part of Unity.Library.eppz
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- Sets each given
GameObjectactive on awake.
- Sets each given
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ExecutionOrder/ExecutionOrder.cs- Adds attributes like
[ExecutionOrder(500)]to have your script execution order managed explicitly.Editor/ExecutionOrdersis process every class when it is loaded.
- Adds attributes like
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- Animation tool to fix broken paths, remap animation targets / properties, copy keyframe tangents, or even copy entire animation curves (work-in). Goes to
Window/eppz!/Clip Surgery.
- Animation tool to fix broken paths, remap animation targets / properties, copy keyframe tangents, or even copy entire animation curves (work-in). Goes to
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- Basic code statistics (line number / statement count distribution). Goes to
Window/eppz!/Code Stats.
- Basic code statistics (line number / statement count distribution). Goes to
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- Hold spacebar for hand (drag) tool. It is also published as Hold Spacebar for Hand (drag) Tool on the Unity Asset Store. All ⭐⭐⭐⭐🌟, I'm so proud.
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- Helper tool to fix missing script references. Goes to
Window/eppz!/Script Surgery.
- Helper tool to fix missing script references. Goes to
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- As title goes, script to select each
GameObjecton a given Layer. Goes toWindow/eppz!/Select by Layer.
- As title goes, script to select each
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- Convenient tool to rename slices in your Sprite Sheet assets. Goes to
Window/eppz!/Select by Layer. - Also contains one of my favourite invention: a very interesting class
EmbeddedImage, that allows you to storeTexture2Dimages right in the C# source code (encoded to Base64 string), and access / decode it at runtime. Really convenient to package Editor Tool textures into a single file.
- Convenient tool to rename slices in your Sprite Sheet assets. Goes to
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- Some helper to snap your
GameObjecttransform positions in Editor. Menu items goes toeppz!/Snap(see keyboard shortcuts beside menu items).
- Some helper to snap your
Licensed under the MIT license.