tutorials/scripting/creating_script_templates #139
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Regarding the |
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For C#, a script template is essentially a script file(.cs), where the placeholder CLASS represents a class name. If I want to create multiple script templates, does that mean I have to consider resolving naming conflicts for CLASS? For example, using suffixes like _CLASS_A, _CLASS_B, etc. Why isn't a script template file just a simple text file? |
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tutorials/scripting/creating_script_templates
Godot provides a way to use script templates as seen in the Script Create Dialog while creating a new script: A set of built-in script templates are provided with the editor, but it is also possibl...
https://docs.godotengine.org/en/stable/tutorials/scripting/creating_script_templates.html
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