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- ** 整理一下基于物理的模拟/动画(Physics based simulation/animation)方向的课程、研究者、文献和代码等资源。持续更新,欢迎补充!**
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+ 整理一下基于物理的模拟/动画(Physics based simulation/animation)方向的课程、研究者、文献和代码等资源。持续更新,欢迎补充!
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+ [ GitHub: github.com/Housz/GraphicsSimulation] ( https://github.com/Housz/GraphicsSimulation )
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## 1 课程
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- ** 图形学入门:**
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+ 图形学入门:
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【闫令琪】[ GAMES101: 现代计算机图形学入门] ( https://sites.cs.ucsb.edu/~lingqi/teaching/games101.html )
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【刘利刚】[ 2020年中国科学技术大学《计算机图形学》本科课程] ( https://www.bilibili.com/video/BV1iT4y1o7oM )
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【[ OpenGL] ( https://learnopengl-cn.github.io/ ) 】[ LearnOpenGL CN (learnopengl-cn.github.io)] ( https://learnopengl-cn.github.io/ ) 最好的OpenGL入门教程
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- ** 物理模拟:**
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+ 物理模拟:
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【王华民】[ GAMES103:基于物理的计算机动画入门] ( http://games-cn.org/games103/ ) 包括:数学背景知识、刚体、质点弹簧系统、约束、碰撞、软体与有限元、流体等,对新手比较友好。四个作业(刚体、布料、柔性体、流体)采用Unity平台,较容易上手。
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【Adam Bargteil】[ SIGGRAPH' ; 19 Course: An Introduction to Physics-Based Animation] ( https://www.youtube.com/watch?v=b_WJ-HwalwU&ab_channel=ACMSIGGRAPH ) Siggraph2019课程,介绍了物理模拟的基本概念,有配套文档。
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- 【David I.W. Levin】[ CSC417/CSC2549 Physics-Based Animation] ( https://github.com/dilevin/CSC417-physics-based-animation ) [ YouTube] ( https://www.youtube.com/channel/UCIM0HrQVDcUYdrZvSwuUJgA/videos ) [ bilibili] ( https://www.bilibili.com/video/BV1GB4y1u72S ) 拉格朗日力学,质点弹簧系统,FEM,刚体、流体。
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+ 【David I.W. Levin】[ CSC417/CSC2549 Physics-Based Animation] ( https://github.com/dilevin/CSC417-physics-based-animation ) [ YouTube] ( https://www.youtube.com/channel/UCIM0HrQVDcUYdrZvSwuUJgA/videos ) [ bilibili] ( https://www.bilibili.com/video/BV1GB4y1u72S ) 拉格朗日力学,质点弹簧系统,FEM,刚体、流体。
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【Doug L. James】[ CS 5643: Physically Based Animation for Computer Graphics (2015)] ( https://www.cs.cornell.edu/courses/cs5643/2015sp/ ) 非常全面的课程,列出了每个方向的经典文献。包括:粒子、矩阵计算、约束动力学、SPH流体、PBF流体、数值积分、隐式求解、PBD、碰撞、刚体、刚体声音、流体、共轭梯度、Shape Matching、破碎、烟雾水体和火的控制、噪声与湍流、动画声音等。[ Doug的其他课程] ( http://graphics.stanford.edu/~djames/teaching/ ) :[ CS 448Z: Physically Based Animation and Sound (2021)] ( http://graphics.stanford.edu/courses/cs448z/ ) ,[ CS 248: Interactive Computer Graphics (2022)] ( https://gfxcourses.stanford.edu/cs248/winter22 ) ,[ CS 348C: Computer Graphics: Animation and Simulation (2022)] ( http://graphics.stanford.edu/courses/cs348c/ )
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【Jernej Barbič】[ CSCI 520 Computer Animation and Simulation] ( https://viterbi-web.usc.edu/~jbarbic/cs520-s22/ )
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- ** 数学基础:**
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+ 数学基础:
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- 矩阵计算基础:[ GAMES103数学基础] ( http://games-cn.org/games103/ ) [ 3Blue1Brown线性代数的本质] ( https://www.bilibili.com/video/BV1ys411472E?spm_id_from=333.999.0.0 ) [ 矩阵求导术] ( https://zhuanlan.zhihu.com/p/24709748 ) [ Numerical Recipes] ( http://numerical.recipes/book/book.html ) [ wiki Matrix_calculus] ( https://en.m.wikipedia.org/wiki/Matrix_calculus )
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+ 矩阵计算基础:[ GAMES103数学基础] ( http://games-cn.org/games103/ ) [ 3Blue1Brown线性代数的本质] ( https://www.bilibili.com/video/BV1ys411472E?spm_id_from=333.999.0.0 ) [ 矩阵求导术] ( https://zhuanlan.zhihu.com/p/24709748 ) [ Numerical Recipes] ( http://numerical.recipes/book/book.html ) [ wiki Matrix_calculus] ( https://en.m.wikipedia.org/wiki/Matrix_calculus )
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数值分析基础:[ 数值分析2020春] ( https://www.bilibili.com/video/BV18741177td ) 苏州大学张亚楠老师,深入浅出。教材参考李庆扬《数值分析》第四/五版。
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## 2 研究者、团队
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- [ 胡渊鸣] ( https://yuanming.taichi.graphics/ ) :(MIT, 太极图形) [ @胡渊鸣] ( https://www.zhihu.com/people/19787805e0d1f80fe5501ec60be84d6a )
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+ [ 胡渊鸣] ( https://yuanming.taichi.graphics/ ) (MIT, 太极图形) [ @胡渊鸣] ( https://www.zhihu.com/people/19787805e0d1f80fe5501ec60be84d6a ) [ 99行代码的《冰雪奇缘》] ( https://zhuanlan.zhihu.com/p/97700605 )
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+ [ 刘利刚] ( http://staff.ustc.edu.cn/~lgliu/ ) (中科大)
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- [ 刘利刚 ] ( http ://staff.ustc.edu. cn/~lgliu/ ) :(中科大)
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+ [ 刘天添 ] ( https ://tiantianliu. cn/) (UPenn, 太极图形) [ @天天添一点儿 ] ( https://www.zhihu.com/people/b71d9a706d0216654be0f16cfd0b2b5a )
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- [ 刘天添 ] ( https://tiantianliu.cn/ ) :(UPenn, 太极图形 ) [ @天天添一点儿 ] ( https://www.zhihu.com/people/b71d9a706d0216654be0f16cfd0b2b5a )
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+ [ 王华民 ] ( https://web.cse.ohio-state.edu/~wang.3602/index.html ) (Ohio State University,style3d ) [ @wanghmin ] ( https://www.zhihu.com/people/ca6e5cf45df33e1ca946aab6a5295ad2 )
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- [ 王华民 ] ( https://web.cse.ohio-state .edu/~wang.3602/index.html ) :(Ohio State University ) [ @wanghmin ] ( https://www.zhihu.com/people/ca6e5cf45df33e1ca946aab6a5295ad2 )
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+ [ 蒋陈凡夫 ] ( https://www.math.ucla .edu/~cffjiang/ ) (UCLA ) [ @蒋陈凡夫 ] ( https://www.zhihu.com/people/346d9a6d4914ba9d4f1fcf7b4e41e514 ) [ 从转系生到终身教授:十二年图形学物理模拟的自我回顾 ] ( https://zhuanlan.zhihu.com/p/560415998 )
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- [ 蒋陈凡夫 ] ( https://www.math.ucla.edu/~cffjiang/ ) :(UCLA ) [ @蒋陈凡夫 ] ( https://www.zhihu.com/people/346d9a6d4914ba9d4f1fcf7b4e41e514 )
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+ [ 张心欣 ] ( https://zhxx1987.github.io/ ) (UBC, 泽森科工 ) [ @张心欣 ] ( https://www.zhihu.com/people/9d0cd62f9071c2b003b2ef7b017fb7f5 )
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- [ 张心欣 ] ( https://zhxx1987.github.io/ ) :(UBC, 泽森科工 ) [ @张心欣 ] ( https://www.zhihu.com/people/9d0cd62f9071c2b003b2ef7b017fb7f5 )
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+ [ 李旻辰 ] ( https://www.math.ucla.edu/~minchen/ ) (UCLA ) [ @Minchern ] ( https://www.zhihu.com/people/9f3ee58deeb19551bd92d9591e4503d7 )
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- [ 李旻辰 ] ( https ://www.math.ucla.edu/~minchen/ ) :(UCLA ) [ @Minchern ] ( https://www.zhihu.com/people/9f3ee58deeb19551bd92d9591e4503d7 )
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+ [ 费昀 ] ( http ://yunfei.work/ ) (Adobe ) [ @Raymond Fei ] ( https://www.zhihu.com/people/ecf74d1b95762c56eebfe55935655e26 )
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- [ 费昀 ] ( http://yunfei.work / ) :(Adobe) [ @ Raymond Fei ] ( https://www.zhihu.com/people/ecf74d1b95762c56eebfe55935655e26 )
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+ [ 任博 ] ( http://ren-bo.net / ) (南开)
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- [ 任博 ] ( http://ren-bo.net/ ) :(南开 )
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+ [ 黄劲 ] ( http://www.cad.zju.edu.cn/home/hj/index.xml ) (浙大 )
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- [ 黄劲 ] ( http ://www.cad.zju.edu.cn /home/hj/index.xml ) : (浙大)
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+ [ 唐敏 ] ( https ://min-tang.github.io /home/Data/contact-ch.html ) (浙大)
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- [ 高明] ( https://mingg13.github.io/ ) : (Tencent)
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+ [ 高明] ( https://mingg13.github.io/ ) (Tencent)
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- [ 朱博] ( https://cs.dartmouth.edu/~bozhu/ ) : (Dartmouth)
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+ [ 朱博] ( https://cs.dartmouth.edu/~bozhu/ ) (Dartmouth)
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- [ Libin Liu] ( http://libliu.info/ ) : (北大)
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+ [ Libin Liu] ( http://libliu.info/ ) (北大)
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[ Ladislav Kavan] ( https://www.cs.utah.edu/~ladislav/ ) (University of Utah, Facebook)柔性体、数值方法等
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[ Demetri Terzopoulos] ( http://web.cs.ucla.edu/~dt/ ) (UCLA)
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+ [ Joseph Teran] ( https://www.math.ucla.edu/~jteran/ ) (UCLA)
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[ Markus Gross] ( https://cgl.ethz.ch/people/grossm/ ) (ETH Zurich)
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[ Jos Stam] ( https://www.josstam.com/ ) (Nvidia)
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未完待续......
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- ** 研究团队**
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[ Stanford Computer Graphics Laboratory] ( https://graphics.stanford.edu/ ) (Stanford)
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【中文图形学交流平台】[ 计算机图形学与混合现实研讨会 – GAMES: Graphics And Mixed Environment Seminar (games-cn.org)] ( http://games-cn.org/ )
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- 【中科大《计算机图形学前沿》暑期课程】[ 官网] ( http://staff.ustc.edu.cn/~lgliu/Courses/SummerSchool/USTC-summer-school.html ) [ Bilibili] ( https://space.bilibili.com/1598639097 )
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+ 【中科大《计算机图形学前沿》暑期课程】[ 官网] ( http://staff.ustc.edu.cn/~lgliu/Courses/SummerSchool/USTC-summer-school.html ) [ Bilibili] ( https://space.bilibili.com/1598639097 )
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【物理仿真论文集合】[ Physics-Based Animation (physicsbasedanimation.com)] ( http://www.physicsbasedanimation.com/ )
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【图形学论文集合】[ Resource for Computer Graphics - Ke-Sen Huang' ; s Home Page (realtimerendering.com)] ( http://kesen.realtimerendering.com/ )
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- 【SIGGRAPH Courses等资源】 https://blog.selfshadow.com/
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+ 【SIGGRAPH Courses等资源】 [ https://blog.selfshadow.com/ ] ( https://blog.selfshadow.com/ )
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【物理仿真论文集合】[ Computer Graphics and Simulation | Research Results] ( https://iphys.wordpress.com/ )
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【一个游戏开发大神写的教程】[ Video Game Physics Tutorial] ( https://www.toptal.com/game/video-game-physics-part-i-an-introduction-to-rigid-body-dynamics )
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- 【SIGGRAPH Courses, 2018 软体仿真实时并行求解】[ Parallel iterative solvers for real-time elastic deformations] ( http://www.cse.chalmers.se/~marcof/publication/sa2018course/ ) * Marco Fratarcangeli, Huamin Wang, Yin Yang*
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+ 【SIGGRAPH Courses, 2018 软体仿真实时并行求解】[ Parallel iterative solvers for real-time elastic deformations] ( http://www.cse.chalmers.se/~marcof/publication/sa2018course/ ) Marco Fratarcangeli, Huamin Wang, Yin Yang
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- 【SIGGRAPH Courses, 2020 软体】[ Dynamic Deformables: Implementation and Production Practicalities] ( http://www.tkim.graphics/DYNAMIC_DEFORMABLES/ ) * Theodore Kim, David Eberle*
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+ 【SIGGRAPH Courses, 2020 软体】[ Dynamic Deformables: Implementation and Production Practicalities] ( http://www.tkim.graphics/DYNAMIC_DEFORMABLES/ ) Theodore Kim, David Eberle
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GAMES103 课程王华民老师推荐的文献:
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@@ -204,37 +210,37 @@ GAMES103 课程王华民老师推荐的文献:
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## 5 Topics & Methods
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- ** 刚体(Rigid Body)**
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[ Interactive Simulation of Rigid Body Dynamics in Computer Graphics] ( http://diglib.eg.org/bitstream/handle/10.2312/conf.EG2012.stars.095-134/095-134.pdf?sequence=1&isAllowed=y )
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[ Featherstone: Rigid Body Dynamics Algorithms] ( https://link.springer.com/book/10.1007/978-1-4899-7560-7 )
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[ Sheldon Andrews & ; Kenny Erleben SIGGRAPH' ; 21 Course: Contact and Friction Simulation for Computer Graphics] ( https://siggraphcontact.github.io/ ) Siggraph2021课程,介绍接触与摩擦。包括:接触和摩擦的理论、算法,线性互补问题(LCP)等。
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- ** Position Based Dynamics**
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[ A Survey on Position-Based Simulation Methods in Computer Graphics] ( http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.491.1850&rep=rep1&type=pdf )
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- ** MPM**
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[ The Material Point Method for Simulating Continuum Materials] ( https://www.math.ucla.edu/~cffjiang/research/mpmcourse/mpmcourse.pdf )
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- ** FEM**
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[ FEM Simulation of 3D Deformable Solids: A practitioner' ; s guide to theory, discretization and model reduction] ( http://www.femdefo.org/ )
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- ** 能量优化视角** (Fast Mass-Spring, Projective Dynamics, Quasi-Newton, ADMM ......)
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+ 能量优化视角(Fast Mass-Spring, Projective Dynamics, Quasi-Newton, ADMM ......)
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[ 2019年(第八届)中国科学技术大学《计算机图形学前沿》暑期课程 P5 刘天添] ( https://www.bilibili.com/video/BV1hM4y1L7VY?p=5 )
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- ** 流体(Fluid)**
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[ Fluid Engine Development] ( https://www.routledge.com/Fluid-Engine-Development/Kim/p/book/9781498719926 ) 配套流体模拟库:[ Fluid Engine Dev] ( https://github.com/doyubkim/fluid-engine-dev )
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- ** SPH**
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- 【Eurographics Tutorial, 2019】[ Smoothed Particle Hydrodynamics Techniques for the Physics Based Simulation of Fluids and Solids] ( https://interactivecomputergraphics.github.io/SPH-Tutorial/ ) * Dan Koschier, Jan Bender, Barbara Solenthaler, Matthias Teschner* 包括:SPH理论基础、近邻搜索、不可压缩性、边界处理、多相流体、粘度、涡度、SPlisHSPlasH开源库、可变形固体、刚体、数据驱动技术。
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+ 【Eurographics Tutorial, 2019】[ Smoothed Particle Hydrodynamics Techniques for the Physics Based Simulation of Fluids and Solids] ( https://interactivecomputergraphics.github.io/SPH-Tutorial/ ) Dan Koschier, Jan Bender, Barbara Solenthaler, Matthias Teschner 包括:SPH理论基础、近邻搜索、不可压缩性、边界处理、多相流体、粘度、涡度、SPlisHSPlasH开源库、可变形固体、刚体、数据驱动技术。
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中科大暑期课程计算机图形学前沿进展 物理模拟相关讲座
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2021【匡冶, 刘剑成】[ 太极编程语言与可微物理模拟] ( https://www.bilibili.com/video/BV1Kf4y157WW?p=21&vd_source=69468ebad779e1a70aa2d793ae97c2f0 )
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- 未完待续.....
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+ 未完待续......
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## 6 代码与工具
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[ Code Replicability in Computer Graphics] ( https://replicability.graphics/ ) :搜集SIGGRAPH/TOG论文的代码
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[ NumericalProjectsCollections] ( https://github.com/clatterrr/NumericalProjectsCollections ) : [ @胡虎互护呼] ( https://www.zhihu.com/people/81508c1d5969bb797f8e3f9c94acf68b ) 大佬整理的图形学领域开源代码
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- ** 开源引擎/代码库:**
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+ 开源引擎/代码库:
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Taichi:[ Taichi Graphics] ( https://taichi.graphics/ ) 太极图形编程语言 [ @太极图形] ( https://www.zhihu.com/people/458c690a3722fd38ffd3d3dcadcf8b13 )
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ZENO:[ ZENO] ( https://github.com/zenustech/zeno ) :泽森ZENO开源引擎 [ @张心欣] ( https://www.zhihu.com/people/9d0cd62f9071c2b003b2ef7b017fb7f5 )
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- libigl:https://libigl.github.io/ 面向研究者的轻量的几何处理库
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+ libigl:[ https://libigl.github.io/ ] ( https://libigl.github.io/ ) 面向研究者的轻量的几何处理库
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- Box2D:http://www.box2d.org/ 经典2D物理引擎
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+ Box2D:[ http://www.box2d.org/ ] ( http://www.box2d.org/ ) 经典2D物理引擎
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OED:[ Open Dynamics Engine] ( http://ode.org/ ) 经典刚体模拟库
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Bullet/pyBullet:[ Bullet engine] ( https://pybullet.org/wordpress/ ) 3D物理引擎,支持刚体、柔体等,支持C++,python接口
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DART:[ DART: Dynamic Animation and Robotics Toolkit] ( https://dartsim.github.io/index.html ) 机器人仿真、强化学习
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- PhysX:[ PhysX] ( https://developer.nvidia.com/gameworks-physx-overview ) [ FleX] ( https://developer.nvidia.com/flex ) 英伟达游戏引擎,已开源
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+ PhysX:[ PhysX] ( https://developer.nvidia.com/gameworks-physx-overview ) [ FleX] ( https://developer.nvidia.com/flex ) 英伟达游戏引擎,已开源
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ARCSim:[ ARCSim: Adaptive Refining and Coarsening Simulator] ( http://graphics.berkeley.edu/resources/ARCSim/index.html ) 布料
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- OpenCloth:https://github.com/mmmovania/opencloth 布料
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+ OpenCloth:[ https://github.com/mmmovania/opencloth ] ( https://github.com/mmmovania/opencloth ) 布料
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Pinocchio:[ Pinocchio] ( https://github.com/stack-of-tasks/pinocchio ) 机器人仿真
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@@ -297,57 +302,57 @@ ReactPhysics3d:[www.reactphysics3d.com](https://www.reactphysics3d.com/) 刚
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Simbody:[ simtk.org/projects/simbody/] ( https://simtk.org/projects/simbody/ ) 多体动力学、生物力学
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- Chrono:https://projectchrono.org/ 多体动力学、有限元、车辆
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+ Chrono:[ https://projectchrono.org/ ] ( https://projectchrono.org/ ) 多体动力学、有限元、车辆
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- IPC:https://github.com/ipc-sim/IPC Incremental Potential Contact
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+ IPC:[ https://github.com/ipc-sim/IPC ] ( https://github.com/ipc-sim/IPC ) Incremental Potential Contact
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- RigidBodyDynamics.jl:https://github.com/JuliaRobotics/RigidBodyDynamics.jl Julia语言的刚体动力学库
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+ RigidBodyDynamics.jl:[ https://github.com/JuliaRobotics/RigidBodyDynamics.jl ] ( https://github.com/JuliaRobotics/RigidBodyDynamics.jl ) Julia语言的刚体动力学库
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- RBDL:https://github.com/rbdl/rbdl 刚体动力学,实现了Featherstone教材内容
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+ RBDL:[ https://github.com/rbdl/rbdl ] ( https://github.com/rbdl/rbdl ) 刚体动力学,实现了Featherstone教材内容
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- GEAR:https://github.com/junggon/gear 基于李群/旋量理论的多体动力学库
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+ GEAR:[ https://github.com/junggon/gear ] ( https://github.com/junggon/gear ) 基于李群/旋量理论的多体动力学库
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PBD:[ InteractiveComputerGraphics / PositionBasedDynamics] ( https://github.com/InteractiveComputerGraphics/PositionBasedDynamics )
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SPH:[ InteractiveComputerGraphics/SPlisHSPlasH] ( https://github.com/InteractiveComputerGraphics/SPlisHSPlasH )
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Fluid Engine Dev:[ Fluid Engine Dev] ( https://github.com/doyubkim/fluid-engine-dev ) :流体模拟库,有配套教材
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- PhysBAM:http://physbam.stanford.edu/ 一个包罗万象的物理模拟库,包括:刚体、变形体、流体、布料、流固耦合、人体、破碎、火焰、烟雾、头发、肌肉等
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+ PhysBAM:[ http://physbam.stanford.edu/ ] ( http://physbam.stanford.edu/ ) 一个包罗万象的物理模拟库,包括:刚体、变形体、流体、布料、流固耦合、人体、破碎、火焰、烟雾、头发、肌肉等
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mantaflow:[ An extensible framework for fluid simulation] ( http://mantaflow.com/index.html ) 流体
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Vega:[ VEGA FEM LIBRARY] ( http://barbic.usc.edu/vega/ ) 有限元
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- http://david.li/ :一个Web3d环境下的物理效果集合库
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+ [ http://david.li/ ] ( http://david.li/ ) :一个Web3d环境下的物理效果集合库
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SimpleSimulationEngine: [ github.com/ProkopHapala/SimpleSimulationEngine] ( https://github.com/ProkopHapala/SimpleSimulationEngine ) 模拟、数值、C++/python/web接口
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刚体动力学库搜集:[ Survey of Multibody Dynamics Software (rpi.edu)] ( http://www.cs.rpi.edu/~trink/sim_packages.html )
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- Matrix Calculus:http://www.matrixcalculus.org/ 在线矩阵计算
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+ Matrix Calculus:[ http://www.matrixcalculus.org/ ] ( http://www.matrixcalculus.org/ ) 在线矩阵计算
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- ** 商业软件:**
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+ 商业软件:
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- Houdini:https://www.sidefx.com/
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+ Houdini:[ https://www.sidefx.com/ ] ( https://www.sidefx.com/ )
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- Blender:https://www.blender.org/ 开源、免费
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+ Blender:[ https://www.blender.org/ ] ( https://www.blender.org/ ) 开源、免费
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- MAYA:https://www.autodesk.com/products/maya/
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+ MAYA:[ https://www.autodesk.com/products/maya/ ] ( https://www.autodesk.com/products/maya/ )
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- Unity:https://unity.com/
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+ Unity:[ https://unity.com/ ] ( https://unity.com/ )
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- Unreal Engine:https://www.unrealengine.com/
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+ Unreal Engine:[ https://www.unrealengine.com/ ] ( https://www.unrealengine.com/ )
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- ** 求解器:**
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+ 求解器:
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Eigen:[ eigen.tuxfamily.org] ( https://eigen.tuxfamily.org/index.php?title=Main_Page ) 线性代数库,稠密/稀疏线性系统解算,纯C++头文件实现
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Intel MKL:[ Intel® oneAPI Math Kernel Library] ( https://www.intel.com/content/www/us/en/developer/tools/oneapi/onemkl.html ) 英特尔的数学核心函数库
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- PARDISO:https://www.pardiso-project.org/ 大规模稀疏线性系统求解,提供C/C++, Julia, Fortran, Matlab接口
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+ PARDISO:[ https://www.pardiso-project.org/ ] ( https://www.pardiso-project.org/ ) 大规模稀疏线性系统求解,提供C/C++, Julia, Fortran, Matlab接口
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- SuiteSparse:https://people.engr.tamu.edu/davis/suitesparse.html 大规模稀疏线性系统求解
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+ SuiteSparse:[ https://people.engr.tamu.edu/davis/suitesparse.html ] ( https://people.engr.tamu.edu/davis/suitesparse.html ) 大规模稀疏线性系统求解
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未完待续......
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@@ -367,8 +372,6 @@ SuiteSparse:https://people.engr.tamu.edu/davis/suitesparse.html 大规模稀
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[ IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)] ( https://ieeevr.org/ )
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[ ACM Transactions on Graphics (TOG)] ( https://dl.acm.org/journal/tog )
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[ IEEE Transactions on Visualization and Computer Graphics (TVCG)] ( https://www.computer.org/csdl/journal/tg )
@@ -387,4 +390,4 @@ SuiteSparse:https://people.engr.tamu.edu/davis/suitesparse.html 大规模稀
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[ Computational Visual Media] ( https://www.springer.com/journal/41095/ ) (CVMJ)
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- 感谢 [ @Xayah ] ( https://www.zhihu.com/people/f85784fe67a5105f265aed3a791f2c8d ) [ @胡虎互护呼] ( https://www.zhihu.com/people/81508c1d5969bb797f8e3f9c94acf68b ) 的补充!
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+ 感谢 [ @Xayah ] ( https://www.zhihu.com/people/f85784fe67a5105f265aed3a791f2c8d ) [ @胡虎互护呼] ( https://www.zhihu.com/people/81508c1d5969bb797f8e3f9c94acf68b ) 的补充!
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