58
58
# res://addons/block_code/blocks/math/sin.tres
59
59
# res://addons/block_code/blocks/math/subtract.tres
60
60
# res://addons/block_code/blocks/math/tan.tres
61
- # res://addons/block_code/blocks/math/vector2_x.tres
62
- # res://addons/block_code/blocks/math/vector2_y.tres
63
61
# res://addons/block_code/blocks/math/vector_from_angle.tres
64
62
# res://addons/block_code/blocks/math/vector_multiply.tres
65
63
# res://addons/block_code/blocks/physics/characterbody2d_move_and_slide.tres
85
83
# res://addons/block_code/drag_manager/drag.gd
86
84
# res://addons/block_code/drag_manager/drag_manager.gd
87
85
# res://addons/block_code/drag_manager/drag_manager.tscn
88
- # res://addons/block_code/examples/pong_game/ball.tscn
89
- # res://addons/block_code/examples/pong_game/goal_area.tscn
90
- # res://addons/block_code/examples/pong_game/player_score.tscn
91
- # res://addons/block_code/examples/pong_game/pong_game.tscn
92
- # res://addons/block_code/examples/pong_game/space.tscn
93
- # res://addons/block_code/examples/spawner/ball.tscn
94
- # res://addons/block_code/examples/spawner/spawner.tscn
95
- # res://addons/block_code/examples/spawner/volatile_ball.tscn
96
86
# res://addons/block_code/inspector_plugin/block_script_inspector.gd
97
87
# res://addons/block_code/serialization/block_script_serialization.gd
98
88
# res://addons/block_code/serialization/block_serialization.gd
155
145
# res://addons/block_code/ui/title_bar/title_bar.tscn
156
146
# res://addons/block_code/ui/tooltip/tooltip.gd
157
147
# res://addons/block_code/ui/tooltip/tooltip.tscn
158
- #
148
+ # res://addons/block_code/blocks/input/mouse_position.tres
149
+ # res://addons/block_code/blocks/math/vector2_xy.tres
150
+ # res://addons/block_code/blocks/math/vector3_xyz.tres
151
+ # res://addons/block_code/blocks/math/vector3_multiply.tres
152
+ # res://addons/block_code/blocks/communication/switch_scene.tres
153
+ # res://addons/block_code/blocks/variables/vector3.tres
154
+ # res://addons/block_code/blocks/lifecycle/physics_process.tres
155
+ #
159
156
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
160
- #
157
+ #
161
158
# Translators:
162
159
# Ettore Atalan <[email protected] >, 2024
163
160
# Dan Nicholson <[email protected] >, 2024
164
161
# Uwe Post, 2024
165
- #
162
+ # Manuel Quiñones, 2025
163
+ #
166
164
#, fuzzy
167
165
msgid ""
168
166
msgstr ""
169
167
"Project-Id-Version : Block Coding Plugin\n "
170
- "Last-Translator : Uwe Post, 2024 \n "
168
+ "Last-Translator : Manuel Quiñones, 2025 \n "
171
169
"Language-Team : German (https://app.transifex.com/endless-os/teams/9016/de/)\n "
172
- "Language : de\n "
173
170
"MIME-Version : 1.0\n "
174
171
"Content-Type : text/plain; charset=UTF-8\n "
175
172
"Content-Transfer-Encoding : 8-bit\n "
173
+ "Language : de\n "
176
174
"Plural-Forms : nplurals=2; plural=(n != 1);\n "
177
175
178
176
#: addons/block_code/block_code_plugin.gd
@@ -325,9 +323,8 @@ msgid "Play the animation."
325
323
msgstr "Die Animation abspielen."
326
324
327
325
#: addons/block_code/blocks/graphics/animationplayer_play.tres
328
- #, fuzzy
329
326
msgid "play {animation: STRING} | {direction: NIL} {wait_mode: NIL}"
330
- msgstr "Spiele {animation: STRING} {direction: NIL} {wait_mode: NIL}"
327
+ msgstr "Spiele {animation: STRING} | {direction: NIL} {wait_mode: NIL}"
331
328
332
329
#: addons/block_code/blocks/graphics/animationplayer_stop.tres
333
330
msgid "Stop the currently playing animation."
@@ -390,17 +387,17 @@ msgstr "Eingabe"
390
387
#: addons/block_code/blocks/input/characterbody2d_move.tres
391
388
msgid ""
392
389
"Move the character up, down, left, and right with the keyboard using the "
393
- "given keys. The speed of movement can be adjusted separately for x (left and "
394
- "right) and y (up and down)."
390
+ "given keys. The speed of movement can be adjusted separately for x (left and"
391
+ " right) and y (up and down)."
395
392
msgstr ""
396
393
"Bewege die Figur rauf, runter, links und rechts mit der Tastatur und den "
397
394
"angegenenen Tasten. Die Geschwindigkeit kann separat eingestellt werden für "
398
395
"x (links und rechts) und y (rauf und runter)."
399
396
400
397
#: addons/block_code/blocks/input/characterbody2d_move.tres
401
398
msgid ""
402
- "move with keys {up: STRING} {down: STRING} {left: STRING} {right: STRING} at "
403
- "speed {speed: VECTOR2}"
399
+ "move with keys {up: STRING} {down: STRING} {left: STRING} {right: STRING} at"
400
+ " speed {speed: VECTOR2}"
404
401
msgstr ""
405
402
"Bewegen mit den Tasten {up: STRING} {down: STRING} {left: STRING} {right: "
406
403
"STRING} mit Geschwindigkeit {speed: VECTOR2}"
@@ -618,8 +615,8 @@ msgid ""
618
615
"Generate a random floating point number between [i]from[/i] and [i]to[/i] "
619
616
"inclusively"
620
617
msgstr ""
621
- "Erzeugt eine zufällige Gleitkommazahl zwischen [i]von[/i] und [i]bis[/i] "
622
- "(einschließlich)"
618
+ "Erzeugt eine zufällige Gleitkommazahl zwischen [i]von[/i] und "
619
+ "[i]bis[/i] (einschließlich)"
623
620
624
621
#: addons/block_code/blocks/math/randf_range.tres
625
622
msgid "random floating point number between {from: FLOAT} and {to: FLOAT}"
@@ -726,12 +723,11 @@ msgid "Play the audio stream with volume and pitch"
726
723
msgstr "Den Audiostream abspielen mit Lautstärke und veränderter Tonhöhe"
727
724
728
725
#: addons/block_code/blocks/sounds/play_sound.tres
729
- #, fuzzy
730
726
msgid ""
731
727
"play the sound {name: STRING} | with volume {db: FLOAT} dB and pitch scale "
732
728
"{pitch: FLOAT}"
733
729
msgstr ""
734
- "Den Sound {name: STRING} abspielen mit Lautstärke {db: FLOAT}dB und "
730
+ "Den Sound {name: STRING} abspielen | mit Lautstärke {db: FLOAT}dB und "
735
731
"Tonhöhenfaktor {pitch: FLOAT} "
736
732
737
733
#: addons/block_code/blocks/sounds/stop_sound.tres
@@ -772,7 +768,7 @@ msgstr "Setze Text auf {text: STRING}"
772
768
773
769
#: addons/block_code/blocks/variables/vector2.tres
774
770
msgid "vector2 x: {x: FLOAT} y: {y: FLOAT}"
775
- msgstr "Vector2 x: {x: FLOAT}, y: {y: FLOAT}"
771
+ msgstr "vector2 x: {x: FLOAT}, y: {y: FLOAT}"
776
772
777
773
#: addons/block_code/code_generation/block_definition.gd
778
774
msgid "Set the %s property"
@@ -795,9 +791,8 @@ msgid "The %s property"
795
791
msgstr ""
796
792
797
793
#: addons/block_code/code_generation/block_definition.gd
798
- #, fuzzy
799
794
msgid "Set the %s variable"
800
- msgstr "Neue Variable erstellen "
795
+ msgstr ""
801
796
802
797
#: addons/block_code/code_generation/block_definition.gd
803
798
msgid "set %s to {value: %s}"
@@ -817,25 +812,18 @@ msgstr ""
817
812
818
813
#: addons/block_code/simple_nodes/simple_character/simple_character.gd
819
814
msgid ""
820
- "Move the character using the “Player 1” or “Player 2” controls as configured "
821
- "in Godot.\n"
815
+ "Move the character using the “Player 1” or “Player 2” controls as configured in Godot.\n"
822
816
"\n"
823
- "“Top-down” enables the character to move in both x (horizontal) and y "
824
- "(vertical) dimensions, as if the camera is above the character, looking "
825
- "down. No gravity is added.\n"
817
+ "“Top-down” enables the character to move in both x (horizontal) and y (vertical) dimensions, as if the camera is above the character, looking down. No gravity is added.\n"
826
818
"\n"
827
- "“Platformer” enables the character to move as if the camera is looking from "
828
- "the side, like a side-scroller. Gravity is applied on the y (vertical) axis, "
829
- "making the character fall down until they collide with something.\n"
819
+ "“Platformer” enables the character to move as if the camera is looking from the side, like a side-scroller. Gravity is applied on the y (vertical) axis, making the character fall down until they collide with something.\n"
830
820
"\n"
831
- "“Spaceship” uses the left/right controls to rotate the character and up/down "
832
- "controls to go forward or backward in the direction they are pointing."
821
+ "“Spaceship” uses the left/right controls to rotate the character and up/down controls to go forward or backward in the direction they are pointing."
833
822
msgstr ""
834
823
835
824
#: addons/block_code/simple_nodes/simple_ending/simple_ending.gd
836
- #, fuzzy
837
825
msgid "game over {result: STRING}"
838
- msgstr "Text loggen: {text: STRING} "
826
+ msgstr ""
839
827
840
828
#: addons/block_code/simple_nodes/simple_ending/simple_ending.gd
841
829
msgid "Show the game over label with the win or lose message."
@@ -846,18 +834,16 @@ msgid "reset game over"
846
834
msgstr ""
847
835
848
836
#: addons/block_code/simple_nodes/simple_ending/simple_ending.gd
849
- #, fuzzy
850
837
msgid "Reset the game over label."
851
- msgstr "Setzt den Text für dieses Label. "
838
+ msgstr ""
852
839
853
840
#: addons/block_code/simple_nodes/simple_scoring/simple_scoring.gd
854
841
msgid "0"
855
842
msgstr "0"
856
843
857
844
#: addons/block_code/simple_nodes/simple_scoring/simple_scoring.gd
858
- #, fuzzy
859
845
msgid "set score to {score: INT}"
860
- msgstr "Setze Text auf {text: STRING} "
846
+ msgstr ""
861
847
862
848
#: addons/block_code/simple_nodes/simple_scoring/simple_scoring.gd
863
849
msgid "change score by {score: INT}"
@@ -913,7 +899,8 @@ msgstr "Wähle einen Node, um Blöcke zu erzeugen oder zu bearbeiten."
913
899
914
900
#: addons/block_code/ui/block_canvas/block_canvas.tscn
915
901
msgid ""
916
- "Use block coding to create custom behavior and game mechanics for \" {node}\" ."
902
+ "Use block coding to create custom behavior and game mechanics for "
903
+ "\" {node}\" ."
917
904
msgstr ""
918
905
"Benutze Block-Programmierung, damit sich \" {node}\" wie gewünscht verhält."
919
906
@@ -987,86 +974,49 @@ msgid "mouse position"
987
974
msgstr ""
988
975
989
976
#: addons/block_code/blocks/math/vector2_xy.tres
990
- #, fuzzy
991
977
msgid "Gives the x or y of a [b]Vector2[/b]"
992
- msgstr "x-Wert eines [i]Vector2[/i] "
978
+ msgstr ""
993
979
994
980
#: addons/block_code/blocks/math/vector2_xy.tres
995
- #, fuzzy
996
981
msgid "{xy: NIL} of {vector2: VECTOR2}"
997
- msgstr "x von {vector2: VECTOR2}"
982
+ msgstr "{xy: NIL} von {vector2: VECTOR2}"
998
983
999
984
#: addons/block_code/blocks/math/vector3_xyz.tres
1000
- #, fuzzy
1001
985
msgid "Gives the x, y, or z of a [b]Vector3[/b]"
1002
- msgstr "x-Wert eines [i]Vector2[/i] "
986
+ msgstr ""
1003
987
1004
988
#: addons/block_code/blocks/math/vector3_xyz.tres
1005
- #, fuzzy
1006
989
msgid "{xyz: NIL} of {vector3: VECTOR3}"
1007
- msgstr "x von {vector2: VECTOR2 }"
990
+ msgstr "{xyz: NIL} von {vector3: VECTOR3 }"
1008
991
1009
992
#: addons/block_code/blocks/math/vector3_multiply.tres
1010
- #, fuzzy
1011
993
msgid ""
1012
994
"Multiplies a Vector3 with a number. Use this, for example, to get a point "
1013
995
"some distance away along an angle."
1014
- msgstr "Multipliziert einen Vektor mit einer Zahl. "
996
+ msgstr ""
1015
997
1016
998
#: addons/block_code/blocks/math/vector3_multiply.tres
1017
- #, fuzzy
1018
999
msgid "multiply {vector: VECTOR3} by {number: FLOAT}"
1019
- msgstr "multipliziere {vector: VECTOR2 } mit {number: FLOAT}"
1000
+ msgstr "multipliziere {vector: VECTOR3 } mit {number: FLOAT}"
1020
1001
1021
1002
#: addons/block_code/blocks/communication/switch_scene.tres
1022
1003
msgid ""
1023
- "Stop playing the current scene, and switch to a different one. You might use "
1024
- "this to switch to a new level."
1004
+ "Stop playing the current scene, and switch to a different one. You might use"
1005
+ " this to switch to a new level."
1025
1006
msgstr ""
1026
1007
1027
1008
#: addons/block_code/blocks/communication/switch_scene.tres
1028
- #, fuzzy
1029
1009
msgid "switch the scene to {file_path: STRING}"
1030
- msgstr "Setze Text auf {text: STRING} "
1010
+ msgstr ""
1031
1011
1032
1012
#: addons/block_code/blocks/variables/vector3.tres
1033
- #, fuzzy
1034
1013
msgid "vector3 x: {x: FLOAT} y: {y: FLOAT}: z: {z: FLOAT}"
1035
- msgstr "Vector2 x: {x: FLOAT}, y: {y: FLOAT}"
1014
+ msgstr "vector3 x: {x: FLOAT} y: {y: FLOAT}: z: {z : FLOAT}"
1036
1015
1037
1016
#: addons/block_code/blocks/lifecycle/physics_process.tres
1038
- #, fuzzy
1039
1017
msgid "Attached blocks will be executed before each physics step"
1040
- msgstr "Angefügte Blücke werden ausgeführt, sobald der Node \" ready \" ist. "
1018
+ msgstr ""
1041
1019
1042
1020
#: addons/block_code/blocks/lifecycle/physics_process.tres
1043
1021
msgid "every physics step"
1044
1022
msgstr ""
1045
-
1046
- #~ msgid "Gives the y of a [i]Vector2[/i]"
1047
- #~ msgstr "y-Wert eines [i]Vector2[/i]"
1048
-
1049
- #~ msgid "y of {vector2: VECTOR2}"
1050
- #~ msgstr "y von {vector2: VECTOR2}"
1051
-
1052
- #~ msgid ""
1053
- #~ "[b]Up arrow:[/b] Start/stop spawning.\n"
1054
- #~ "[b]Down arrow:[/b] Spawn once.\n"
1055
- #~ "[b]Left arrow:[/b] Reduce spawn frequency.\n"
1056
- #~ "[b]Right arrow:[/b] Increase spawn frequency.\n"
1057
- #~ "\n"
1058
- #~ "From the Inspector: Try changing spawn limit and spawn limit behavior.\n"
1059
- #~ "\n"
1060
- #~ "Color balls remove themselves after 3 seconds. While uncolored balls are "
1061
- #~ "only removed by the SimpleSpawner node according to the limit setings."
1062
- #~ msgstr ""
1063
- #~ "[b]Pfeil hoch:[/b] Partikelerzeugung starten/stoppen.\n"
1064
- #~ "[b]Pfeil runter:[/b] Einmal Partikel erzeugen.\n"
1065
- #~ "[b]Pfeil links:[/b] Häufiger Partikel erzeugen.\n"
1066
- #~ "[b]Pfeil rechts:[/b] Seltener Partikel erzeugen.\n"
1067
- #~ "\n"
1068
- #~ "Im Inspektor: Versuche das Erzeugungslimit und -verhalten zu ändern.\n"
1069
- #~ "\n"
1070
- #~ "Bunte Bälle verschwinden von alleine nach 3 Sekunden. Farblose Bälle "
1071
- #~ "werden nur durch den SimpleSpawner-Node entsprechend der Einstellungen "
1072
- #~ "entfernt."
0 commit comments