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# BabylonJS-EditControl
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An edit control for use in [BabylonJS](http://www.babylonjs.com/) (a 3D HTML Webgl framework) applications
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It has been written in Java and transpiled to Javascript using [JSweet](http://www.jsweet.org/) a Java to Typescript to Javscript transpiler. (You can find both typescript and javascript auto generated code [here](https://github.com/ssatguru/Babylonjs-EditControl/tree/master/webapp/js/org/ssatguru/babylonjs/component) in this repository) .
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It has been written in Java and transpiled to Javascript using [JSweet](http://www.jsweet.org/), a Java to Typescript to Javscript transpiler.
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You can find both typescript and javascript auto generated code [here](https://github.com/ssatguru/Babylonjs-EditControl/tree/master/webapp/js/org/ssatguru/babylonjs/component).
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## About
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All 3d editors provide a widget to translate, rotate or scale 3d objects in the editor.
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* Rotate
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* Snap Rotate
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* Scale
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* Local or Global Translation, Rotation. (Scaling only in local axis)
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* Local or Global Translation and Rotation. (Scaling only in local axis)
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* Create multiple instances in the same scene with each instance attached to a different mesh
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