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large-v3 Metal GPU (use_gpu = true) Apple M4 macOS whisper_full EXC_BAD_ACCESS (code=1, address=0x5868) #2964

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yuelong3 opened this issue Mar 30, 2025 · 0 comments

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@yuelong3
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hello, i am using macmini M4 for to use Metal GPU to run large-V3 ,but error。

  • thread Correct parameter for cross compile for ARM Android ? #8, queue = 'com.yourcompany.transcription.queue', stop reason = EXC_BAD_ACCESS (code=1, address=0x5868)
    frame #0: 0x0000000104cda42c libwhisper.1.dylibwhisper_full_with_state + 80 frame #1: 0x0000000104ce63ec libwhisper.1.dylibwhisper_full + 76
    • frame Language selection #2: 0x000000010456ad5c MeetingTranscriber.debug.dylib-[WhisperWrapper transcribeAudioData:](self=0x0000600003405910, _cmd="transcribeAudioData:", audioData=0x000060000393aaf0) at WhisperWrapper.mm:67:18 frame #3: 0x0000000104582c04 MeetingTranscriber.debug.dylibAudioManager.runWhisper(data=192000 bytes) at AudioManager.swift:296:34
      frame Feature request #4: 0x0000000104582070 MeetingTranscriber.debug.dylibclosure #1 in closure #1 in AudioManager.processAudioChunk(, dataToProcess=192000 bytes) at AudioManager.swift:269:26 frame #5: 0x000000010457d480 MeetingTranscriber.debug.dylibthunk for @escaping @callee_guaranteed @sendable () -> () at :0
      frame Hosting the ggml models in the cloud #6: 0x0000000104e70b64 libdispatch.dylib_dispatch_call_block_and_release + 32 frame #7: 0x0000000104e728a4 libdispatch.dylib_dispatch_client_callout + 20
      frame Correct parameter for cross compile for ARM Android ? #8: 0x0000000104e7baa0 libdispatch.dylib_dispatch_lane_serial_drain + 860 frame #9: 0x0000000104e7cb70 libdispatch.dylib_dispatch_lane_invoke + 416
      frame Support for realtime audio input #10: 0x0000000104e8c8f0 libdispatch.dylib_dispatch_root_queue_drain_deferred_wlh + 652 frame #11: 0x0000000104e8bba4 libdispatch.dylib_dispatch_workloop_worker_thread + 580
      frame Thread 1 "main" received signal SIGILL, Illegal instruction. #12: 0x00000001044f5100 libsystem_pthread.dylib`_pthread_wqthread + 288
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