can't spell λεσβία without lambda

i should make a pinned post since subpages don’t exist on mobile. here is my pinned post

-lambda (or elise if you know me, either works)
-27yo
-she/her, trans, gay
-caitlin (keyboardcait/doctoralphys), annie (vivvy-of-the-lake), ruby (skeletonahead), and erika (girlswitchhunt) are my beautiful wives 💙
-i like evolutionary biology, zoology (especially invertebrate stuff), astronomy, and linguistics
-i reblog bugs sometimes so maybe don’t follow if you aren’t cool with that (i’m really bad at remembering to tag reblogs i’m sorry)
-pics of me are tagged with #elise’s face
-nsfw blog is lambdasdfghjk


some things i’ve made:
-fanfiction! i write about kessoku band and niigo being in happy polycules and working through their problems together. posts about my writing are tagged with #elise’s writing
-plushie posts, also with kessoku band and niigo. these are tagged with #worldwide yamada and #amia gaming, respectively
-a collection of all(ish) the music in project sekai, updated as new things come out
-i boppy say something


some stuff i’m into:
-bocchi the rock
-project sekai (mostly niigo)
-touhou
-final fantasy xiv
-a lot of nintendo stuff (particularly metroid, xenoblade, smash bros, splatoon, pokemon, kirby, rhythm heaven, mother)
-katamari
-souls and souls accessories
-nier
-halo
-zero escape and AI
-a lot of indie games (some faves are crosscode, hollow knight, studio elan’s stuff, knytt underground, ut/dr, outer wilds, va-11 hall-a, celeste, chicory, if found, night in the woods, hypnospace, baba is you, worst girls’ stuff, butterfly soup, yume nikki)
-yakuza and umineko (but i’ve only played, like, the first game of each)
-nichijou
-fullmetal alchemist (manga/brotherhood)
-dungeon meshi
-kagerou project
-lego / bionicle

caustic-pixie:

going2hell4everythingbutbeingbi:

my corner store guy is a 50 year old man who’s my best friend in the world and recently he was like “you’re too pretty to be single I have some nephews you should meet. very handsome!” and I was like “a niece might be more up my alley” and he just got more excited and said “ah even better! I was overselling my nephews but my nieces are very beautiful”

OP the tags!!

image

stellernorth:

image

haiku of despair

rxttenfish:

rxttenfish:

honestly we should really remake that whole “you’re doing multiple rows of teeth Extremely Noticeably Wrong” post that we made once and got deleted (it was technically a reblog of someone else’s post and it must’ve been deleted). it’s still happening and it’s still so prominent every time it happens.

okay this has annoyed me enough that i’m making this full post again

so, basic physics.

if you are exerting force down onto an object, then it is spread out along the contacting surface area. this is how a knife or a sword works — you are putting force down onto a long, thin line, and thus, all that force is focused down onto that long, thin line. if you have something like, say, a bat or a club, then you are putting that force down along the rounder and wider edge of that object, making it a blunt force object, yeah?

the same applies if you have multiple edges. for instance, this is how a bed of nails works. sure, if you step on a single nail, then all of your weight is pushing down onto that point. but, if you lay on many nails, maybe even fairly close together, then each one takes your weight equally, and they don’t have that same ability to puncture the skin. you’re putting the same force down onto multiple points, but even though there’s space between the surface of each point, that force is getting divided between all of them like it’s all just one surface.

this is pretty bad if we’re talking about weapons. for example, if you put too many nails into a spiked bat, then you may as well have basically added none. it might inflict some scrapes and surface wounds, but you won’t do any more damage than the bat itself would do.

here’s a pretty good video for a demonstration, and you can see how, by spreading out that force exerted, you can even restrict your own ability to pierce.

image

(behold, an image that looks like someone being injured, but, by definition, is someone showing how uninjured they are)

the same applies for teeth.

if you have multiple rows of teeth, and you exert force down onto them to bite, that force is being spread out and divided over every point of every tooth.

this is not a very good setup if, say, you are a macropredator trying to eat large prey. you require teeth that can shear into and cut flesh, even break bone, and adding additional rows means that you no longer have a cutting edge through which to push through flesh or bone, but instead, many objects forming one larger surface to push through flesh or bone together, something which requires exponentially more force for much worse results, and is likely to instead end up breaking your own teeth.

think about knives for a moment. the reason a knife is good at cutting is because that force is being exerted down onto a very thin edge, making it hard to resist. knives get dull when they lose this thin edge, and have to have the thinness of that edge restored in order to regain cutting ability.

adding multiple points is, effectively, intentionally dulling this edge. to add a point of comparison, seeing multiple tooth rows in designs intended to have high bite force or ability to cut through flesh, is a lot like seeing overdesigned anime swords. animals have one, shearing edge to their teeth for the same reason that, on the surface, all real swords tend to look the same (with similar vast differences in the details).

“but!” you may say, “sharks have multiple rows of teeth! and they bite hard!”

which is where i point to how white sharks’ (and other, similar macropredatory sharks’) dentition actually works.

image

this is the lower jaw of a white shark. you can see that they do have multiple rows of teeth — but only the frontmost row is actually being used. you might see doubles, like in the front, but they occur when the shark is actively in the process of replacing that tooth with another (the same reason that humans might appear to have a double tooth, when a baby tooth is being lost and the adult replacement is coming up underneath). the other rows are pressed flat towards the back of the mouth, like a switchblade, ready to spring up and replace that outermost tooth.

although these sharks might have multiple rows of teeth, only one row is actually being used at any given time.

image

you can also see how this functions in another known bone-crusher, the spotted hyena. the teeth are very thick and massive, but each individual tooth still comes up to a point after the previous tooth’s point, forming a singular shearing edge, the carnassial, that pushes down on bone in a singular, cutting edge.

so, what good are multiple rows of teeth? why do animals have them?

well, one, because they can operate more like barbed wire.

image

caecilians are one group of animals with well-developed multiple rows of teeth, and this is because they are primarily insectivores. they are very good at gripping onto soft bodied prey, much like barbed wire or burrs catching onto exposed flesh, and shredding it. these teeth would not survive contact with plentiful resistance, so mostly, they don’t.

image

this is also why other species of sharks, like sand tiger sharks (or ragged tooth sharks), do have multiple rows of teeth — they are much more useful for holding onto slippery prey, like fish or cephalopods, and shredding flesh. these teeth are much thinner, so that they can fit more into the mouth, and each one has a longer profile than the nearly square frame of a white shark’s tooth. they might not be hunting marine mammals, but this is quite handy as a generalist in the ocean.

image
image

alternatively, if multiple teeth are spreading out that force anyways and working as blunt force weapons, then you could lean into it. you could make your teeth massive and thick, to sustain such forces, but flatten them, and turn them into a crushing battery like these stingrays, better for cracking apart hard-shelled animals like crustaceans and mollusks. in our metaphor, this might be closer to a nutcracker, or a hydraulic press. not very useful at cutting flesh, but good at getting through objects that no one else can.

so, yes. please consider this at least a little, before i start thinking your cool monster design has teeth that don’t work.

yokowan:

really mean minecraft mod idea: rituals that work but in a very vague and hard to understand ways

at the start of a world, a set of actions are randomly chosen which have some positive effect. walking counterclockwise around a tree or throwing an item into a fire or killing an animal with an axe. there has to be a very large number of possible actions such that they won’t seem to repeat.

when doing a ritual, you get a buff that’s clearly there but kind of subtle. maybe ores drop more, or monsters don’t hurt as much. it’s never communicated that you have a buff, the idea is that you accidentally do a ritual and notice “oh shit I’m getting really lucky, maybe I should do that more”

there’s also a set of attributes which can greatly increase the effectiveness of your rituals, completely randomized per world of course. sometimes it’s additional steps, drawn from the same set as before. sometimes it’s decorating the ritual site in a particular way, with skulls or candles or flowers. maybe it’s more effective at a certain time of day or phase of the moon. maybe it’s more effective on the top of a mountain or in a cave.

because the magnitude and duration of the buff is randomized, you can’t really know if stuff you’re doing is helping, but you’ll be always trying shit out and modifying your rituals. the buffs get really impactful, and you can hardly play the game without them.

after a while you’ll build up elaborate rituals and intricate temples housing them, and importantly

half the shit you’re doing does absolutely nothing

if you get lucky a few times with a modification to the ritual you’ll adopt it even if it actually does nothing. depending on how succeptible to confirmation bias you are, you might develop whole rituals that literally do nothing but you’re entirely convinced that they do. you’ll be dancing around trees and putting pumpkins on your head for literally no measurable benefit.

will this be actually fun? probably not. will I actually make this? absolutely not. i just think it would be an interesting case study in behavior. if someone wants to steal my idea, please do and tell me so I can play it.

fatestayyuri:

worstgirleva:

ugh this anime girl said hecking pupperino. i hate it when translators say stupid shit like that, let me check the original, it says 見て見てこのHECKINGPUPPERINOはもっと可愛いですね …look i’m certain this is more complicated than it seems. look up false cognates

a screencap from a doujinshi reading "GAH! You're squirting like a choice scarf Kyogre spamming water spout!". next to it is the original japanese reading "うわっ!また吹いてるスカーフカイオーガかな?".ALT

duskwingmoth:

Two-panel sketch of a vampire and her therapist having tea. The therapist says "You seem much more relaxed than usual. What changed between sessions?" The vampire is slumped over with her chin on the table, a dopey wall-eyed grin on her face and a blush across her cheeks. She is noted to be a "Girl who has been getting her meat milked daily by three women lately". She replies "oh, y'know... stuff,,,"ALT

Therapist appointment

wizard0rb:

wizard0rb:

wizard0rb:

wizard0rb:

what did we do to deserve portal 2. that shit was so good and for what

image

we got to have this! we got to have a valve game set in the half life universe, and its an enemies-to-lovers-to-enemies-again sci fi comedy story about a homicidal ai created to run tests forever and the test subject she catches feelings for!! how is this game real!!!

happy birthday to the only video game ever

image

people still clown in the notes of this post so reminder that glados was gonna take you on a date and accuse you of cheating. shes not chells mom