InfinityTerminal Brings Infinite Horizontal Scrolling

The creator of infinite vertical scrolling in social media, [Aza Raskin], infamously regrets his creation that has helped to waste a tremendous amount of human attention and time on the Internet. But that’s vertical scrolling. [bujna94] has created infinityTerminal, a program with infinite scrolling, but in the horizontal direction instead. This tool has had the opposite effect to go along with its opposite orientation: increased productivity and improved workflow.

The impetus for infinityTerminal is [bujna94]’s need for many simultaneous SSH sessions, and the fact that no other terminal program can support an indefinite number of visible terminal windows. This application starts with four terminal windows in a 2×2 grid, and allows the user to open more terminals, two at a time, to form a 2xN grid. As many terminals as needed will open in pairs in the horizontal direction with smooth, trackpad-compatible scrolling and automatic color-coded backgrounds for servers accessed by SSH.

For anyone with a similar dislike of tabs like [bujna94], this might be worth trying out. It’s built with Electron, xterm.js, and node-pty.

There are a few more details about the project on a Reddit post. [Bujna94] also made it completely open source and freely available with the files on a GitHub page, and welcomes anyone to try out his creation that wants to. For more terminal magic, we’d also recommend checking out Notcurses, a terminal application capable enough to output SNES-level detail natively.

Stepping Inside Art In VR, And The Workflow Behind It

The process of creating something is always chock-full of things to learn, so it’s always a treat when someone takes the time and effort to share it. [Teadrinker] recently published the technique and workflow behind bringing art into VR, which explains exactly how they created a virtual reality art gallery that allows one to step inside paintings, called Art Plunge (free on Steam.)

Extending a painting’s content to fill in the environment is best done by using other works by the same artist.

It walks through not just how to obtain high-resolution images of paintings, but also discusses how to address things like adjusting the dynamic range and color grading to better match the intended VR experience. There is little that is objectively correct in technical terms when it comes to the aesthetic presentation details like brightness and lighting, so guidance on what does and doesn’t work well and how to tailor to the VR experience is useful information.

One thing that is also intriguing is the attention paid to creating a sense of awe for viewers. The quality, the presentation, and even choosing sounds are all important for creating something that not only creates a sense of awe, but does so in a way that preserves and cultivates a relationship between the art and the viewer that strives to stay true to the original. Giving a viewer a sense of presence, after all, can be more than just presenting stereoscopic 3D images or fancy lightfields.

You can get a brief overview of the process in a video below, but if you have the time, we really do recommend reading the whole breakdown.

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