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SOULBOUNDED's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1676 | 1.861 | 3.000 |
| Innovation | #1708 | 1.736 | 2.800 |
| Visuals | #1715 | 1.861 | 3.000 |
| Audio | #1787 | 1.488 | 2.400 |
| Overall | #1851 | 1.633 | 2.633 |
| Gameplay | #1868 | 1.488 | 2.400 |
| Theme | #2000 | 1.364 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You’re tasked with stopping the rise of an ancient dragon by slaying the creatures plaguing the land. But with each soul you absorb, you unknowingly feed the very force you’re trying to stop. By the time you realize the truth, it might already be too late…
What code and assets did you not make from scratch during the jam (if any)?
none
How many people worked on the game?1
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Comments
This seems like a great start to an adventure game. Looks like a lot of work was put into it.
a very ambitious project, i'm not surprised it couldnt get too far in a single week but it has potential, i'm keeping an eye on it if you ever plan to update it! the few jokes landed nicely for me, i dig the visual style
I wanted to play the game but the install gamemaker prompt threw me off. sorry