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Documentation

Setup

  • Add Volumetric Clouds URP Renderer Feature to the active URP Renderer asset.

AddRendererFeature

  • Add Sky/Volumetric Clouds (URP) to the scene's URP Volume.

  • Set the State to Enabled in Volumetric Clouds overrides.

AddVolumeOverride

  • Click Show Additional Properties to show hidden settings.

AdditionalProperties

  • Adjust the settings in URP Volume and use different Volume types (global and local) to control volumetric clouds if needed.

  • On platforms that don't implement reversed-z (ex. OpenGL), please keep the camera near plane (ex. 0.1) high to avoid depth precision issues.