|
20 | 20 |
|
21 | 21 | 【刘天添】[太极图形课](https://space.bilibili.com/1779922645?from=search&seid=3236551890279933972&spm_id_from=333.337.0.0) 采用Taichi语言的图形学课程。包括:图形学介绍、编程基础、Taichi数据结构和性能、动画基础、光线追踪、弹性体(时间积分、有限元、能量求导、隐式积分与线性系统求解)、流体(拉格朗日视角、欧拉视角)等。有作业和答疑。
|
22 | 22 |
|
| 23 | +【何小伟】[GAMES401-泛动引擎(PeriDyno)物理仿真编程与实践(更新中)](https://www.bilibili.com/video/BV15M4y1U76M/) 基于PeriDyno泛动引擎项目的编程实践课,包括:PeriDyno代码介绍、GPU编程入门和CUDA简介、图形学常用几何算法、刚体动力学并行编程、SPH并行编程、近场动力学并行编程、Vulkan入门等。 |
| 24 | + |
| 25 | +【李旻辰】[Physics-based Animation of Solids and Fluids](http://www.cs.cmu.edu/~15769-f23/) CMU物理仿真研讨课,内容包括:优化式时间积分,质点弹簧系统,FEM,IPC,布料,刚体,降维仿真,拉格朗日流体,PIC/FLIP,MPM |
| 26 | + |
| 27 | +【小彭老师】[高性能并行编程与优化系列课程](https://www.bilibili.com/video/BV1fa411r7zp/),持续更新,包括CMake、现代C++技术(智能指针、模板、函数式、多线程、STL等)、编译器优化、TBB、访存优化、CUDA、稀疏数据结构和量化数据类型、现代OpenGL等。 |
| 28 | + |
23 | 29 | 【王希】[GAMES104-现代游戏引擎](https://www.bilibili.com/video/BV1oU4y1R7Km) 第10、11课介绍游戏引擎中的物理系统;第8、9课介绍游戏引擎中的动画技术。
|
24 | 30 |
|
25 | 31 | 【Ladislav Kavan】[CIS563 Physics based Animation (2014)](https://www.youtube.com/watch?v=Q0D3tUViO6Y&list=PL_a9tY9IhJuM2dIVCH_ZC0Pn5871eDY7_&ab_channel=LadislavKavan) Ladislav的课都是手推公式,很细致。包括:质点弹簧系统、PBD、Shape Matching、PDE基础、FEM、Projective Dynamics、刚体、碰撞等。[CIS563 Physics based Animation (2015)](https://www.youtube.com/watch?v=Zw81lwV65wk&list=PL_a9tY9IhJuPuw5nu-WU7mG8T8MiX4JnY&ab_channel=LadislavKavan) 新增了流体等内容。[补充内容(刘天添)](https://www.youtube.com/user/ltt1598/videos)[CS6660 Physics based Animation (2017)](https://www.youtube.com/watch?v=sSKyQIxdhdA&list=PL_a9tY9IhJuPc7e6r-3DMw_PbYbloKoWM&ab_channel=LadislavKavan) 加入了拉格朗日/哈密顿力学的视角。
|
|
36 | 42 |
|
37 | 43 | 【Jernej Barbič】[CSCI 520 Computer Animation and Simulation](https://viterbi-web.usc.edu/~jbarbic/cs520-s22/)
|
38 | 44 |
|
39 |
| -【小彭老师】[高性能并行编程与优化系列课程](https://www.bilibili.com/video/BV1fa411r7zp/),持续更新,包括CMake、现代C++技术(智能指针、模板、函数式、多线程、STL等)、编译器优化、TBB、访存优化、CUDA、稀疏数据结构和量化数据类型、现代OpenGL等。 |
| 45 | +【Jan Bender】[Physics Simulation in Visual Computing](https://interactivecomputergraphics.github.io/physics-simulation/) |
40 | 46 |
|
41 |
| -【何小伟】[GAMES401-泛动引擎(PeriDyno)物理仿真编程与实践(更新中)](https://www.bilibili.com/video/BV15M4y1U76M/) 基于PeriDyno泛动引擎项目的编程实践课,包括:PeriDyno代码介绍、GPU编程入门和CUDA简介、图形学常用几何算法、刚体动力学并行编程、SPH并行编程、近场动力学并行编程、Vulkan入门等。 |
42 |
| - |
43 |
| -【李旻辰】[Physics-based Animation of Solids and Fluids](http://www.cs.cmu.edu/~15769-f23/) CMU物理仿真研讨课,内容包括:优化式时间积分,质点弹簧系统,FEM,IPC,布料,刚体,降维仿真,拉格朗日流体,PIC/FLIP,MPM |
44 | 47 |
|
45 | 48 | **数学基础:**
|
46 | 49 |
|
|
82 | 85 |
|
83 | 86 | [高明](https://mingg13.github.io/) (米哈游)
|
84 | 87 |
|
85 |
| -[朱博](https://cs.dartmouth.edu/~bozhu/)(GaTech) |
| 88 | +[朱博](https://faculty.cc.gatech.edu/~bozhu/)(GaTech) |
86 | 89 |
|
87 | 90 | [何小伟](http://peridynamics.com/index.html)(中科院)
|
88 | 91 |
|
89 |
| -[Libin Liu](http://libliu.info/)(北大) |
| 92 | +[刘利斌](http://libliu.info/)(北大) |
90 | 93 |
|
91 |
| -[Ladislav Kavan](https://www.cs.utah.edu/~ladislav/)(University of Utah, Facebook)柔性体、数值方法等 |
92 |
| - |
93 |
| -[Eitan Grinspun](https://www.dgp.toronto.edu/~eitan/)(University of Toronto)几何、物理等 |
94 |
| - |
95 |
| -[Robert Bridson](https://www.cs.ubc.ca/~rbridson/)(UBC)动画、物理等 |
| 94 | +[李一飞](https://people.csail.mit.edu/liyifei/)(MIT) |
96 | 95 |
|
97 | 96 | [David Baraff](http://www.cs.cmu.edu/~baraff/);[Andrew Witkin](https://www.cs.cmu.edu/afs/cs.cmu.edu/user/aw/www/index.html) (CMU, Pixar)两位上古大神,宗师级人物
|
98 | 97 |
|
99 | 98 | [Demetri Terzopoulos](http://web.cs.ucla.edu/~dt/)(UCLA)
|
100 | 99 |
|
101 |
| -[Joseph Teran](https://www.math.ucla.edu/~jteran/)(UC Davis) |
| 100 | +[Eitan Grinspun](https://www.dgp.toronto.edu/~eitan/)(University of Toronto)几何、物理等 |
| 101 | + |
| 102 | +[Ladislav Kavan](https://www.cs.utah.edu/~ladislav/)(University of Utah, Facebook)柔性体、数值方法等 |
| 103 | + |
| 104 | +[Robert Bridson](https://www.cs.ubc.ca/~rbridson/)(UBC, Autodesk)流体等,《Fluid Simulation for Computer Graphics》作者 |
| 105 | + |
| 106 | +[Joseph Teran](https://math.ucdavis.edu/~jteran/)(UC Davis) |
102 | 107 |
|
103 | 108 | [Markus Gross](https://cgl.ethz.ch/people/grossm/) (ETH Zurich)
|
104 | 109 |
|
105 |
| -[Jos Stam](https://www.josstam.com/)(Nvidia) |
| 110 | +[Jos Stam](https://www.josstam.com/)(Nvidia)Semi-Lagrangian提出者,《The Art of Fluid Animation》作者 |
106 | 111 |
|
107 |
| -[Jan Bender](https://animation.rwth-aachen.de/person/1/)(RWTH Aachen University)SPH |
| 112 | +[Jan Bender](https://animation.rwth-aachen.de/person/1/)(RWTH Aachen University)SPH,柔性体等 |
108 | 113 |
|
109 | 114 | [Matthias Müller](https://matthias-research.github.io/pages/) ; [Miles Macklin](http://blog.mmacklin.com/) (NVIDIA)PBD
|
110 | 115 |
|
|
114 | 119 |
|
115 | 120 | [Jernej Barbic](https://viterbi-web.usc.edu/~jbarbic/)(USC)
|
116 | 121 |
|
117 |
| -[Kenny Erleben](https://iphys.wordpress.com/)(University of Copenhagen)刚体,机器人 |
| 122 | +[David I.W. Levin](http://142.93.146.228/researchdb/#aboutme) (University of Toronto) |
| 123 | + |
| 124 | +[Doug L. James](http://graphics.stanford.edu/~djames/)(Stanford) |
118 | 125 |
|
119 |
| -[Jeff Trinkle](https://engineering.lehigh.edu/faculty/jeffrey-c-trinkle) (Lehigh University)刚体,机器人 |
| 126 | +[Theodore Kim](https://www.tkim.graphics/)(Yale) |
120 | 127 |
|
121 |
| -[Roy Featherstone](http://royfeatherstone.org/) (Italian Institute of Technology)刚体,机器人 |
| 128 | +[Matthias Teschner](https://cg.informatik.uni-freiburg.de/teschner.htm)(University of Freiburg) |
122 | 129 |
|
123 |
| -[C. Karen Liu](https://ckllab.stanford.edu/) (Stanford)机器人,强化学习 |
| 130 | +[Eftychios Sifakis](https://pages.cs.wisc.edu/~sifakis/)(UW-Madison) |
124 | 131 |
|
125 |
| -[Xue Bin (Jason) Peng](https://xbpeng.github.io/) (Simon Fraser University)机器人,强化学习 |
| 132 | +[Kenny Erleben](https://iphys.wordpress.com/)(University of Copenhagen)《[Physics-Based Animation](https://iphys.wordpress.com/2020/01/12/free-textbook-physics-based-animation/)》作者 |
126 | 133 |
|
127 |
| -[Shinjiro Sueda](https://people.engr.tamu.edu/sueda/index.html) (Texas A&M University)机器人、弹性体 |
| 134 | +[Jeff Trinkle](https://engineering.lehigh.edu/faculty/jeffrey-c-trinkle) (Lehigh University)刚体,机器人 |
128 | 135 |
|
129 |
| -[David I.W. Levin](http://142.93.146.228/researchdb/#aboutme) (University of Toronto) |
| 136 | +[Doyub Kim](https://doyub.com/)《Fluid Engine Development》作者 |
130 | 137 |
|
131 |
| -[Doug L. James](http://graphics.stanford.edu/~djames/)(Stanford) |
| 138 | +[Roy Featherstone](http://royfeatherstone.org/) (Italian Institute of Technology)刚体,机器人 |
132 | 139 |
|
133 |
| -[Theodore Kim](https://www.tkim.graphics/)(Yale) |
| 140 | +[C. Karen Liu](https://ckllab.stanford.edu/) (Stanford)机器人,强化学习 |
134 | 141 |
|
135 |
| -[Matthias Teschner](https://cg.informatik.uni-freiburg.de/teschner.htm)(University of Freiburg) |
| 142 | +[Xue Bin (Jason) Peng](https://xbpeng.github.io/) (Simon Fraser University)机器人,强化学习 |
136 | 143 |
|
137 |
| -[Eftychios Sifakis](https://pages.cs.wisc.edu/~sifakis/)(UW-Madison) |
| 144 | +[Shinjiro Sueda](https://people.engr.tamu.edu/sueda/index.html) (Texas A&M University)机器人、弹性体 |
138 | 145 |
|
139 | 146 |
|
140 | 147 | [@禹鹏](https://www.zhihu.com/people/87feef9df8867f554d7e3b05ef36fe2e) 大佬整理的[物理仿真谱系](https://naotu.baidu.com/file/eb1a5ebf45eac4eb4c783aae20bf662e?token=6333ba7d098d633c)
|
@@ -231,7 +238,7 @@ GAMES103 课程王华民老师推荐的文献:
|
231 | 238 |
|
232 | 239 | [Sheldon Andrews & Kenny Erleben SIGGRAPH'21 Course: Contact and Friction Simulation for Computer Graphics](https://siggraphcontact.github.io/) Siggraph2021课程,介绍接触与摩擦。包括:接触和摩擦的理论、算法,线性互补问题(LCP)等。
|
233 | 240 |
|
234 |
| -Position Based Dynamics |
| 241 | +**Position Based Dynamics** |
235 | 242 |
|
236 | 243 | [A Survey on Position-Based Simulation Methods in Computer Graphics](http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.491.1850&rep=rep1&type=pdf)
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237 | 244 |
|
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