4 releases (2 breaking)
Uses new Rust 2024
| new 0.3.1 | Dec 25, 2025 |
|---|---|
| 0.3.0 | Dec 9, 2025 |
| 0.2.0 | Dec 7, 2025 |
| 0.1.0 | Dec 1, 2025 |
#232 in Game dev
110KB
2.5K
SLoC
Bevy Live Wallpaper
A Bevy plugin that renders your scene into a Wayland layer-shell surface, an X11 root window, or a Windows desktop background.

Compatibility
| Bevy Version | Crate Version |
|---|---|
0.17 |
0.1-0.3 |
Requirements
- Wayland: A compositor that advertises
zwlr_layer_shell_v1(e.g. Sway, Hyprland, River, Niri). - X11: An X server with the RandR extension enabled (standard on modern desktops).
- Windows: The standard desktop environment.
Configuration
- On Windows, the appropriate backend is selected automatically. No features need to be enabled.
- On Linux/BSD, you can enable the
waylandand/orx11features.- If both are enabled, the backend is automatically selected at runtime based on the user's session (Wayland is preferred). You can also request a specific backend.
- If only one is enabled, it will be used.
# In your Cargo.toml
# For Windows:
[dependencies]
bevy_live_wallpaper = "0.3.1"
# For Linux/BSD:
[dependencies]
bevy_live_wallpaper = { version = "0.3.1", features = ["wayland", "x11"] }
Usage
Add the LiveWallpaperPlugin to your app. To make your application
cross-platform, you will need to use conditional compilation (#[cfg]) for
platform-specific setup.
- On Wayland/X11, you must disable the primary window and add the
LiveWallpaperCameracomponent to the camera you want to render. - On Windows, the plugin will automatically find the primary window and
parent it to the desktop background.
LiveWallpaperCamerais not required, but keeping it attached is harmless.
Here is a complete, cross-platform example:
use bevy::prelude::*;
use bevy_live_wallpaper::{LiveWallpaperCamera, LiveWallpaperPlugin};
fn main() {
let mut app = App::new();
// Platform-specific window adjustments for wallpaper mode.
// On Wayland/X11, the primary window must be disabled; on Windows, use a borderless window.
let mut window_plugin = WindowPlugin::default();
#[cfg(any(feature = "wayland", feature = "x11"))]
{
window_plugin.primary_window = None;
window_plugin.exit_condition = bevy::window::ExitCondition::DontExit;
}
#[cfg(target_os = "windows")]
{
window_plugin.primary_window = Some(Window {
decorations: false,
..default()
});
}
app.add_plugins(DefaultPlugins.set(window_plugin));
app.add_plugins(LiveWallpaperPlugin::default());
app.add_systems(Startup, setup_scene).run();
}
fn setup_scene(mut commands: Commands) {
// Spawn a camera. On Wayland/X11 this component is required; on Windows
// it is optional but harmless to keep for consistency.
commands.spawn((Camera2d, LiveWallpaperCamera));
// ... spawn your scene entities here ...
commands.spawn((
Sprite::from_color(Color::srgb(0.15, 0.4, 0.85), Vec2::splat(1600.0)),
Transform::from_xyz(0.0, 0.0, 0.0),
));
}
Examples
The included examples are cross-platform.
- Run on Linux/BSD:
cargo run --features=wayland,x11 --example=3d_shapes -- --help
# or
nix run github:yadokani389/bevy_live_wallpaper -- --help
- Run on Windows:
cargo run --example=3d_shapes -- --help
Known Issues
- On Windows, with Intel integrated graphics, the Vulkan backend may not work for setting the desktop background. In such cases, it is necessary to use the DX12 backend.
- On Wayland, cursor position is only reported while the pointer is directly over the layer surface; If another window is on top (or the pointer isn't reaching the background), the position won't update. This is a Wayland protocol limitation.
Credits & References
- comavius/wayggle-bg — licensed under the MIT License; portions of the Wayland layer-shell backend are adapted from this project.
- ohkashi/LiveWallpaper — licensed under the MIT License; the Windows WorkerW discovery and wallpaper lifecycle logic are adapted from this project.
- zuranthus/LivePaper — licensed under the MIT License; the X11 background attachment strategy is inspired by this project.
Dependencies
~61–115MB
~2M SLoC