Skip to content

Commit fbec16d

Browse files
authored
Update README.md
1 parent 03d81a8 commit fbec16d

File tree

1 file changed

+62
-59
lines changed

1 file changed

+62
-59
lines changed

README.md

Lines changed: 62 additions & 59 deletions
Original file line numberDiff line numberDiff line change
@@ -1,16 +1,18 @@
1-
**整理一下基于物理的模拟/动画(Physics based simulation/animation)方向的课程、研究者、文献和代码等资源。持续更新,欢迎补充!**
1+
整理一下基于物理的模拟/动画(Physics based simulation/animation)方向的课程、研究者、文献和代码等资源。持续更新,欢迎补充!
2+
3+
[GitHub: github.com/Housz/GraphicsSimulation](https://github.com/Housz/GraphicsSimulation)
24

35
## 1 课程
46

5-
**图形学入门:**
7+
图形学入门:
68

79
【闫令琪】[GAMES101: 现代计算机图形学入门](https://sites.cs.ucsb.edu/~lingqi/teaching/games101.html)
810

911
【刘利刚】[2020年中国科学技术大学《计算机图形学》本科课程](https://www.bilibili.com/video/BV1iT4y1o7oM)
1012

1113
[OpenGL](https://learnopengl-cn.github.io/)[LearnOpenGL CN (learnopengl-cn.github.io)](https://learnopengl-cn.github.io/) 最好的OpenGL入门教程
1214

13-
**物理模拟:**
15+
物理模拟:
1416

1517
【王华民】[GAMES103:基于物理的计算机动画入门](http://games-cn.org/games103/) 包括:数学背景知识、刚体、质点弹簧系统、约束、碰撞、软体与有限元、流体等,对新手比较友好。四个作业(刚体、布料、柔性体、流体)采用Unity平台,较容易上手。
1618

@@ -28,15 +30,15 @@
2830

2931
【Adam Bargteil】[SIGGRAPH'19 Course: An Introduction to Physics-Based Animation](https://www.youtube.com/watch?v=b_WJ-HwalwU&ab_channel=ACMSIGGRAPH) Siggraph2019课程,介绍了物理模拟的基本概念,有配套文档。
3032

31-
【David I.W. Levin】[CSC417/CSC2549 Physics-Based Animation](https://github.com/dilevin/CSC417-physics-based-animation) [YouTube](https://www.youtube.com/channel/UCIM0HrQVDcUYdrZvSwuUJgA/videos) [bilibili](https://www.bilibili.com/video/BV1GB4y1u72S) 拉格朗日力学,质点弹簧系统,FEM,刚体、流体。
33+
【David I.W. Levin】[CSC417/CSC2549 Physics-Based Animation](https://github.com/dilevin/CSC417-physics-based-animation)[YouTube](https://www.youtube.com/channel/UCIM0HrQVDcUYdrZvSwuUJgA/videos)[bilibili](https://www.bilibili.com/video/BV1GB4y1u72S) 拉格朗日力学,质点弹簧系统,FEM,刚体、流体。
3234

3335
【Doug L. James】[CS 5643: Physically Based Animation for Computer Graphics (2015)](https://www.cs.cornell.edu/courses/cs5643/2015sp/) 非常全面的课程,列出了每个方向的经典文献。包括:粒子、矩阵计算、约束动力学、SPH流体、PBF流体、数值积分、隐式求解、PBD、碰撞、刚体、刚体声音、流体、共轭梯度、Shape Matching、破碎、烟雾水体和火的控制、噪声与湍流、动画声音等。[Doug的其他课程](http://graphics.stanford.edu/~djames/teaching/)[CS 448Z: Physically Based Animation and Sound (2021)](http://graphics.stanford.edu/courses/cs448z/)[CS 248: Interactive Computer Graphics (2022)](https://gfxcourses.stanford.edu/cs248/winter22)[CS 348C: Computer Graphics: Animation and Simulation (2022)](http://graphics.stanford.edu/courses/cs348c/)
3436

3537
【Jernej Barbič】[CSCI 520 Computer Animation and Simulation](https://viterbi-web.usc.edu/~jbarbic/cs520-s22/)
3638

37-
**数学基础:**
39+
数学基础:
3840

39-
矩阵计算基础:[GAMES103数学基础](http://games-cn.org/games103/) [3Blue1Brown线性代数的本质](https://www.bilibili.com/video/BV1ys411472E?spm_id_from=333.999.0.0) [矩阵求导术](https://zhuanlan.zhihu.com/p/24709748) [Numerical Recipes](http://numerical.recipes/book/book.html) [wiki Matrix_calculus](https://en.m.wikipedia.org/wiki/Matrix_calculus)
41+
矩阵计算基础:[GAMES103数学基础](http://games-cn.org/games103/)[3Blue1Brown线性代数的本质](https://www.bilibili.com/video/BV1ys411472E?spm_id_from=333.999.0.0)[矩阵求导术](https://zhuanlan.zhihu.com/p/24709748)[Numerical Recipes](http://numerical.recipes/book/book.html)[wiki Matrix_calculus](https://en.m.wikipedia.org/wiki/Matrix_calculus)
4042

4143
数值分析基础:[数值分析2020春](https://www.bilibili.com/video/BV18741177td) 苏州大学张亚楠老师,深入浅出。教材参考李庆扬《数值分析》第四/五版。
4244

@@ -50,31 +52,33 @@
5052

5153
## 2 研究者、团队
5254

53-
[胡渊鸣](https://yuanming.taichi.graphics/) :(MIT, 太极图形) [@胡渊鸣](https://www.zhihu.com/people/19787805e0d1f80fe5501ec60be84d6a)
55+
[胡渊鸣](https://yuanming.taichi.graphics/) (MIT, 太极图形) [@胡渊鸣](https://www.zhihu.com/people/19787805e0d1f80fe5501ec60be84d6a)[99行代码的《冰雪奇缘》](https://zhuanlan.zhihu.com/p/97700605)
56+
57+
[刘利刚](http://staff.ustc.edu.cn/~lgliu/) (中科大)
5458

55-
[刘利刚](http://staff.ustc.edu.cn/~lgliu/) :(中科大)
59+
[刘天添](https://tiantianliu.cn/) (UPenn, 太极图形) [@天天添一点儿](https://www.zhihu.com/people/b71d9a706d0216654be0f16cfd0b2b5a)
5660

57-
[刘天添](https://tiantianliu.cn/) :(UPenn, 太极图形[@天天添一点儿](https://www.zhihu.com/people/b71d9a706d0216654be0f16cfd0b2b5a)
61+
[王华民](https://web.cse.ohio-state.edu/~wang.3602/index.html) (Ohio State University,style3d[@wanghmin](https://www.zhihu.com/people/ca6e5cf45df33e1ca946aab6a5295ad2)
5862

59-
[王华民](https://web.cse.ohio-state.edu/~wang.3602/index.html) :(Ohio State University[@wanghmin](https://www.zhihu.com/people/ca6e5cf45df33e1ca946aab6a5295ad2)
63+
[蒋陈凡夫](https://www.math.ucla.edu/~cffjiang/) (UCLA[@蒋陈凡夫](https://www.zhihu.com/people/346d9a6d4914ba9d4f1fcf7b4e41e514)[从转系生到终身教授:十二年图形学物理模拟的自我回顾](https://zhuanlan.zhihu.com/p/560415998)
6064

61-
[蒋陈凡夫](https://www.math.ucla.edu/~cffjiang/) :(UCLA[@蒋陈凡夫](https://www.zhihu.com/people/346d9a6d4914ba9d4f1fcf7b4e41e514)
65+
[张心欣](https://zhxx1987.github.io/) (UBC, 泽森科工[@张心欣](https://www.zhihu.com/people/9d0cd62f9071c2b003b2ef7b017fb7f5)
6266

63-
[张心欣](https://zhxx1987.github.io/) :(UBC, 泽森科工[@张心欣](https://www.zhihu.com/people/9d0cd62f9071c2b003b2ef7b017fb7f5)
67+
[李旻辰](https://www.math.ucla.edu/~minchen/) (UCLA[@Minchern](https://www.zhihu.com/people/9f3ee58deeb19551bd92d9591e4503d7)
6468

65-
[李旻辰](https://www.math.ucla.edu/~minchen/) :(UCLA[@Minchern](https://www.zhihu.com/people/9f3ee58deeb19551bd92d9591e4503d7)
69+
[费昀](http://yunfei.work/) (Adobe[@Raymond Fei](https://www.zhihu.com/people/ecf74d1b95762c56eebfe55935655e26)
6670

67-
[费昀](http://yunfei.work/) :(Adobe) [@Raymond Fei](https://www.zhihu.com/people/ecf74d1b95762c56eebfe55935655e26)
71+
[任博](http://ren-bo.net/) (南开)
6872

69-
[任博](http://ren-bo.net/) :(南开
73+
[黄劲](http://www.cad.zju.edu.cn/home/hj/index.xml) (浙大
7074

71-
[黄劲](http://www.cad.zju.edu.cn/home/hj/index.xml)(浙大)
75+
[唐敏](https://min-tang.github.io/home/Data/contact-ch.html)(浙大)
7276

73-
[高明](https://mingg13.github.io/) (Tencent)
77+
[高明](https://mingg13.github.io/) (Tencent)
7478

75-
[朱博](https://cs.dartmouth.edu/~bozhu/)(Dartmouth)
79+
[朱博](https://cs.dartmouth.edu/~bozhu/)(Dartmouth)
7680

77-
[Libin Liu](http://libliu.info/)(北大)
81+
[Libin Liu](http://libliu.info/)(北大)
7882

7983
[Ladislav Kavan](https://www.cs.utah.edu/~ladislav/)(University of Utah, Facebook)柔性体、数值方法等
8084

@@ -86,6 +90,8 @@
8690

8791
[Demetri Terzopoulos](http://web.cs.ucla.edu/~dt/)(UCLA)
8892

93+
[Joseph Teran](https://www.math.ucla.edu/~jteran/)(UCLA)
94+
8995
[Markus Gross](https://cgl.ethz.ch/people/grossm/) (ETH Zurich)
9096

9197
[Jos Stam](https://www.josstam.com/)(Nvidia)
@@ -122,7 +128,7 @@
122128

123129
未完待续......
124130

125-
**研究团队**
131+
研究团队
126132

127133
[Stanford Computer Graphics Laboratory](https://graphics.stanford.edu/)(Stanford)
128134

@@ -140,13 +146,13 @@
140146

141147
【中文图形学交流平台】[计算机图形学与混合现实研讨会 – GAMES: Graphics And Mixed Environment Seminar (games-cn.org)](http://games-cn.org/)
142148

143-
【中科大《计算机图形学前沿》暑期课程】[官网](http://staff.ustc.edu.cn/~lgliu/Courses/SummerSchool/USTC-summer-school.html) [Bilibili](https://space.bilibili.com/1598639097)
149+
【中科大《计算机图形学前沿》暑期课程】[官网](http://staff.ustc.edu.cn/~lgliu/Courses/SummerSchool/USTC-summer-school.html)[Bilibili](https://space.bilibili.com/1598639097)
144150

145151
【物理仿真论文集合】[Physics-Based Animation (physicsbasedanimation.com)](http://www.physicsbasedanimation.com/)
146152

147153
【图形学论文集合】[Resource for Computer Graphics - Ke-Sen Huang's Home Page (realtimerendering.com)](http://kesen.realtimerendering.com/)
148154

149-
【SIGGRAPH Courses等资源】 https://blog.selfshadow.com/
155+
【SIGGRAPH Courses等资源】 [https://blog.selfshadow.com/](https://blog.selfshadow.com/)
150156

151157
【物理仿真论文集合】[Computer Graphics and Simulation | Research Results](https://iphys.wordpress.com/)
152158

@@ -174,9 +180,9 @@
174180

175181
【一个游戏开发大神写的教程】[Video Game Physics Tutorial](https://www.toptal.com/game/video-game-physics-part-i-an-introduction-to-rigid-body-dynamics)
176182

177-
【SIGGRAPH Courses, 2018 软体仿真实时并行求解】[Parallel iterative solvers for real-time elastic deformations](http://www.cse.chalmers.se/~marcof/publication/sa2018course/) *Marco Fratarcangeli, Huamin Wang, Yin Yang*
183+
【SIGGRAPH Courses, 2018 软体仿真实时并行求解】[Parallel iterative solvers for real-time elastic deformations](http://www.cse.chalmers.se/~marcof/publication/sa2018course/)Marco Fratarcangeli, Huamin Wang, Yin Yang
178184

179-
【SIGGRAPH Courses, 2020 软体】[Dynamic Deformables: Implementation and Production Practicalities](http://www.tkim.graphics/DYNAMIC_DEFORMABLES/) *Theodore Kim, David Eberle*
185+
【SIGGRAPH Courses, 2020 软体】[Dynamic Deformables: Implementation and Production Practicalities](http://www.tkim.graphics/DYNAMIC_DEFORMABLES/)Theodore Kim, David Eberle
180186

181187
GAMES103 课程王华民老师推荐的文献:
182188

@@ -204,37 +210,37 @@ GAMES103 课程王华民老师推荐的文献:
204210

205211
## 5 Topics & Methods
206212

207-
**刚体(Rigid Body)**
213+
刚体(Rigid Body)
208214

209215
[Interactive Simulation of Rigid Body Dynamics in Computer Graphics](http://diglib.eg.org/bitstream/handle/10.2312/conf.EG2012.stars.095-134/095-134.pdf?sequence=1&isAllowed=y)
210216

211217
[Featherstone: Rigid Body Dynamics Algorithms](https://link.springer.com/book/10.1007/978-1-4899-7560-7)
212218

213219
[Sheldon Andrews & Kenny Erleben SIGGRAPH'21 Course: Contact and Friction Simulation for Computer Graphics](https://siggraphcontact.github.io/) Siggraph2021课程,介绍接触与摩擦。包括:接触和摩擦的理论、算法,线性互补问题(LCP)等。
214220

215-
**Position Based Dynamics**
221+
Position Based Dynamics
216222

217223
[A Survey on Position-Based Simulation Methods in Computer Graphics](http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.491.1850&rep=rep1&type=pdf)
218224

219-
**MPM**
225+
MPM
220226

221227
[The Material Point Method for Simulating Continuum Materials](https://www.math.ucla.edu/~cffjiang/research/mpmcourse/mpmcourse.pdf)
222228

223-
**FEM**
229+
FEM
224230

225231
[FEM Simulation of 3D Deformable Solids: A practitioner's guide to theory, discretization and model reduction](http://www.femdefo.org/)
226232

227-
**能量优化视角**(Fast Mass-Spring, Projective Dynamics, Quasi-Newton, ADMM ......)
233+
能量优化视角(Fast Mass-Spring, Projective Dynamics, Quasi-Newton, ADMM ......)
228234

229235
[2019年(第八届)中国科学技术大学《计算机图形学前沿》暑期课程 P5 刘天添](https://www.bilibili.com/video/BV1hM4y1L7VY?p=5)
230236

231-
**流体(Fluid)**
237+
流体(Fluid)
232238

233239
[Fluid Engine Development](https://www.routledge.com/Fluid-Engine-Development/Kim/p/book/9781498719926) 配套流体模拟库:[Fluid Engine Dev](https://github.com/doyubkim/fluid-engine-dev)
234240

235-
**SPH**
241+
SPH
236242

237-
【Eurographics Tutorial, 2019】[Smoothed Particle Hydrodynamics Techniques for the Physics Based Simulation of Fluids and Solids](https://interactivecomputergraphics.github.io/SPH-Tutorial/)*Dan Koschier, Jan Bender, Barbara Solenthaler, Matthias Teschner* 包括:SPH理论基础、近邻搜索、不可压缩性、边界处理、多相流体、粘度、涡度、SPlisHSPlasH开源库、可变形固体、刚体、数据驱动技术。
243+
【Eurographics Tutorial, 2019】[Smoothed Particle Hydrodynamics Techniques for the Physics Based Simulation of Fluids and Solids](https://interactivecomputergraphics.github.io/SPH-Tutorial/)Dan Koschier, Jan Bender, Barbara Solenthaler, Matthias Teschner 包括:SPH理论基础、近邻搜索、不可压缩性、边界处理、多相流体、粘度、涡度、SPlisHSPlasH开源库、可变形固体、刚体、数据驱动技术。
238244

239245
中科大暑期课程计算机图形学前沿进展 物理模拟相关讲座
240246

@@ -258,36 +264,35 @@ GAMES103 课程王华民老师推荐的文献:
258264

259265
2021【匡冶, 刘剑成】[太极编程语言与可微物理模拟](https://www.bilibili.com/video/BV1Kf4y157WW?p=21&vd_source=69468ebad779e1a70aa2d793ae97c2f0)
260266

261-
未完待续.....
262-
267+
未完待续......
263268

264269
## 6 代码与工具
265270

266271
[Code Replicability in Computer Graphics](https://replicability.graphics/):搜集SIGGRAPH/TOG论文的代码
267272

268273
[NumericalProjectsCollections](https://github.com/clatterrr/NumericalProjectsCollections)[@胡虎互护呼](https://www.zhihu.com/people/81508c1d5969bb797f8e3f9c94acf68b) 大佬整理的图形学领域开源代码
269274

270-
**开源引擎/代码库:**
275+
开源引擎/代码库:
271276

272277
Taichi:[Taichi Graphics](https://taichi.graphics/) 太极图形编程语言 [@太极图形](https://www.zhihu.com/people/458c690a3722fd38ffd3d3dcadcf8b13)
273278

274279
ZENO:[ZENO](https://github.com/zenustech/zeno):泽森ZENO开源引擎 [@张心欣](https://www.zhihu.com/people/9d0cd62f9071c2b003b2ef7b017fb7f5)
275280

276-
libigl:https://libigl.github.io/ 面向研究者的轻量的几何处理库
281+
libigl:[https://libigl.github.io/](https://libigl.github.io/) 面向研究者的轻量的几何处理库
277282

278-
Box2D:http://www.box2d.org/ 经典2D物理引擎
283+
Box2D:[http://www.box2d.org/](http://www.box2d.org/) 经典2D物理引擎
279284

280285
OED:[Open Dynamics Engine](http://ode.org/) 经典刚体模拟库
281286

282287
Bullet/pyBullet:[Bullet engine](https://pybullet.org/wordpress/) 3D物理引擎,支持刚体、柔体等,支持C++,python接口
283288

284289
DART:[DART: Dynamic Animation and Robotics Toolkit](https://dartsim.github.io/index.html) 机器人仿真、强化学习
285290

286-
PhysX:[PhysX](https://developer.nvidia.com/gameworks-physx-overview) [FleX](https://developer.nvidia.com/flex) 英伟达游戏引擎,已开源
291+
PhysX:[PhysX](https://developer.nvidia.com/gameworks-physx-overview)[FleX](https://developer.nvidia.com/flex) 英伟达游戏引擎,已开源
287292

288293
ARCSim:[ARCSim: Adaptive Refining and Coarsening Simulator](http://graphics.berkeley.edu/resources/ARCSim/index.html) 布料
289294

290-
OpenCloth:https://github.com/mmmovania/opencloth 布料
295+
OpenCloth:[https://github.com/mmmovania/opencloth](https://github.com/mmmovania/opencloth) 布料
291296

292297
Pinocchio:[Pinocchio](https://github.com/stack-of-tasks/pinocchio) 机器人仿真
293298

@@ -297,57 +302,57 @@ ReactPhysics3d:[www.reactphysics3d.com](https://www.reactphysics3d.com/) 刚
297302

298303
Simbody:[simtk.org/projects/simbody/](https://simtk.org/projects/simbody/) 多体动力学、生物力学
299304

300-
Chrono:https://projectchrono.org/ 多体动力学、有限元、车辆
305+
Chrono:[https://projectchrono.org/](https://projectchrono.org/) 多体动力学、有限元、车辆
301306

302-
IPC:https://github.com/ipc-sim/IPC Incremental Potential Contact
307+
IPC:[https://github.com/ipc-sim/IPC](https://github.com/ipc-sim/IPC) Incremental Potential Contact
303308

304-
RigidBodyDynamics.jl:https://github.com/JuliaRobotics/RigidBodyDynamics.jl Julia语言的刚体动力学库
309+
RigidBodyDynamics.jl:[https://github.com/JuliaRobotics/RigidBodyDynamics.jl](https://github.com/JuliaRobotics/RigidBodyDynamics.jl) Julia语言的刚体动力学库
305310

306-
RBDL:https://github.com/rbdl/rbdl 刚体动力学,实现了Featherstone教材内容
311+
RBDL:[https://github.com/rbdl/rbdl](https://github.com/rbdl/rbdl) 刚体动力学,实现了Featherstone教材内容
307312

308-
GEAR:https://github.com/junggon/gear 基于李群/旋量理论的多体动力学库
313+
GEAR:[https://github.com/junggon/gear](https://github.com/junggon/gear) 基于李群/旋量理论的多体动力学库
309314

310315
PBD:[InteractiveComputerGraphics / PositionBasedDynamics](https://github.com/InteractiveComputerGraphics/PositionBasedDynamics)
311316

312317
SPH:[InteractiveComputerGraphics/SPlisHSPlasH](https://github.com/InteractiveComputerGraphics/SPlisHSPlasH)
313318

314319
Fluid Engine Dev:[Fluid Engine Dev](https://github.com/doyubkim/fluid-engine-dev):流体模拟库,有配套教材
315320

316-
PhysBAM:http://physbam.stanford.edu/ 一个包罗万象的物理模拟库,包括:刚体、变形体、流体、布料、流固耦合、人体、破碎、火焰、烟雾、头发、肌肉等
321+
PhysBAM:[http://physbam.stanford.edu/](http://physbam.stanford.edu/) 一个包罗万象的物理模拟库,包括:刚体、变形体、流体、布料、流固耦合、人体、破碎、火焰、烟雾、头发、肌肉等
317322

318323
mantaflow:[An extensible framework for fluid simulation](http://mantaflow.com/index.html) 流体
319324

320325
Vega:[VEGA FEM LIBRARY](http://barbic.usc.edu/vega/) 有限元
321326

322-
http://david.li/ :一个Web3d环境下的物理效果集合库
327+
[http://david.li/](http://david.li/) :一个Web3d环境下的物理效果集合库
323328

324329
SimpleSimulationEngine: [github.com/ProkopHapala/SimpleSimulationEngine](https://github.com/ProkopHapala/SimpleSimulationEngine) 模拟、数值、C++/python/web接口
325330

326331
刚体动力学库搜集:[Survey of Multibody Dynamics Software (rpi.edu)](http://www.cs.rpi.edu/~trink/sim_packages.html)
327332

328-
Matrix Calculus:http://www.matrixcalculus.org/ 在线矩阵计算
333+
Matrix Calculus:[http://www.matrixcalculus.org/](http://www.matrixcalculus.org/) 在线矩阵计算
329334

330-
**商业软件:**
335+
商业软件:
331336

332-
Houdini:https://www.sidefx.com/
337+
Houdini:[https://www.sidefx.com/](https://www.sidefx.com/)
333338

334-
Blender:https://www.blender.org/ 开源、免费
339+
Blender:[https://www.blender.org/](https://www.blender.org/) 开源、免费
335340

336-
MAYA:https://www.autodesk.com/products/maya/
341+
MAYA:[https://www.autodesk.com/products/maya/](https://www.autodesk.com/products/maya/)
337342

338-
Unity:https://unity.com/
343+
Unity:[https://unity.com/](https://unity.com/)
339344

340-
Unreal Engine:https://www.unrealengine.com/
345+
Unreal Engine:[https://www.unrealengine.com/](https://www.unrealengine.com/)
341346

342-
**求解器:**
347+
求解器:
343348

344349
Eigen:[eigen.tuxfamily.org](https://eigen.tuxfamily.org/index.php?title=Main_Page) 线性代数库,稠密/稀疏线性系统解算,纯C++头文件实现
345350

346351
Intel MKL:[Intel® oneAPI Math Kernel Library](https://www.intel.com/content/www/us/en/developer/tools/oneapi/onemkl.html) 英特尔的数学核心函数库
347352

348-
PARDISO:https://www.pardiso-project.org/ 大规模稀疏线性系统求解,提供C/C++, Julia, Fortran, Matlab接口
353+
PARDISO:[https://www.pardiso-project.org/](https://www.pardiso-project.org/) 大规模稀疏线性系统求解,提供C/C++, Julia, Fortran, Matlab接口
349354

350-
SuiteSparse:https://people.engr.tamu.edu/davis/suitesparse.html 大规模稀疏线性系统求解
355+
SuiteSparse:[https://people.engr.tamu.edu/davis/suitesparse.html](https://people.engr.tamu.edu/davis/suitesparse.html) 大规模稀疏线性系统求解
351356

352357
未完待续......
353358

@@ -367,8 +372,6 @@ SuiteSparse:https://people.engr.tamu.edu/davis/suitesparse.html 大规模稀
367372

368373
[IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)](https://ieeevr.org/)
369374

370-
371-
372375
[ACM Transactions on Graphics (TOG)](https://dl.acm.org/journal/tog)
373376

374377
[IEEE Transactions on Visualization and Computer Graphics (TVCG)](https://www.computer.org/csdl/journal/tg)
@@ -387,4 +390,4 @@ SuiteSparse:https://people.engr.tamu.edu/davis/suitesparse.html 大规模稀
387390

388391
[Computational Visual Media](https://www.springer.com/journal/41095/) (CVMJ)
389392

390-
感谢 [@Xayah](https://www.zhihu.com/people/f85784fe67a5105f265aed3a791f2c8d) [@胡虎互护呼](https://www.zhihu.com/people/81508c1d5969bb797f8e3f9c94acf68b) 的补充!
393+
感谢 [@Xayah](https://www.zhihu.com/people/f85784fe67a5105f265aed3a791f2c8d)[@胡虎互护呼](https://www.zhihu.com/people/81508c1d5969bb797f8e3f9c94acf68b) 的补充!

0 commit comments

Comments
 (0)