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jabberwocky_joe

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A member registered Mar 16, 2024

Recent community posts

Sorry if I'm missing something obvious here, but is there any mechanism to increase one's capacity? And if so, any hints?

Fun game, especially the market fluctuation dynamic! The toughest part seems to be moving product when you get to high-volume production though. Maybe you could include an upgrade to moderate market fluctuation, e.g. call it a "distribution" upgrade to widen the net (conceptually)?

Three questions regarding queen bees:
1. Are they effectively infinitely feedable even after they've reached their max size (and aren't being used to harvest royal jelly)?
2. Is there a benefit to doing this? I see food values pop up upon feeding one such queen, similar to what Bonbon displays, but I can't tell if that's just for tracking's sake or somehow contributing to something else useful. Or maybe I just haven't yet reached her max size as she's just an insane food sponge at this point?
3. Is there any payout of sorts for telling someone to retire? I tested it out on a queen bee in a separate save but didn't see any benefit (to me) for doing so.

Ditto on all but #2, didn't see that behavior on returning from windswept but did see it on a game restart before going to windswept.

Wrt #4: I believe she was pregnant when I issued all of the upgrades (I accrue money normally by selling eggs but a game restart let me grab all upgrades for "free", without charging money), perhaps that cleared her pregnant status and let me re-breed her?

Aha, I'd seen that comment but I hadn't actually used the Camping Kit yet, so I didn't realize that's what it meant. Thanks!

Enjoying the content from the update! Question, though I'm probably just missing something: if you re-enter the town after adding Karru to your group, where can you find him when leaving the town again? Or is he supposed to auto-add back into your group (in which case it might be a bug)?

I believe this is just a small bug, we probably shouldn't be able to access the teleporter location selector at that stage. After collecting your crew you need to exit the ship doors (bottom left) rather than use the teleporter.

Present in v0.1.0.1 as well but I'm just late to the comment party: once you're through initial dialogue and collect your crewmates, the transporter pad indicates that it's non-functional, but the transporter controls still allow you to select a location. Choosing "Yes" will initiate the ship-leaving dialogue, but as you have no locations to choose from you get stuck in the middle of the ocean without a way to escape the selection menu.