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A jam submission

Sacri-Cute 666View game page

Sacrifice the exact amount of cuteness to summon the Apocalypse ^^
Submitted by Korgen — 10 hours, 6 minutes before the deadline
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Play Sacri-cute ^^

Sacri-Cute 666's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#103.5384.333
Audio#113.4024.167
How well does the game fit the themes?#143.2664.000
How well does the game fit the themes?#143.2664.000
Visuals#153.4024.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
12 hours

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Comments

Submitted(+1)

Great concept & great game !

Developer

Thank you!! ^^

Submitted(+1)

Cool game and great execution!  Level 4 was pretty difficult, I came up short on time quite a few times.  Well done!

Developer

Hehe, yeah, I know… The previous three levels were much easier, and I wanted to create one that combined skill and calculation.

Don’t hesitate to try level 5, the high-score mode… There are already some really high scores!

Submitted(+1)

This was great and very well-polished! It was also… very hard. I have a skill issue so I wasn’t able to beat level 4 hehe…

Developer (1 edit)

Thank you a lot for your words. I´ve played your game and it´s awesome. When I have time I will write a feedback, because I liked a lot…

The trick in level 4 is to sacrifice every living creature except the non-cute bunnies (maybe one or two… They deserve it!) as quickly as possible until you’re close to reaching the target number. Then, do the math. The bunnies are used to adjust the final sum. It doesn’t always work out the first time, but it can be done with a little luck and skill.

Don’t hesitate to try level 5, which is open from the start for testing (score mode).

Submitted(+1)

Great game again. Amazing idea, perfectly polished, and great execution. Trijam is not strictly about making a game in 3 hours, and spending more time to achieve a perfect execution is great :)

Developer

Thank you!! ^^

Developer (1 edit)

My poor programming skills regarding numbers caused me to go well over the 3 hour mark, so I continued polishing and expanding the game a bit more.