- Add Volumetric Clouds URP Renderer Feature to the active URP Renderer asset.
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Add Sky/Volumetric Clouds (URP) to the scene's URP Volume.
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Set the State to Enabled in Volumetric Clouds overrides.
- Click Show Additional Properties to show hidden settings.
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Adjust the settings in URP Volume and use different Volume types (global and local) to control volumetric clouds if needed.
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On platforms that don't implement reversed-z (ex. OpenGL), please keep the camera near plane (ex. 0.1) high to avoid depth precision issues.