Hello everyone, 2018 one can say has been a mixed bag of both good things and not so good things, occurs on a daily basis and I believe that we can get through any hurdle that’s thrown at us good or bad. Thank you to everyone throughout the years that are following me, whether you followed yesterday or from the week that I made this blog, I’m super happy for everyone’s support. The RPG Maker community continues to surprise me with the talent that’s there, along with the passion that the people have when developing an idea into something awesome.
A few mentions (well a lot ok!… XD) for characters along with the people behind their creation, thank you very much for bringing these characters along with their individuality to light.
Thank you very much for a wonderful 2018, I had a ton of fun making those derpy drawings above. Merry Christmas/Happy Holidays to everyone and let’s make 2019 an awesome year! ^o^
What a lovely message and adorable works of art! Thank you so much, Flare! Happy Holidays everyone!
Hey! This is Magical Disaster X, a game I made in a month for a game contest, the IGMC 2018. It’s a side-scrolling comedy RPG about the worst magical girls in the world, stomping through a secret hideout of stupidly incompetent villains.
I got a TON of help from friends and it never ever would’ve been possible without them, and special thanks to @dekpi for making the lineart for the amazing title screen!
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You can check it out for yourself HERE! If you enjoy the game, be sure to leave a rating on the entry page!
My friend made an awesome game! Please check it out.
May your day be full of treats and spooks! Please enjoy this picture of Blank in a cute witch outfit, and another preview of the game! Blank lives here with their brother.
Hello! To give you an idea of how much is completed with LSE, here are a few rough percentages.
These categories broadly cover a variety of things.
The outline is a personal guide for how I’m going to make the game. It helps me keep track of all sorts of information from gameplay details to every aspect of the plot.
The graphics category is everything visual. Some art is completed but not necessarily in a playable part of the game yet. Map art, character portraits, sprites, and combat animations are included.
The next categories contain everything currently implemented in the game.
Story is mainly interactions with characters and explorable maps, but I lump in side stuff like mini-games and puzzles too. Basically, it’s everything necessary to experience the story—not including anything dealing with combat.
Combat involves the actual enemies you fight, skills, and various combat-related items.
Hopefully that gives you a better idea of how much is done so far!
Right now, I’m working on another location in my game. I’m having a lot of fun with it, but it’s still in the early stages! Hopefully I can fill it with lots of interesting things. Here’s a preview.
My goal is to finish the map by the end of this month!
I made this when I was experimenting with different styles. It was just for fun and won’t be in the game, but this does hint to some of the game’s themes!
I’m thankful for everyone’s patience and will keep doing my best to make Land, Sea, Entropy a reality!