How Your SID May Not Be As Tuneful As You’d Like

The MOS Technologies 6581, or SID, is perhaps the integrated circuit whose sound is most sought-after in the chiptune world. Its three voices and mix of waveforms define so much of our collective memories of 1980s computing culture, so it’s no surprise that modern musicians seek out SID synthesisers of their own. One of these is the MIDISID, produced by [MIDI IN],  and in a recent video she investigates an unexpected tuning problem.

It started when she received customer reports of SIDs that were out of tune, and in the video she delves deeply into the subject. The original SID gained its timing from a clock signal provided by the Commodore 64, with thus different timing between NTSC and PAL versions of the machine. This meant European SID music needed different software values to American compositions, and along the way she reveals a localisation error in that the British Commodore 64 manual had the wrong table of values.

Modern SIDs are emulated unless you happen to have an original, and her problem came when switching from one emulated SID to another. The first one used that clock pin while the second has its own clock, resulting in some music being off-tune. It’s a straightforward firmware fix for her, but an interesting dive into how these chips worked for the rest of us.

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A Scratch-Built Commodore 64, Turing Style

Building a Commodore 64 is among the easier projects for retrocomputing fans to tackle. That’s because the C64’s core chipset does most of the heavy lifting; source those and you’re probably 80% of the way there. But what if you can’t find those chips, or if you want more of a challenge than plugging and chugging? Are you out of luck?

Hardly. The video below from [DrMattRegan] is the first in a series on his scratch-built C64 that doesn’t use the core chipset, and it looks pretty promising. This video concentrates on building a replacement for the 6502 microprocessor — actually the 6510, but close enough — using just a couple of EPROMs, some SRAM chips, and a few standard logic chips to glue everything together. He uses the EPROMs as a “rulebook” that contains the code to emulate the 6502 — derived from his earlier Turing 6502 project — and the SRAM chips as a “notebook” for scratch memory and registers to make a Turing-complete random access machine.

[DrMatt] has made good progress so far, with the core 6502 CPU built on a PCB and able to run the Apple II version of Pac-Man as a benchmark. We’re looking forward to the rest of this series, but in the meantime, a look back at his VIC-less VIC-20 project might be informative.

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The Commodordion Gets A Big Usability Upgrade

The chiptune scene is dominated by Game Boys and other Nintendo hardware, but one should never forget the gorgeous, beautiful tones that come from the hallowed Commodore 64. [Linus Åkesson] knows this well, and it’s at the heart of his work on the Commodordion. Now, he’s built an even better version.

The original idea he had was to build an accordion-like control surface for the SID chip in a Commodore 64. The device is capable of creating beautiful accordion-like music with a simple 8-bit flair. He has since dubbed the original Commodordion the “bass Commodordion,” while the new version is classified as a tenor instrument.

The prime upgrades are ergonomic. The previous instrument was too heavy, with the left hand having to carry an entire Commodore 64 on its own. It was also hard to reach the keys. The new version is much lighter, with one of the two C64s of the original having been removed. The supporting electronics have been redesigned to more neatly fit into a space behind the bellows.

The result is a machine that’s far easier to play, and one that won’t injure the user in extended play sessions. “It’s now a pleasure, not a pain,” says [Linus]. The payoff in usability is obvious, and the tunes themselves are hauntingly beautiful.

We first covered the Commordordion back in 2022, but it wasn’t the first time we saw one of [Linus]’s impressive creations.

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Two circuit boards with bright seven segment displays

Retro Stereo SID Synth Looks And Sounds Sensational

Over the years, plenty of work has gone into emulating the Commodore 64 6581 SID chip, but as [SlipperySeal] puts it, nothing beats the real thing. His take on the MIDI SID-based synth not only sounds fantastic, but looks the business.

The 6581 SID arguably blessed the Commodore 64 with some of the best sound capabilities of any home computer in the 8-bit era (make sure to ‘sound off’ in the comments if you disagree). The 6581 was a three-voice analog synth with a dizzying array of settings. This was at a time when most home computers could just about manage a ‘beep’ of varying lengths and frequencies.

When you mix MIDI with the capabilities of the SID, you get something like [SlipperySeal]’s awesome looking synth, known as ‘Monty’. While the road to this point unfortunately resulted in several blown-up SID chips, the sacrifice seems to have paid off.

Realizing the limitations of having ‘just’ three voices, Monty is designed to use two SID chips in parallel, for a total of six voices in pleasing stereo sound. MIDI commands are transferred to the dual SIDs by way of an ATmega1284p microcontroller. The SID is well understood by this point, and [SlipperySeal] goes into great detail explaining the fundamentals of SID programming over on GitHub.

This isn’t the first MIDI synth that is based around the C64 SID chip, but [SlipperySeal] made sure that his stood out from the crowd. The seven-segment display centered on the board makes for a delightfully simple visualizer, an effect that looks even better when running two Monty boards at once, each responding to alternate MIDI channels (check out the video below). Naturally, we’re also fans of projects that include ominous, cryptic keyswitches.

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Dial-a-SID Is A Glorious Chiptune Jukebox

Old-school rotary telephones aren’t particularly useful for their original intended purpose in this day and age, but they’re great fun to hack into new projects. [Linus Åkesson] has done just that, with his Dial-a-SID jukebox build. (Video, embedded below.)

The build installs a Raspberry Pi 3 inside the body of the telephone, running a SID chip emulator and loaded up with the High Voltage SID Collection. The Pi inside outputs sound to an external stereo system for playing chiptunes at a party.

The real party piece, however, is that the handset can be lifted and the telephone dialled in order to listen to and select tracks for the playlist. Tracks can be selected by individual codes, by composer, or even by year. In the event the playlist grows empty, the default behaviour can be set to keep playing random tracks in the meantime.

With over 2000 hours of SID music inside, it’s unlikely the Dial-a-SID will run out of tunes anytime soon. We’d love to see a similar interface used for a jukebox hooked up to a modern streaming service, too. If you build one, let us know! Alternatively, consider hooking up your rotary phone to your smartphone. Video after the break.

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Sad Without A SID? This Comes Pretty Close

The MOS Technologies 6851, popularly known as the SID, is a legendary sound synthesiser integrated circuit from the early 1980s that is most famous for providing the Commodore 64 home computer with its ability to make noise. At the time it was significantly better than what could be found in competitor machines, making it a popular choice for today’s chiptune and demo scene artists.

There’s a snag for a modern-day SID-jockey though, the chip has been out of production for a quarter century and is thus in short supply. Emulation is a choice, but of little use for owners of original hardware so it’s fortunate that [Petros Kokotis] has produced a SID replacement using a Teensy 3.6.

The operation is simple enough, the Teensy provides all the requisite SID data lines via some level shifters for the host microcomputer, and uses [Frank Boesing]’s ReSID library to do the heavy lifting part of being a SID. You can download the code from a GitHub repository, and he’s posted a video we’ve put below the break showing a prototype in action with a real Commodore 64. The audio quality isn’t brilliant due to a phone camera recording from a very tinny speaker, but notwithstanding that it has the air of the real thing.

This isn’t the first SID we’ve seen here. How about a MIDI synth using one?

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Emulating A Complete Commodore 64

When the Commodore 64 was released in 1982, it was a masterpiece of engineering. It had capabilities far outstripping other home computers, and that was all due to two fancy chips inside the C64. The VIC-II, the video chip for the C64, had sprites and scrolling, all stuffed into a single bit of silicon. The SID chip was a complete synthesizer on a chip. These bits of silicon made the C64 the best selling computer of all time, but have also stymied efforts to emulate a complete C64 system on a microcontroller.

[Frank Bösing] has just managed to emulate an entire C64 on a Teensy 3.6. The Teensy uses an exceptionally powerful microcontroller, but this is a labor of love and code.

The inspiration for this project comes from a reverse-engineered SID chip that was ported to the Teensy 3.2. The SID chip is the make it or break it feature of any C64 emulation, but the Teensy 3.2 didn’t have enough RAM for the most recent versions of reSID. With the release of the Teensy 3.6, [Frank] figured the increased amount of RAM would allow a complete C64 system, so he built it.

The new C64 emulator uses a Teensy 3.6, with a small add-on ‘shield’ (or whetever we’re calling them) to provide connectors for joysticks and the Commodore IEC bus. There’s audio out, support for USB keyboards, and support for an IL9341 SPI display or a regular ‘ol VGA display.

The entire development of this Commodore emulator has been documented over on the PJRC forums, and all the code is over on GitHub. It’s a fantastic piece of work, and as the video (below) shows, this is a real Commodore 64 that fits in your pocket.

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