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Final G's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #11 | 3.640 | 3.640 |
| Overall | #14 | 3.573 | 3.573 |
| Quality | #16 | 3.600 | 3.600 |
| Completeness | #19 | 3.480 | 3.480 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is probably one of, if not my personal favorite submission from this year. While I can understand some of the criticisms I think it excels at delivering an intense drifting experience, especially given the restrictions.
Is the window to get the shifts right pretty tight and unforgiving? Yes. But so is drifting a car. Getting it right is extremely satisfying and once you realize you can change gears faster by cutting it short it almost emulates discovering advanced manual driving techniques (multiple gear shifts, double clutching, etc). It also gives a sense of mastery and advancement. It feels a bit crazy that I feel this way about a game that at its core is a number memorization game but the stick and the visuals surrounding it complete the experience.
I will say the first race does take a bit too long imo or the first race should be super easy to have a better learning curve. Numbers on the screen would also be nice as I am not a manual driver. I wrote the numbers on sticky notes and put it on my screen lol. I did get a bug multiple times where I would get the "good" sound and then get the "bad" engine animation which would ultimately cut my runs short as I think the "bad" engine animation somehow wrote over my correct shifting. On thing I saw you said you might do that I would advocate against is returning the stick to the middle every time, I am assuming you were going for seamless "drift switches"(idk how to explain it") But I liked that part of the challenge was remembering where I left off. For me personally it left just enough difficulty where I wanted to keep trying to get better.
Despite those critiques, this one definitely left an an awesome impression on me. Great work!
Thank you so much for the comment! It makes me very happy to know you enjoyed our game this much :)
I'm glad you see the difficulty as more of a challenge. It was meant to be challenging, but I think it became a bit too much for most. One solution to this is to add an easier difficulty that can be picked that will have more conservative timings, numbers on the stick and auto-recentering. The stick remaining in the last position is very much intentional and was one of my design decisions even before starting to program.
The races being too long is my fault. I spent a bunch of work on the music and decided that a race must go until the end of the song, but one of the songs is 5 min... a bit grueling of a task haha.
I'll hunt the sound bug you mentioned down as well.
Thank you for playing!
Very cool animation sequences, though very hard to play.
Took me forever to understand it was not a count down, but the order of the shifts, thought I had to guess which shift I was on to then move on the next. Even when I understood the rules, it was too challenging.
Thanks for the feedback! Yeah, the timing might be a bit too hard. It's also heavily biased towards people who drive manuals since the positions are muscle memory to them. I did however include a graphic showing the positions in the page itself, and hopefully later in the game itself!
A thrilling and challenging ride that feels like a love letter to Initial D!
I love the art! Great job!
I love the animations and the Initial D reference. It was unclear that the numbers were what you want to shift. It feels pretty difficult. It's wild you're shifting to R in the middle of a race - doesn't that blow out your transmission!? Having it start where you left the stick - while it makes sense - feels a little unfair. The stick should probably start in neutral each round.
It would absolutely wreck your transmission hahaha, But maybe our fake Takumi is doing a spinout or something, it works for gameplay. The stick position was intentional. I tried it with neutral but personally felt it was a bit too easy. Its easy to get blinded as the dev after playtesting countless times yourself and getting used to the muscle memory. Maybe I can add a difficulty selector later on that makes the times longer and also makes the shift recent at easier settings.
Thanks for the feedback!
It took me a while to understand that the random numbers weren't a countdown T _ T
Very cool concept and amazing art and animations!!! I absolutely love how clear and clean everything is!! Especially the rotating car :-] The game itself unfortunately is way to hard for me... I have tried multiple times but never had enough time.... It would help if the numbers were actually displayed on the driving stick screen :-]] Other than that - really good job :DD
Thanks for the feedback!
Our artist is happy to hear this :D
Numbers on the shifter is something I can absolutely add! I do think it detracts a bit from the original difficulty idea, but maybe I can keep the numbers on at an easier difficulty or something!
This is very cool and feels very polished. I love your characterdesign and all your art. it looks very very good. Its way to hard for me but I suck at driving in general. Thanks for not making me try to parallel park.
It would be so cool if you had a trainig level because i want to be good at it. (Also one can tell that you know how cars look like I drew some for my game and im glad that mine are roughly carshaped yours even have mirrors.)
Thanks for comment!
I wanted to add a tutorial but was strapped on time, so it didnt come to fruition. I'll try to add it after the jam is over however!
I think you managed to capture the essence and tension of the drift moment!
It really conveys the feeling of a 1v1 duel
I love your art and the animations in between!!
Even though the first time I didn't pay attention to the numbers because they just seemed like a countdown to me :D
Your game is really excellent but wayyyyyy too hard for me (I couldn’t even finish the first race T_T).
Maybe I’m not the brightest, but it took me quite some time to understand that the numbers shown during the animations were the gear sequence to reproduces… I thought this was count down until I saw the “R”.
The animation are really great.
The game’s animations were really excellent.
THANK YOU!!!!!!!!!! I REALLY LIKE YOUR GAME BTW!!!!!
My dude, as a big fan of Initial D and eurobeat music, I’m too biased to rate the game. But I did anyway! :D
I love animations in this game, so smooth, such 3D! Gear shifter animations especially are juicy af, which is super important.
The game turned out to be Hard, but it’s to be expected from being Takumi in a high-stakes battle. Although, it almost feels too punishing for the length of one stage. You really have to sit on the edge and not even blink for the whole length of the song, which feels realistic to me, maybe a bit too much. A golden rule I use to balance the difficulty when developing games: to make it appropriately hard for an average player, make it frustratingly easy for you as a developer.
And the music is just HO-LY COW! I know all this melodies by heart, thanks for this gift! If I didn’t have a ringtone, I would definitely borrow these tunes! XD
I’m definitely not done with this game, will be back to beat it. 10/10, best racing arcade since Tokyo Extreme Racer! XD
Realy nice but i wish the gris was shown on screen. I really like the concept of a race/memory game. The nokia vibes are very well done :3
Haha ok all I managed was to grind my gearbox and destroy the car :D
Great concept, I liked it !
Cool concept, cool premise and really really good art ! Was a bit hard tho, maybe having more time to think at least against the first opponent would allow people who don't know how to drive like me to
better adjust to control, had a fun time with the game nonetheless !
Thanks for the feedback! I was thinking on implementing decreasing speed but with the timeout I had before it was maybe a bit too easy. I opted for making following races just require more positions to memorize. I did include a layout picture for the gear positions, but I completely understand that its not exactly muscle memory for everyone haha I'll look towards making it a bit easier after the jam.
The animations are great, and I also love the game idea.
Unique idea with cool music.
Time is a bit fast to perform all, but I think that is the challenge.
I think adding some SFX for choosing the right gear would evolve the gameplay to the nest level.
Music is top notch s🌟
Great Game
Loved the music choices, never got bland. it starts hard, but once you get a hang of it, it’s really fun to get down.
This one was really fun! As a fellow enjoyer of Initial D, I enjoyed the references and music. The animations and expressions were also really well done. The gameplay was also fun.
However, there are a few things of note.
First of all--while minor--people unfamiliar with stick shifts (like me) will have a hard time figuring out what to do. Having some sort of in-game tutorial would immediately remedy this issue. Though, I'm glad I stuck through the learning curve.
Also, the rounds last for what feels like forever, and given the minimal amount of mistakes the player is allowed to make, this can be quite frustrating (I never ended up finishing the second round because of that). Having a clear indicator of how far along you are would really help with this. There also isn't much gameplay variety between the two rounds I played as well. Even a simple difficulty curve with the amount of time you have to input could fix this.
Despite my criticism, I really did enjoy this game! I think that, with a bit more polish, this game could be even better! Great job.
Thanks for the feedback!
I'll whip up a graphic for the page with a stick shift layout. Initially I wanted to add a tutorial to the game but was pressed on time.
There is a difficulty curve - memory! Races 1 and 2 are both 4 shifts with the second race being twice as long as the first one - this is done to match the song lengths. Races 3 and 4 follow the same pattern but with 5 shifts and race 5 is "the final boss" with 6 shifts.
If you feel like just checking out the graphics you can slap `var global_battle_index = <battle number>` inside your browser console. Numbers 0-4
Gotcha! When I find the time, I'll definitely come back and check out the rest of the game. Thanks!
Good game, I would like to see its evolution