I love animation history and one of the things that always baffled me was how did animators draw the cars in 101 Dalmatians before the advent of computer graphics?
Any rigid solid object is extremely challenging for 2D artists to animate because if one stray line isn’t kept perfectly in check, the object will seem to wobble and shift unnaturally.
Even as early as the mid 80’s Disney was using a technique where they would animate a 3D object and then apply a 2D filter to it. This practice could be applied to any solid object a character interacts with: from lanterns a character is holding, to a book (like in Atlantis), or in the most extreme cases Cybernetic parts (like in Treasure Planet).
But 101 Dalmatians was made WAY before the advent of this technology. So how did they do the Cruella car chase sequence at the end of the film?
The answer is so simple I don’t know why it didn’t occur to me sooner:
They just BUILT the models and painted them white with black outlines 🤣
That was the trick. They’re not actually 2D animated, they’re stop motion. They were physical models painted white and filmed on a white background. The black outlines become the lineart lines and they just xeroxed the frame onto an animation cel and painted it like any other 2D animated frame.
That’s how they did it! Isn’t that amazing? It’s such a simple low tech solution but it looks so cool in the final product.
They cut off usda funding from Minnesota, which includes wic and snap. Please consider donating to food banks around the area or food drives. Many immigrants are too scared to leave their homes to shop as well and a community member is doing great work.
Link to midwest food bank:
Link to a community food drive:
hey gimme that *snatches your boyfriend away from you*
you'll get him back in the next post
you want your boyfriend back? sorry, uh, she transitioned in between these two posts. yeah she's your girlfriend now. she's way happier as a girl. anyways here u go though *hands you back your girlfriend*
Bioshock, largely by accident, provides a wonderful correlation between the protagonist’s humanity and their free will, represented by the characters in game narrative choices
We have Booker, who is 100% human, and yet is completely powerless to change or choose his fate. He is damned from the beginning [1 ending]
We have Delta who is undoubtedly a ‘monster’, and yet, he has the most free will of all three protagonists despite this [3-6 subjectively]
And we have Jack, who’s somewhere between man and monster, not quite human, but almost, and correspondingly he has only a limited ability to alter his destiny [2 endings]
i need to correct this: wow classic doesn’t have any npcs that can only talk to one player at a time. these lines actually formed for a quest npc that players had to kill to complete the objective. knowing that i think this image is even funnier.
My favourite is the guy saying, “This is like being at the dmv”







