A Rust library for parsing, inspecting and transforming Second Life avatar animation (.anim) files and Firestorm poser LLSD XML.
- Parse & write
.animfiles (binary) usingbinrw - Import poser LLSD XML (
Animation::from_llsd_file) - Safe quaternion reconstruction & normalization
- Key utilities: drop, filter, duplicate cleanup strategies (first/last/average)
- Quantization helpers with documented error bounds
- Unified
AnimError+Result<T>alias - Minimal fluent editing API (priority, stripping rotations/positions)
- Example CLI (
examples/animctl.rs) for info, convert, joints, completions
Add to your project:
cargo add avatar-animExample (load, tweak priority, write):
use avatar_anim::Animation;
let mut anim = Animation::from_file("walk.anim")?;
anim.set_priority(4).cleanup_keys_with(avatar_anim::DuplicateKeyStrategy::KeepLast);
anim.to_file("walk_p4.anim")?;
Ok::<_, avatar_anim::Error>(())Build and run the example tool:
cargo run --example animctl -- info walk.anim
cargo run --example animctl -- convert -i pose.xml -o pose.anim --insert Head:rot@42
cargo run --example animctl -- joints -j Spine walk.animShell completion script:
cargo run --example animctl -- complete --shell bash > animctl.bashLGPL-2.1