classes/class_joint3d #179
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Dynamically instancing joints: This was a bit of a headscratcher so hopefully this saves someone time. Before setting NodeA and NodeB, set the position of the joint first, otherwise NodeA and NodeB will be initialized with a joint at world 0,0,0 despite setting the joint's position to something else. |
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classes/class_joint3d
Inherits: Node3D< Node< Object Inherited By: ConeTwistJoint3D, Generic6DOFJoint3D, HingeJoint3D, PinJoint3D, SliderJoint3D Abstract base class for all 3D physics joints. Description: Abstract base ...
https://docs.godotengine.org/en/stable/classes/class_joint3d.html
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