getting_started/first_3d_game/01.game_setup #89
Replies: 7 comments 11 replies
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I had to turn the blue arc for it to light floor, so watch out for that |
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It would be nice to provide assets that are already made for 4.x to skip the conversion step. |
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I think it is better to let the user know how much exact number should the light rotation on XYZ should be. I had a hard time to find which should I drag and finally I made it by dragging the slide of XYZ axis, then light the Gound up. |
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I'm confused why the root node is a plain node rather than 3d. Shouldn't a 3d scene start with a Node3d? The "Create Root Node" dialog even labels it "3D Scene". |
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At this stage when I run the project it doesn't render anything like what I can see in the preview, but I suspect it's because no camera has been added to the scene yet. It would be nice if before proceeding you could run the project and see it at runtime for confidence before moving on. |
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Would I be able to make the mesh a child of the collision node itself or is that frowned upon? I am completely new to game dev and don't know many of the typical "rules" that would be used when designing a level. |
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I set both the collitionshape3D and MeshInstance3D to 100 x 4 x 100 m but the MeshIntace appears way smaller than the collitionShape3D it stresses me out, also i the ground still looks grey and the player doesents interacts with it (it falls) |
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getting_started/first_3d_game/01.game_setup
In this first part, we're going to set up the game area. Let's get started by importing the start assets and setting up the game scene. We've prepared a Godot project with the 3D models and sounds ...
https://docs.godotengine.org/en/stable/getting_started/first_3d_game/01.game_setup.html
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