tutorials/performance/cpu_optimization #440
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The section on physics needs to be updated for Godot's built-in interpolation capabilities. |
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tutorials/performance/cpu_optimization
Measuring performance: We have to know where the "bottlenecks" are to know how to speed up our program. Bottlenecks are the slowest parts of the program that limit the rate that everything can prog...
https://docs.godotengine.org/en/stable/tutorials/performance/cpu_optimization.html
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