classes/class_navigationmeshsourcegeometrydata3d #296
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A quick tip that I just found out: var navigation_mesh = NavigationMesh.new()
var source_geometry = NavigationMeshSourceGeometryData3D.new()
NavigationServer3D.parse_source_geometry_data(navigation_mesh, source_geometry, $MyTestRootNode) |
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classes/class_navigationmeshsourcegeometrydata3d
Experimental: This class may be changed or removed in future versions. Inherits: Resource< RefCounted< Object Container for parsed source geometry data used in navigation mesh baking. Description: ...
https://docs.godotengine.org/en/stable/classes/class_navigationmeshsourcegeometrydata3d.html
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