snesrevpushed 1 commit to main • f591d89…578f90b • on Apr 17, 2023
Some tooling to extract assets
snesrevpushed 1 commit to main • 9680714…f591d89 • on Apr 17, 2023
Overhaul MSYS2 compilation instruction and make the Switch instructio…
Force push
snesrevforce pushed to main • bd6acf7…9680714 • on Apr 6, 2023
Overhaul MSYS2 compilation instruction and make the Switch instructio…
Pull request merge
snesrevpushed 1 commit to main • 695cf0d…bd6acf7 • on Apr 6, 2023
Remove IndirRead / IndirWrite
snesrevpushed 3 commits to main • a1fc879…695cf0d • on Apr 4, 2023
snesrevpushed 1 commit to main • 30f4cfd…a1fc879 • on Apr 4, 2023
Botwoon_Func_26 overwrote R18
snesrevpushed 4 commits to main • b10285d…30f4cfd • on Apr 4, 2023
Remove lots of __CFADD__uint16
snesrevpushed 1 commit to main • 9db0dd7…b10285d • on Apr 4, 2023
Draygon_Func_42 uses undefined varE24 value
snesrevpushed 1 commit to main • bef6907…9db0dd7 • on Apr 4, 2023
snesrevpushed 1 commit to main • e12ce49…bef6907 • on Apr 4, 2023
snesrevpushed 1 commit to main • 1bb7b76…e12ce49 • on Apr 4, 2023
Fix bug in wrecked ship robot
snesrevpushed 1 commit to main • e44c348…1bb7b76 • on Apr 4, 2023
Kraid_Shot_Mouth: The real game doesn't preserve R18
snesrevpushed 1 commit to main • bdad5fc…e44c348 • on Apr 4, 2023
Wrecked ship ghost bugfix
snesrevpushed 1 commit to main • 67a2a46…bdad5fc • on Apr 4, 2023
snesrevpushed 1 commit to main • 2acb27f…67a2a46 • on Apr 4, 2023
snesrevpushed 1 commit to main • f207b03…2acb27f • on Apr 3, 2023
ProcessEnemyPowerBombInteraction - R18 overwritten by death routine
snesrevpushed 1 commit to main • 5034ffc…f207b03 • on Apr 3, 2023
Some more cleanup + tcc fix
snesrevpushed 1 commit to main • 0b58368…5034ffc • on Apr 3, 2023
Lots of code cleanup (
#32 )
Pull request merge
snesrevpushed 1 commit to main • 45767ae…0b58368 • on Apr 3, 2023
snesrevpushed 2 commits to main • 3a4afe3…45767ae • on Mar 20, 2023
The code heavily uses aliasing and the compiler optimized this wrong
snesrevpushed 1 commit to main • 7a29af4…3a4afe3 • on Mar 20, 2023
Use int8 instead of char.
snesrevpushed 1 commit to main • 51ac35a…7a29af4 • on Mar 20, 2023
snesrevpushed 1 commit to main • 19c3651…51ac35a • on Mar 20, 2023
Unpausing while kraid was sinking didn't work
Unpausing while kraid was sinking didn't work
Force push
snesrevforce pushed to main • 6db7797…19c3651 • on Mar 16, 2023
Unpausing while kraid was sinking didn't work
snesrevpushed 1 commit to main • ef8b850…6db7797 • on Mar 16, 2023
Some builds would crash on startup (
Fixes #6 )
snesrevpushed 1 commit to main • 0270860…ef8b850 • on Mar 16, 2023
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