It's occurred to me that Hardison's style of grifting is exactly what happens when you do it in a TTRPG. Going in with half a plan, appealing to the humanity of underappreciated NPCs, adapting on the fly to cover whatever the fuck the rogue is doing in the background. Pop-culture references that nobody else recognises strung together into a semblance of a character. Peacing out with no explanation once you got what you came for. What an icon.

Sponsored

You are using an unsupported browser and things might not work as intended. Please make sure you're using the latest version of Chrome, Firefox, Safari, or Edge.