tutorials/2d/using_tilemaps #412
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The "Selecting tiles to use for painting" section says that other layers can be accesed from a dropdown menu in the TileMap panel, yet it is missing when using a TileMapLayer node. It is only present for the deprecated TileMap node. |
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The section about Scattering doesn't explain how the Scattering value actually works, it just says to set it >0. If anyone else is interested, I found a detailed explanation here: godotengine/godot-proposals#4591 |
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tutorials/2d/using_tilemaps
Introduction: A tilemap is a grid of tiles used to create a game's layout. There are several benefits to using TileMapLayer nodes to design your levels. First, they make it possible to draw the lay...
https://docs.godotengine.org/en/stable/tutorials/2d/using_tilemaps.html
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