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This repository was archived by the owner on Dec 5, 2024. It is now read-only.
I couldn't find another enhancement filed with this request. One of the more common review slowdowns for me is that it's not easy to tell what assets in a .unity scene have changed when viewing the file on GitHub. So currently I load up the project, poke around in the scene until I deduce what changed. If rather my co-contributor could upload these graphs of changes it would make the changes much easier. It would also make resolving merge conflicts with confidence much easier if I could quickly see what I changed and decide whether to revert or accept the change.
So ideally if:
When encountering a merge conflict on a .unity ( or .prefab) file occurred, a graphic diff would show up like in the above SO post
One could generate these diff on demand of these files between previous and current commits (for pasting in PR requests proactively)
This would be a great feature that Unity itself should, but has neglected to implement.
The text was updated successfully, but these errors were encountered:
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Description
Context
I couldn't find another enhancement filed with this request. One of the more common review slowdowns for me is that it's not easy to tell what assets in a .unity scene have changed when viewing the file on GitHub. So currently I load up the project, poke around in the scene until I deduce what changed. If rather my co-contributor could upload these graphs of changes it would make the changes much easier. It would also make resolving merge conflicts with confidence much easier if I could quickly see what I changed and decide whether to revert or accept the change.
So ideally if:
This would be a great feature that Unity itself should, but has neglected to implement.
The text was updated successfully, but these errors were encountered: