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Devoir's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #49 | 3.955 | 3.955 |
| Visuals | #206 | 4.045 | 4.045 |
| Overall | #251 | 3.576 | 3.576 |
| Innovation | #288 | 3.545 | 3.545 |
| Gameplay | #468 | 3.273 | 3.273 |
| Theme | #516 | 3.318 | 3.318 |
| Enjoyment | #597 | 3.318 | 3.318 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You are presented with a number of tasks, failing any of them has dire consequences.
What code and assets did you not make from scratch during the jam (if any)?
Some source files for sfx (listed on game page). All of them were still edited
How many people worked on the game?2
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Comments
Nice atmosphere!
Nice work on the visuals, they really help add to the atmosphere of the game. Also the moving animation reminds me of older horror games which I appreciate. Nice work to both of you guys :)
I loved the visuals and movement of the game. But in the first gameplay, I was throwing coal and the supervisor just instakilled me.
This little thing aside, it's a really cool game with very good looking visuals!
Thank you for playing and thank you for the feedback! We have a lot of room for improvement in regards to the supervisor but I’m happy that you found our game cool despite its flaws :)
Love the visuals, the atmosphere felt spooky, well done
Thank you <3
The title screen looks incredibly cool. I also appreciate having the option to adjust screen shake. I saw from other comments that it's possible to escape from that, but it was too difficult for me—fear took over, and I couldn't make it. The way it appeared was truly terrifying. Nice work!
Thank you so much for playing! Happy that you found the menu cool :) Sorry about your experience with them, we are looking at ways to make the encounter more intuitive. Although I am happy that you found the game to be that scary ;)
I don't know how something so eerie could be created in a week. Well done you two, everything came together to make such a striking game in just a week. The art, sound, writing, text system, animations, impossible geometry, insane menu, and weird interactions all impressively came together to give me a chill. Took me a while to realise that the hat man moves behind you when charging at you, so I was a little confused at first, not realising you could survive their encounters. I think I also must have turned at the same time he went to kill me and caused a softlock. Was so glad to come across this game.
This needs way more eyes, great stuff team ^_^
Thank you for your incredibly kind words <3 Glad you liked the game, we are proud of it :) Figuring out how to survive an encounter has proven quite difficult for nearly all players and it is something we wish to revisit / rework. The soft-lock is annoying but also a bit funny; having a long awkward moment of prolonged eye contact.
Thank you again for playing <3
Very good and well polished! Love it!
Thank you! <3
How has this not have a million ratings?? This game is so polished to the max if I could spam the ratings I will. Great game man <3
Thank you so much! That means a lot <3
Every misstep felt like it drew the inspector's wrath, and the sound design kept me on edge waiting for that jump scare. Overall, a polished, atmospheric experience, great job!
Thank you for playing! The atmosphere was something we put a lot of focus on so it is great that you appreciate it. It makes the effort worth it ;)
One of the only games ive given all 5 stars. Such a cool game jam game, and it was really fun trying to get a good run. Super good game, and I had tons of fun. If you dont win then they are actually tripping. Incredible job.
Wow… I am at a loss for words! Thank you so much <3 We put a lot of effort into this game and it means a lot that you enjoyed it this much :)
The main menu with rail tracks is banging! Looks so incredibly cool.
Grid movement along the train is also very nicely implemented, it's just like in blobbers like Wizardry or Grimrock, which I really like.
Couldn't quite figure out how to control the speed valve properly, as soon as I make a single mouse click, the inspector dude assaults me. Once or twice I managed to make the arrow on the indicator move, but it overshot.
Very cool concept, consequences for failing are indeed dire, this inspector dude is no joke.
Stoked that you liked the main menu that much! We put a lot of effort into it :)
Actually hadn’t heard about Wizardry or Grimrock before which is great because now I can do some proper research ;) Thank you for bringing them to our attention!
The speed valve can be confusing for sure, we struggled a lot with how to properly feedback interactions & consequences for that station to the player. Will have to revisit it!
Tank you so much for the feedback <3
I actually really liked the one of kind controls, and the way you snap into the room! Very fun and well made! Gave me a good scare too haha! Great job guys!
Thank you very much! Happy we managed to scare you ;)
Very well thought out and polished game! Glad to see another horror game entry. Definitely creeped me out. Glad i played it! Great job!
Great that you were creeped out, was worried the game wasn’t scary enough for a bit!
loading screen was a nice touch. I kept waiting for a jump scare the entire time with the intensity of the sound design great job.
Stoked you appreciated the loading screen! Even more stoked you like the sound design, I put a lot of effort into it :)
Unfortunately i did get very far because the inspector always had something to complain although i think i did everything correct. :(
Nice visuals though!
I am sorry the inspector was so harsh towards you… they have some issues. Try not to take it personally ;) Happy you liked the visuals though!
Really well made game. The effects and visuals were great! Great job, and goodluck!
Thank you! Glad you liked it :)