MINTSUGA

(Originally from my Patreon)

Heya everyone!

Hopefully things are going well with you all! Today I figured I’d show off a bit of what I’ve been working on :)  It’s all themed around the ‘environment’ interest, which as mentioned in a previous post, is the first interest I’ll be entirely working on ;)

Townie Interests Manager - General

The townie interest manager is a 'helper’ for, well, pre-mades living in the town! It gives them random interests when you first load the world with this mod.

Some pre-mades are 'remakes’ from TS2, I figured, would it be cool to make sure that those sims are somewhat true to their ts2 interests? And so, those sims now have interests that work with their TS2 interests!

All of these townies (aka pre-mades) have 'Dislike’ and 'Passionate’ (or neutral even)  that are all true to them:

(Remember 0 is absolutely disliking the interest, 20 is absolutely loving the interesting, 10 is neutral)

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For premades, these interests can always be tweaked to your own personal liking of course! I’m just basing most off of the traits and skills :)

Townie Interests Manager - Autonomy

Currently, this is still a HUGE WIP of course! And currently, I’m testing it with in-game objects before I wanna try it with other mods out there and my own items that I’ll make for this mod (See documentation: Google Docs )

I’m still expanding the 'autonomy’ for this of course, but currently, I’m implementing the autonomy for sims to go to hobby lots (or any community lots that has their hobbies on it). They can also, of course, choose to do it at home :)

So how does this work then exactly? Well, in the picture above you might have seen 'Hobby lot: None’ (which looks different with an actual lot though :p)

Here’s the progress in an image format:

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Of course, you can change or remove it ;) I do have to make the 'removing’ part a bit clearer though. For now, you have to choose 'none’ for that to work. Not so practical really.

What happens after setting a lot as a hobby lot?

From there, there’s a 50% chance a sim will decide to visit that lot, or rather do their hobbies at home :) Since Entertainment currently does literally nothing, I’ll demonstrate it with Environment:

For these sims, they’ll need a gardening skill higher than at least 1, and there need to be at least some plants on the lot! Nraas SP seems really helpful here, as it does skill sims up automatically depending on their traits :)

(NOTE: this will NOT affect any households you’re currently playing with, just families that you’re currently not playing with. I’ll make sure there’s an off/on switch for families though :))

Here both Jocasta & Gobias have decided they wanted to do some gardening in their own garden!

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And here, I turned the Library into a hobby lot for Environment! And so Judy decided to visit it! :)

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Testing blunder:

At some point, I actually forgot to 'blacklist’ residential lots from being 'harvested’ (since if you have no hobby lots, townies will just go to any community lot that has plants on it :))

And because of that Gobias kindly kept stealing/tending other sim’s gardens :p

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That no longer is the case though :p Gobias won’t steal your harvest anymore lol

How will this be useful?

First off, I’m personally really happy that Jocasta, for example, is *actually* tending her garden! I remember how before this mod, no one would tend their gardens and they were just… well, there!

So now, even if you’re playing your family, and you’re maybe following them driving to work, you actually see your neighbors do stuff! 

Plus! your neighbors will actually skill up the skills they might need for their life wishes or just the storyline in general!

Stocks

As mentioned in the documentation, you can ask, in this case, the gardener sims here what they harvested and see their stock! This is extra great if your sim is a chef! All you got to do is check their stack of whatever-you-need, get anything with the best quality, and buy that, then make that perfect dish!

They may also donate some vegetables to you if they exceed over a certain limit (this is also so that the save game doesn’t get bloated in huge MBs :p)

Researching an interest

Something for your own simmies! Now, because of some comments, I’ve seen on how people play their games, I figured this is the best way to proceed: Gatekeeping the interests.

What do I exactly mean by that? Well, if your sim is 'neutral’ in an interest (So 10 points) they’ll have to 'study’ said interest they want to participate in :)  That way, it’s also less annoying too, when your sim is gardening for example, that the interests mod keeps bugging you about selecting a hobby and stuff :p

How it works:

Either on the computer, or your phone, your sim can go to Lyra’s Interests & Hobbies > Research X interest.

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Depending on what thing you’re researching, your sim will show thought bubbles on what they’re researching! So if you ever forget, just check the thought bubbles!

In this case, it’s 'Health’ ;)

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Another way is of course to check the queue and hover over the task :p

Want to speed up the progress?

The research progress is somewhat like the 'writing a novel’ progress. However, I coded mine in such a way, that it’s keeping in mind that sims are reading things, rather than writing ;)

So, Bookworms and sims who read over 50 books (so if both, you’re extra lucky! :p) will research things quicker by 10%.

Neurotic sims, on the other hand, that’s -5% of the overall speed, since they really wanna know all the nitpicky details on how, what, why, where, etc.

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And that’s all for now! it’s not super impressive, but it was a hard job linking things together though! Hopefully, you all liked this first progress log! :)

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  9. firefoxsims3 said: I really like this. This will give my sims more personality. Thank you for making this mod.
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