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Eldrift's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Technical Execution and Completion | #20 | n/a | n/a |
| Theme Integration | #21 | n/a | n/a |
| Impact and Engagement | #21 | n/a | n/a |
| Playability and Fun Factor | #21 | n/a | n/a |
| Innovation and Creativity | #41 | n/a | n/a |
| Community Favorite | #48 | 2.824 | 2.824 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
cool game! loved bullet patterns and charging thrusters. Achieved a lot with simple inputs.
This game is hardddddd- so i was scrolling through the comments to see how everyone did and I saw someone found a game breaking bug- eh I gave it a shot. It is really challenging but fun! I would appreciate a bigger ship too, or like some powerups to counter bouncing off bullets : ) But the potential is there. Also loved how you needed to drift off to move on the the game from the title screen
I like how moving the ship off the main screen get the game started, very original.
Art is nice and the slow down effect is really well executed and fun to do.
Having a slightly bigger ship would've made it easier to click on but the idea and vision of the game is there, good job!
Good job for the game!
It has solid art and a gameloop that works!
Here is some feedback:
- The game is a bit too hard so I used a gamebreaking bug to finish it
- The gamebreaking bug: when you are dragging the ship, wait to be hit by a bullet and release your ship immediately -> the knockback of the bullet is canceled so you can ignore ALL the bullets 😂
- Add a music and SFX this will make it so much better!
- Add some animations/VFX when getting hit for even more polish!
The difficulty was too high and it wasn’t clear what I needed to do to win. It had great art and if the difficulty built up gradually and it was easier to figure out what you need to do, it can be interesting.
The controls are tricky; I wish you could click and drag anywhere on the screen to move the ship. But I'm glad that you were forgiving enough to make getting hit not remove health, but bounce you away, because I ended up getting hit a lot. It made it more strategic, especially with the slowdown when you pull back to move the ship, and it was tough to get close because one screw-up basically meant back to square one in terms of getting close. But it was fun to try and get around the bullets and felt good once you finally get a good dodge and get to go closer, or like when you see your one opening between the attacks to slam into the boss - that felt pretty good. Good work! (Even though I have no idea what the boxes said after you finish the boss; I don't actually know if that was a congratulations screen or a game over screen)
You guys came up with a pretty fun mechanic! With a bit more polish on the controls and clarity (like sound effects and some way to make it easier to tell the enemy has been damage), plus some more content, this could end being a cool full game. Nice job!
Absolutely love the main menu art! Game is super fun when I got a hang of dodging bullets and timing! ^^
That was fun and challenging. I honestly wanted more fights and maybe an upgrade or a new mechanic to the spaceship as you played. Animation and art were great, though the game could use some sound so it feels more alive. Great job!