tutorials/scripting/c_sharp/c_sharp_basics #38
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The example |
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Very important. When converting from 3.x to 4.x, Newtonsoft would not work. It couldn't be found. I noticed that the old .mono folder was in the main project folder. I closed all editors and code IDEs, renamed .mono to .monoOLD and restarted it. had to reimport Newtonsoft in the Rider|NuGut manager and then it finally recognized it! |
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tutorials/scripting/c_sharp/c_sharp_basics
Introduction: This page provides a brief introduction to C#, both what it is and how to use it in Godot. Afterwards, you may want to look at how to use specific features, read about the differences...
https://docs.godotengine.org/en/stable/tutorials/scripting/c_sharp/c_sharp_basics.html
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