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【刘天添】[太极图形课](https://space.bilibili.com/1779922645?from=search&seid=3236551890279933972&spm_id_from=333.337.0.0) 采用Taichi语言的图形学课程。包括:图形学介绍、编程基础、Taichi数据结构和性能、动画基础、光线追踪、弹性体(时间积分、有限元、能量求导、隐式积分与线性系统求解)、流体(拉格朗日视角、欧拉视角)等。有作业和答疑。
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【何小伟】[GAMES401-泛动引擎(PeriDyno)物理仿真编程与实践(更新中)](https://www.bilibili.com/video/BV15M4y1U76M/) 基于PeriDyno泛动引擎项目的编程实践课,包括:PeriDyno代码介绍、GPU编程入门和CUDA简介、图形学常用几何算法、刚体动力学并行编程、SPH并行编程、近场动力学并行编程、Vulkan入门等。
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【李旻辰】[Physics-based Animation of Solids and Fluids](http://www.cs.cmu.edu/~15769-f23/) CMU物理仿真研讨课,内容包括:优化式时间积分,质点弹簧系统,FEM,IPC,布料,刚体,降维仿真,拉格朗日流体,PIC/FLIP,MPM
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【小彭老师】[高性能并行编程与优化系列课程](https://www.bilibili.com/video/BV1fa411r7zp/),持续更新,包括CMake、现代C++技术(智能指针、模板、函数式、多线程、STL等)、编译器优化、TBB、访存优化、CUDA、稀疏数据结构和量化数据类型、现代OpenGL等。
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【王希】[GAMES104-现代游戏引擎](https://www.bilibili.com/video/BV1oU4y1R7Km) 第10、11课介绍游戏引擎中的物理系统;第8、9课介绍游戏引擎中的动画技术。
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【Ladislav Kavan】[CIS563 Physics based Animation (2014)](https://www.youtube.com/watch?v=Q0D3tUViO6Y&list=PL_a9tY9IhJuM2dIVCH_ZC0Pn5871eDY7_&ab_channel=LadislavKavan) Ladislav的课都是手推公式,很细致。包括:质点弹簧系统、PBD、Shape Matching、PDE基础、FEM、Projective Dynamics、刚体、碰撞等。[CIS563 Physics based Animation (2015)](https://www.youtube.com/watch?v=Zw81lwV65wk&list=PL_a9tY9IhJuPuw5nu-WU7mG8T8MiX4JnY&ab_channel=LadislavKavan) 新增了流体等内容。[补充内容(刘天添)](https://www.youtube.com/user/ltt1598/videos)[CS6660 Physics based Animation (2017)](https://www.youtube.com/watch?v=sSKyQIxdhdA&list=PL_a9tY9IhJuPc7e6r-3DMw_PbYbloKoWM&ab_channel=LadislavKavan) 加入了拉格朗日/哈密顿力学的视角。
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【Jernej Barbič】[CSCI 520 Computer Animation and Simulation](https://viterbi-web.usc.edu/~jbarbic/cs520-s22/)
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小彭老师】[高性能并行编程与优化系列课程](https://www.bilibili.com/video/BV1fa411r7zp/),持续更新,包括CMake、现代C++技术(智能指针、模板、函数式、多线程、STL等)、编译器优化、TBB、访存优化、CUDA、稀疏数据结构和量化数据类型、现代OpenGL等。
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Jan Bender】[Physics Simulation in Visual Computing](https://interactivecomputergraphics.github.io/physics-simulation/)
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【何小伟】[GAMES401-泛动引擎(PeriDyno)物理仿真编程与实践(更新中)](https://www.bilibili.com/video/BV15M4y1U76M/) 基于PeriDyno泛动引擎项目的编程实践课,包括:PeriDyno代码介绍、GPU编程入门和CUDA简介、图形学常用几何算法、刚体动力学并行编程、SPH并行编程、近场动力学并行编程、Vulkan入门等。
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【李旻辰】[Physics-based Animation of Solids and Fluids](http://www.cs.cmu.edu/~15769-f23/) CMU物理仿真研讨课,内容包括:优化式时间积分,质点弹簧系统,FEM,IPC,布料,刚体,降维仿真,拉格朗日流体,PIC/FLIP,MPM
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**数学基础:**
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[高明](https://mingg13.github.io/) (米哈游)
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[朱博](https://cs.dartmouth.edu/~bozhu/)(GaTech)
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[朱博](https://faculty.cc.gatech.edu/~bozhu/)(GaTech)
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[何小伟](http://peridynamics.com/index.html)(中科院)
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[Libin Liu](http://libliu.info/)(北大)
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[刘利斌](http://libliu.info/)(北大)
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[Ladislav Kavan](https://www.cs.utah.edu/~ladislav/)(University of Utah, Facebook)柔性体、数值方法等
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[Eitan Grinspun](https://www.dgp.toronto.edu/~eitan/)(University of Toronto)几何、物理等
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[Robert Bridson](https://www.cs.ubc.ca/~rbridson/)(UBC)动画、物理等
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[李一飞](https://people.csail.mit.edu/liyifei/)(MIT)
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[David Baraff](http://www.cs.cmu.edu/~baraff/)[Andrew Witkin](https://www.cs.cmu.edu/afs/cs.cmu.edu/user/aw/www/index.html) (CMU, Pixar)两位上古大神,宗师级人物
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[Demetri Terzopoulos](http://web.cs.ucla.edu/~dt/)(UCLA)
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[Joseph Teran](https://www.math.ucla.edu/~jteran/)(UC Davis)
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[Eitan Grinspun](https://www.dgp.toronto.edu/~eitan/)(University of Toronto)几何、物理等
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[Ladislav Kavan](https://www.cs.utah.edu/~ladislav/)(University of Utah, Facebook)柔性体、数值方法等
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[Robert Bridson](https://www.cs.ubc.ca/~rbridson/)(UBC, Autodesk)流体等,《Fluid Simulation for Computer Graphics》作者
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[Joseph Teran](https://math.ucdavis.edu/~jteran/)(UC Davis)
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[Markus Gross](https://cgl.ethz.ch/people/grossm/) (ETH Zurich)
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[Jos Stam](https://www.josstam.com/)(Nvidia)
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[Jos Stam](https://www.josstam.com/)(Nvidia)Semi-Lagrangian提出者,《The Art of Fluid Animation》作者
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[Jan Bender](https://animation.rwth-aachen.de/person/1/)(RWTH Aachen University)SPH
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[Jan Bender](https://animation.rwth-aachen.de/person/1/)(RWTH Aachen University)SPH,柔性体等
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[Matthias Müller](https://matthias-research.github.io/pages/)[Miles Macklin](http://blog.mmacklin.com/) (NVIDIA)PBD
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[Jernej Barbic](https://viterbi-web.usc.edu/~jbarbic/)(USC)
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[Kenny Erleben](https://iphys.wordpress.com/)(University of Copenhagen)刚体,机器人
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[David I.W. Levin](http://142.93.146.228/researchdb/#aboutme) (University of Toronto)
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[Doug L. James](http://graphics.stanford.edu/~djames/)(Stanford)
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[Jeff Trinkle](https://engineering.lehigh.edu/faculty/jeffrey-c-trinkle) (Lehigh University)刚体,机器人
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[Theodore Kim](https://www.tkim.graphics/)(Yale)
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[Roy Featherstone](http://royfeatherstone.org/) (Italian Institute of Technology)刚体,机器人
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[Matthias Teschner](https://cg.informatik.uni-freiburg.de/teschner.htm)(University of Freiburg)
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[C. Karen Liu](https://ckllab.stanford.edu/) (Stanford)机器人,强化学习
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[Eftychios Sifakis](https://pages.cs.wisc.edu/~sifakis/)(UW-Madison)
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[Xue Bin (Jason) Peng](https://xbpeng.github.io/) (Simon Fraser University)机器人,强化学习
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[Kenny Erleben](https://iphys.wordpress.com/)(University of Copenhagen)《[Physics-Based Animation](https://iphys.wordpress.com/2020/01/12/free-textbook-physics-based-animation/)》作者
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[Shinjiro Sueda](https://people.engr.tamu.edu/sueda/index.html)Texas A&M University)机器人、弹性体
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[Jeff Trinkle](https://engineering.lehigh.edu/faculty/jeffrey-c-trinkle)Lehigh University)刚体,机器人
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[David I.W. Levin](http://142.93.146.228/researchdb/#aboutme) (University of Toronto)
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[Doyub Kim](https://doyub.com/)《Fluid Engine Development》作者
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[Doug L. James](http://graphics.stanford.edu/~djames/)(Stanford)
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[Roy Featherstone](http://royfeatherstone.org/) (Italian Institute of Technology)刚体,机器人
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[Theodore Kim](https://www.tkim.graphics/)(Yale)
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[C. Karen Liu](https://ckllab.stanford.edu/) (Stanford)机器人,强化学习
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[Matthias Teschner](https://cg.informatik.uni-freiburg.de/teschner.htm)(University of Freiburg)
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[Xue Bin (Jason) Peng](https://xbpeng.github.io/) (Simon Fraser University)机器人,强化学习
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[Eftychios Sifakis](https://pages.cs.wisc.edu/~sifakis/)(UW-Madison)
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[Shinjiro Sueda](https://people.engr.tamu.edu/sueda/index.html) (Texas A&M University)机器人、弹性体
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[@禹鹏](https://www.zhihu.com/people/87feef9df8867f554d7e3b05ef36fe2e) 大佬整理的[物理仿真谱系](https://naotu.baidu.com/file/eb1a5ebf45eac4eb4c783aae20bf662e?token=6333ba7d098d633c)
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[Sheldon Andrews & Kenny Erleben SIGGRAPH'21 Course: Contact and Friction Simulation for Computer Graphics](https://siggraphcontact.github.io/) Siggraph2021课程,介绍接触与摩擦。包括:接触和摩擦的理论、算法,线性互补问题(LCP)等。
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Position Based Dynamics
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**Position Based Dynamics**
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[A Survey on Position-Based Simulation Methods in Computer Graphics](http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.491.1850&rep=rep1&type=pdf)
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