Electric Surfboard Gets Thrust Vectoring Upgrade

The internet has already taught us that an electric surfboard is a great way to get around on the water while looking like an absolute badass. [RCLifeOn] is continuing to push the boat forward in this regard, however, adding thrust vectoring technology to his already-impressive build.

If you’re unfamiliar with the world of electric surfboards, the concept is relatively simple. Stick one or more electric ducted fan thrusters on the back, add some speed controllers, and power everything from a chunky bank of lithium-ion batteries. Throw in a wireless hand controller, and you’ve got one heck of a personal watercraft.

Traditionally, these craft are steered simply by leaning and twisting as a surfer would with a traditional board. However, more dynamic control is possible if you add a way to aim the thrust coming from the propulsion system. [RCLifeOn] achieved this by adding steerable nozzles behind the ducted fan thrusters, controlled with big hobby servos to handle the forces involved. The result is a more controllable electric surfboard that can seriously carve through the turns. Plus, it’s now effectively an RC boat all on its own, as it no longer needs a rider on board to steer.

We’ve covered various developments in this surfboard’s history before, too. Video after the break. Continue reading “Electric Surfboard Gets Thrust Vectoring Upgrade”

Watch This RC Jet Thrust System Dance

An EDF (electric duct fan) is a motor that basically functions as a jet engine for RC aircraft. They’re built for speed, but to improve maneuverability (and because it’s super cool) [johnbecker31] designed a 3D-printable method of adjusting the EDF’s thrust on demand.

Before 3D printers were common, making something like this would have been much more work.

The folks at Flite Test released a video in which they built [john]’s design into a squat tester jet that adjusts thrust in sync with the aircraft’s control surfaces, as you can see in the header image above. Speaking of control surfaces, you may notice that test aircraft lacks a rudder. That function is taken over by changing the EDF’s thrust, although it still has ailerons that move in sync with the thrust system.

EDF-powered aircraft weren’t really feasible in the RC scene until modern brushless electric motors combined with the power density of lithium-ion cells changed all that. And with electronics driving so much, and technology like 3D printers making one-off hardware accessible to all, the RC scene continues to be fertile ground for all sorts of fascinating experimentation. Whether it’s slapping an afterburner on an EDF or putting an actual micro jet engine on an RC car.

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Model Rocket Nails Vertical Landing After Three-Year Effort

Model rocketry has always taken cues from what’s happening in the world of full-scale rockets, with amateur rocketeers doing their best to incorporate the technologies and methods into their creations. That’s not always an easy proposition, though, as this three-year effort to nail a SpaceX-style vertical landing aptly shows.

First of all, hats off to high schooler [Aryan Kapoor] from JRD Propulsion for his tenacity with this project. He started in 2021 with none of the basic skills needed to pull off something like this, but it seems like he quickly learned the ropes. His development program was comprehensive, with static test vehicles, a low-altitude hopper, and extensive testing of the key technology: thrust-vector control. His rocket uses two solid-propellant motors stacked on top of each other, one for ascent and one for descent and landing. They both live in a 3D printed gimbal mount with two servos that give the stack plus and minus seven degrees of thrust vectoring in two dimensions, which is controlled by a custom flight computer with a barometric altimeter and an inertial measurement unit. The landing gear is also clever, using rubber bands to absorb landing forces and syringes as dampers.

The video below shows the first successful test flight and landing. Being a low-altitude flight, everything happens very quickly, which probably made programming a challenge. It looked like the landing engine wasn’t going to fire as the rocket came down significantly off-plumb, but when it finally did light up the rocket straightened and nailed the landing. [Aryan] explains the major bump after the first touchdown as caused by the ascent engine failing to eject; the landing gear and the flight controller handled the extra landing mass with aplomb.

All in all, very nice work from [Aryan], and we’re keen to see this one progress.

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BPS.Space Succesfully Lands A Model Rocket

If you’ve been following [Joe Barnard]’s rocketry projects for the past few years, you’ll know that one of his primary goals has been to propulsively land a model rocket like SpaceX. Now, 7 years into the rollercoaster journey, he has finally achieved that goal with the latest version of his Scout rocket.

Rocket touching down
We have touchdown!

Many things need to come together to launch AND land a rocket on standard hobby-grade solid fuel rocket motors. A core component is stabilization of the rocket during the entire flight, which achieved using a thrust-vectoring control (TVC) mount for the rocket motors and a custom flight computer loaded with carefully tuned guidance software. Until recently, the TVC mounts were 3D printed, but [Joe] upgraded it to machined aluminum to eliminate as much flex and play as possible.

Since solid-fuel rockets can’t technically be throttled, [Joe] originally tried to time the ignition time of the descent motor in such a manner that it would burn out as the rocket touches down. The ignition time and exact thrust numbers simply weren’t repeatable enough, so in his 2020 landing attempts, he achieved some throttling effect by oscillating the TVC side to side, reducing the vertical thrust component. This eventually gave way to the final solution, a pair of ceramic pincers which block the thrust of the motors as required.

Another interesting component is the landing legs. Made from light carbon fiber rods, they are released by melting a rubber band with nichrome wire and fold into place under spring tension. They also had to be carefully refined to absorb as much impact as possible without bouncing, which killed a few previous landing attempts.

Scrolling back through [Joe]’s videos and seeing the progress in his engineering is absolutely inspiring, and we look forward to his future plans. These include a functional scale model of the belly-flopping starship, a mysterious “meat rocket”, and the big one, a space shot to exceed 100 km altitude.

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Mini Falcon 9 Uses NASA Software

[T-Zero Systems] has been working on his model Falcon 9 rocket for a while now. It’s an impressive model, complete with thrust vectoring, a microcontroller which follows a predetermined flight plan, a working launch pad, and even legs to attempt vertical landings. During his first tests of his model, though, there were some issues with the control system software that he wrote so he’s back with a new system that borrows software from the Space Shuttle.

The first problem to solve is gimbal lock, a problem that arises when two axes of rotation line up during flight, causing erratic motion. This is especially difficult because this model has no ability to control roll. Solving this using quaternion instead of Euler angles involves a lot of math, provided by libraries developed for use on the Space Shuttle, but with the extra efficiency improvements the new software runs at a much faster rate than it did previously. Unfortunately, the new software had a bug which prevented the parachute from opening, which wasn’t discovered until after launch.

There’s a lot going on in this build behind-the-scenes, too, like the test rocket motor used for testing the control system, which is actually two counter-rotating propellers that can be used to model the thrust of a motor without actually lighting anything on fire. There’s also a separate video describing a test method which validates new hardware with data from prior launches. And, if you want to take your model rocketry further in a different direction, it’s always possible to make your own fuel as well.

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When Sticks Fly

When it comes to hobby rotorcraft, it almost seems like the more rotors, the better. Quadcopters, hexacopters, and octocopters we’ve seen, and there’s probably a dodecacopter buzzing around out there somewhere. But what about going the other way? What about a rotorcraft with the minimum complement of rotors?

And thus we have this unique “flying stick” bicopter.  [Paweł Spychalski]’s creation reminds us a little of a miniature version of the “Flying Bedstead” that NASA used to train the Apollo LM pilots to touch down on the Moon, and which [Neil Armstrong] famously ejected from after getting the craft into some of the attitudes this little machine found itself in. The bicopter is unique thanks to its fuselage of carbon fiber tube, about a meter in length, each end of which holds a rotor. The rotors rotate counter to each other for torque control, and each is mounted to a servo-controlled gimbal for thrust vectoring. The control electronics and battery are strategically mounted on the tube to place the center of gravity just about equidistant between the rotors.

But is it flyable? Yes, but just barely. The video below shows that it certainly gets off the ground, but does a lot of bouncing as it tries to find a stable attitude. [Paweł] seems to think that the gimballing servos aren’t fast enough to make the thrust-vectoring adjustments needed to keep a stick flying, and we’d have to agree.

This isn’t [Paweł]’s first foray into bicopters; he earned “Fail of the Week” honors back in 2018 for his coaxial dualcopter. The flying stick seems to do much better in general, and kudos to him for even managing to get it off the ground.

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Three-Stage Thrust Vectoring Model Rocket With Tiny Flight Computers

Flying a thrust-vectoring rocket can be a challenge, and even more so if you stack multiple stages and a minimalist flight computer on top of it all. But [Joe Barnard] is not one to shy away from such a challenge, so he built a three stage actively guided rocket named Shreeek.

[Joe] is well known for his thrust-vectoring rockets, some of which have came within a hair’s breadth of making a perfect powered landing. Previous rockets have used larger, more complex flight computers, but for this round, he wanted to go as small and minimalist as possible. Each stage of the rocket has its own tiny 16 x 17 mm flight computer and battery. The main components are a SAM21 microcontroller running Arduino firmware, an IMU for altitude and orientation sensing, and a FET to trigger the rocket motor igniter. It also has servo outputs for thrust vector control (TVC), and motor control output for the reaction wheel on the third stage for roll control. To keep it simple he omitted a way to log flight data, a decision he later regretted. Shreeek did not have a dedicated recovery system on any of the stages, instead relying on its light weight and high drag to land intact

None of the four launch attempts went as planned, with only the first two stages functioning correctly in the test with the best results. Thanks to the lack of recorded flight data, [Joe] had to rely on video footage alone to diagnose the problems after each launch. Even so, his experience diagnosing problems certainly proved its worth, with definitive improvements. However, we suspect that all his future flight computers will have data logging features included.

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