Play Sacri-cute ^^
Sacri-Cute 666's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #10 | 3.538 | 4.333 |
| Audio | #11 | 3.402 | 4.167 |
| How well does the game fit the themes? | #14 | 3.266 | 4.000 |
| How well does the game fit the themes? | #14 | 3.266 | 4.000 |
| Visuals | #15 | 3.402 | 4.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
12 hours
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Comments
Great concept & great game !
Thank you!! ^^
Cool game and great execution! Level 4 was pretty difficult, I came up short on time quite a few times. Well done!
Hehe, yeah, I know… The previous three levels were much easier, and I wanted to create one that combined skill and calculation.
Don’t hesitate to try level 5, the high-score mode… There are already some really high scores!
This was great and very well-polished! It was also… very hard. I have a skill issue so I wasn’t able to beat level 4 hehe…
Thank you a lot for your words. I´ve played your game and it´s awesome. When I have time I will write a feedback, because I liked a lot…
The trick in level 4 is to sacrifice every living creature except the non-cute bunnies (maybe one or two… They deserve it!) as quickly as possible until you’re close to reaching the target number. Then, do the math. The bunnies are used to adjust the final sum. It doesn’t always work out the first time, but it can be done with a little luck and skill.
Don’t hesitate to try level 5, which is open from the start for testing (score mode).
Great game again. Amazing idea, perfectly polished, and great execution. Trijam is not strictly about making a game in 3 hours, and spending more time to achieve a perfect execution is great :)
Thank you!! ^^
My poor programming skills regarding numbers caused me to go well over the 3 hour mark, so I continued polishing and expanding the game a bit more.