getting_started/first_3d_game/09.adding_animations #76
Replies: 8 comments 6 replies
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Hey folks, if you run into an issue adding an additional Animation after the initial Player Animation, because the 'Animation' button in the dock isn't working/greyed out? I'm using 4.2.1, and if you Un-Pin the dock in 'player.tscn', it unlocks the 'Animation' button if you select an 'AnimationPlayer' node in 'mob.tscn'. I hope this helps! |
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I misread the tutorial and accidentally applied the animations to the transforms of the root Player and Mob nodes of their respective scenes, which locked all of their positions to the center of the screen and made the mobs just spawn at the same spot as the player. If anyone else makes this mistake, delete your animation tracks and redo them with |
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why do animations cause input delay? |
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I understand what this is doing, generally, but maybe break down the specific values and explain how each is affecting the different components?
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In the .7 seconds step |
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I made a pause screen by combining with other tutorials! |
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For anyone that dislikes using "PI" for the "Pivot.rotation", dont forget that you can always use "deg_to_rad" |
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getting_started/first_3d_game/09.adding_animations
In this final lesson, we'll use Godot's built-in animation tools to make our characters float and flap. You'll learn to design animations in the editor and use code to make your game feel alive. im...
https://docs.godotengine.org/en/stable/getting_started/first_3d_game/09.adding_animations.html
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