It's occurred to me that Hardison's style of grifting is exactly what happens when you do it in a TTRPG. Going in with half a plan, appealing to the humanity of underappreciated NPCs, adapting on the fly to cover whatever the fuck the rogue is doing in the background. Pop-culture references that nobody else recognises strung together into a semblance of a character. Peacing out with no explanation once you got what you came for. What an icon.

