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HayDHDGamingYT

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A member registered 25 days ago

Recent community posts

Did another video for the Christmas update, hope you enjoy!


I had a tonne of fun with this game and found the switching of genres to be very refreshing! Taking something as simple as being late for work and turning it into a unique, engaging game (or games?) is very impressive and well done to the whole dev team! The humour surrounding the shower thoughts and the sandwich during the meeting with the boss were particular highlights for me. Also the ending is very wholesome!

Only small issue I would say is the fact that half the lines are voice acted and others aren't, which threw me off a little when recording but as I say in the video itself, it's the most minor of nitpicks.

Overall this is a great little game and anyone reading this, I highly recommend giving this a go, it doesn't overstay its welcome and will provide several laughs throughout!

This has a good foundation for a really interesting game, emphasis on foundation! I really like the idea presented here with working for a company and finding out the other people there aren't all they seem. In the video I do rant a little about it, but there's an item which can be made but really has no unique use and I think even a bug given how it affects a certain puzzle and makes the game incredibly short (can maybe do it in 2 mins or less with that knowledge).

I think if this was built upon, made to be longer (30 minutes or so) with a much slower buildup. Maybe the menial tasks you do as an "intern" start off normal, then things slowly start to seem weird, or certain requests are made that most people would find unusual. When things begin to kick off and the alarms blare, it would be good to get some reaction from the other people in the facility (or lack there of). We meet who I thought would be a reoccurring character at the very start who disappears after 2 tasks are done, I wanted to see what their reaction would be for example.

I know this wasn't made with a long story in mind, but I would honestly love to see this expanded upon as it sets a good base and I'm genuinely curious as to what's going on in this facility, and more about how the protagonist landed the job. I feel there can be tonnes of expansion here! Overall a fun, quick game which leaves me wanting more, in both good and bad senses.



The camera and jump mechanics are a little fiddly, and can be an issue for those who get motion sickness easily with all the tilting. Outside of those issues this was a great proof of concept. Sad to see it won't get expanded in future as I'd loved to have seen how you did the other found footage sections. 

So it's clear from the get go that this game is heavily inspired by games like FNAF and Observation Duty. Taking the camera and reporting system from one, and needing to guard and light several directions at once to keep an entity at bay from another. In general it's incorporated well and balancing the monitoring/reporting with checking your surroundings makes for dynamic gameplay.

The menu is a bit bugged though. Firstly there's some Z fighting on the monitor. Also when looking left to check volume it's impossible to change is as holding A to look that way also changes the volume. May be worth making the volume slider unaffected by the key presses so you can change with the mouse without intrusion?

(SPOILERS IN THIS PARAGRAPH)

I'm unsure if it was a bug or not, but when i reached 7am, the screen went off and nothing happened for a good while. I eventually got jump scared after a whole 2 minutes and 50 seconds. I get it's a "there's no escape really" scenario but almost 3 minutes is excessive. My guess is this is simply a bug and given this is a demo I'll reserve judgement on this part but thought I'd mention it here. I think what may help make the ending/wait for the end better is a radio message from a team coming to get you, sort of a fake out where the entity kills you just when you think you're safe?

Overall though it's fun and kept me tense, especially in the 2nd half when it all got a bit hectic. Fix those minor things I mentioned and it'll be pretty solid!

Glad to help! If you end up making any major changes be sure to let me know and I may cover it again!

A very clench worthy 15 minute game! The tone is established very well and I was on the edge of my (driver's) seat throughout most of it. I really appreciate the restraint you demonstrated in terms of the jump scares and letting the environment breath.

If I had to offer any suggestions it would be 2 main things I believe will add to this. 

Firstly I think there should be at least 1-2 cars in the first half, even if the location is isolated, I think it'll let the world feel ever so slightly more alive and immersive. 

Secondly would be in relation to the sound. Given the remoteness of the location, doing something with music on the radio could be of great help. Something as simple as having it cut out and become more distorted the more and more remote you are. There can also be the chance to put in signals from... other places as you approach the end, assuming that would suit the narrative you're trying to tell.

Overall it's solid and I was happy to make a video covering this game!


Really enjoyed this game! As I mention in the video it took me back to my times as a film student and gave me a weird, welcome sense of nostalgia I did not expect going in. The chaos on set, the run and gun nature and not caring whether it came out picture perfect or not.  

A very cute game and a concept I would love to see be built on. I can picture a few more interpretations on this set in different decades, 2000s, or maybe 2010s, with flip cameras and phones taking the place of the VHS, however I think setting it in the 90s was the best move as it keeps it simple and pre-2010s is when kids were more likely to try this sort of stuff.

Very solid experience, hope there's more like it either on the way or being developed by others inspired by this game!

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A neat little experience and given how young you are, a pretty impressive effort!

I've provided feedback in the video itself but I'll also type here in

case you don't get round to watching. The main issues I find is in 3 areas, the fact it can chug a bit with no graphical options to make it easier to run, the sound and the checkpoints.

1-2 checkpoints will do the trick as I died (quite stupidly on my part admittedly) a few times on the parkour and chase section. It can be quite off putting for players when you take a wrong turn in a chase, die and need to go all the way to the start and do 3-4 tasks just to get back to the part you died.

Sounds is the main area I would say needs more, it's dead quiet 90% of the time. Some more atmospheric sounds and a bit more focus on the sound mixing/volume will do wonders on experiences such as this as building an atmosphere is more than dead silence followed by having my ear drums assaulted by super loud audio; Jump scares are great, but not every single sound needs to be as loud as one. Wind from outside, footsteps on the monster, dripping water around the pit, etc will really add to it and offer a gradual build up.

Overall a neat experience with much room to grow gameplay and story wise, hope you end up adding to it or at least use this as a base to make your future work more robust, you're still young and got a bunch of time to improve!

Ah okay, I'm relieved that I didn't just miss something super obvious and it was just a bug!

Yes, I did realize very late of the holding F button. Maybe just a subtitle saying such when you pick up your first pack could be the best way to go about it?

Again, I'm happy to play this again when it's updated or the next version is released, feel free to just reply to me here and I'll make another video on it!

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Like a few others here am quite surprised this didn't get that much traction. The game has several funny moments and some interesting execution. I'm very curious to see where this goes given this is just a demo currently. 

I do have a few notes though. As you can see near the end of my video I just got stuck and it wasn't made clear at all what was happening or if it was intentional or not. The stamina system works, but maybe make the cigarettes a bit more scarce as it feels like I have way too much near the end of the game. 

The demon's dialogue was a highlight for me, would be cool for them to get some voice lines, and the robotic voice from the device could do with some subtitles as it took me a while to understand what it was saying which led to me getting a bit stuck at that part. May be worth keeping a small menu with current objectives that you can summon with tab or something just to keep track of what needs doing.

Overall it was a fun time, hope to see more from it and will happily make another video for that if/when the full version drops