classes/class_editordebuggerplugin #419
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I didn't know the plugin system well so I found some obstacles. For the example on top to work: The first script (editor debugger plugin)go to Then fill in plugin name, subfolder with 'my_plugin'. Make sure there's a skeleton plugin in addons/my_plugin Paste the first script in the example, in addons/my_plugin/my_plugin.gd, replacing the existing script. The second script (a node that talks to EditorDebuggerPlugin)Place the second script in some node on your main scene, such that _ready runs when you start the game. |
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classes/class_editordebuggerplugin
Inherits: RefCounted< Object A base class to implement debugger plugins. Description: EditorDebuggerPlugin provides functions related to the editor side of the debugger. To interact with the debugg...
https://docs.godotengine.org/en/stable/classes/class_editordebuggerplugin.html
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