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@iche033 iche033 commented Oct 1, 2020

It was found that when the number of shadow casting lights exceed a certain number, the dynamically generated shaders produce a compile error that suggests it's reached the max number of uniform variables allowed. This causes an rendering issue where parts of the scene becomes dark. So the workaround here is to put a hard limit on the max number of lights allowed in ogre2.

Here's a max_shadows.sdf world file with lights for testing. Before the fix, the model in the world will be dark and you'll see the compiler error in ~/.ignition/rendering/ogre2.log. After the fix, the model should render fine.

Signed-off-by: Ian Chen [email protected]

@iche033 iche033 requested a review from nkoenig October 1, 2020 03:23
@github-actions github-actions bot added the 📜 blueprint Ignition Blueprint label Oct 1, 2020
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codecov bot commented Oct 1, 2020

Codecov Report

Merging #155 into ign-rendering2 will decrease coverage by 0.03%.
The diff coverage is 20.00%.

Impacted file tree graph

@@                Coverage Diff                 @@
##           ign-rendering2     #155      +/-   ##
==================================================
- Coverage           51.42%   51.39%   -0.04%     
==================================================
  Files                 117      117              
  Lines               10078    10088      +10     
==================================================
+ Hits                 5183     5185       +2     
- Misses               4895     4903       +8     
Impacted Files Coverage Δ
ogre2/src/Ogre2RenderTarget.cc 72.46% <20.00%> (-1.22%) ⬇️

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LGTM, I just think we should warn the user about what's happening.

Signed-off-by: Ian Chen <[email protected]>
@iche033 iche033 merged commit 7253594 into ign-rendering2 Oct 5, 2020
@iche033 iche033 deleted the num_shadows branch October 5, 2020 22:20
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peci1 commented Nov 20, 2020

Is this actually somehow discussed with OGRE people? It seems that 25 light sources is pretty easy to get with the numbers of robots allowed...

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iche033 commented Nov 21, 2020

Not yet. I should check to see if it's still an issue in the latest version of OGRE 2.x. It's probably rare for games to have that many shadows.

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