#loader #fbx #assets #bevy #graphics

bevy_ufbx

FBX asset loader for Bevy using the ufbx library

2 releases

Uses new Rust 2024

0.1.0 Sep 23, 2025
0.1.0-17 Oct 6, 2025

#932 in Game dev

MIT/Apache

92KB
914 lines

bevy_ufbx

A Bevy plugin for loading FBX files using the ufbx library.

Features

  • Load FBX files directly into Bevy
  • Support for meshes with multiple materials
  • PBR material support with textures
  • Skeletal animation with skinning
  • Scene hierarchy preservation
  • Support for lights and cameras
  • Flexible loading options

Installation

Add to your Cargo.toml:

[dependencies]
bevy_ufbx = "0.1"
bevy = "0.16"

Usage

Basic Setup

use bevy::prelude::*;
use bevy_ufbx::FbxPlugin;

fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        .add_plugins(FbxPlugin)
        .run();
}

Loading FBX Files

use bevy::prelude::*;
use bevy_ufbx::{Fbx, FbxAssetLabel};

fn load_fbx(
    mut commands: Commands,
    asset_server: Res<AssetServer>,
) {
    // Load the entire FBX file
    let fbx_handle = asset_server.load::<Fbx>("models/character.fbx");

    // Or load specific sub-assets with labels
    let scene = asset_server.load::<Scene>("models/character.fbx#Scene0");
    let mesh = asset_server.load::<Mesh>("models/character.fbx#Mesh0");
    let material = asset_server.load::<StandardMaterial>("models/character.fbx#Material0");

    // Spawn the scene
    commands.spawn(SceneRoot(scene));
}

Custom Loading Settings

use bevy::prelude::*;
use bevy_ufbx::FbxLoaderSettings;

fn load_with_settings(asset_server: Res<AssetServer>) {
    asset_server.load_with_settings::<Fbx>(
        "models/environment.fbx",
        |settings: &mut FbxLoaderSettings| {
            settings.load_cameras = false;
            settings.load_lights = false;
            settings.convert_coordinates = true;
        }
    );
}

Asset Labels

The plugin uses labeled sub-assets to allow loading specific parts of an FBX file:

  • Scene{N} - Scene hierarchy (N is the scene index)
  • Node{N} - Individual nodes
  • Mesh{N} - Mesh data
  • Material{N} - Materials
  • Texture{N} - Textures
  • Animation{N} - Animations
  • Skin{N} - Skinning data
  • DefaultMaterial - Default material when none is specified

Supported Features

Geometry

  • Triangle meshes
  • Multi-material meshes (face groups)
  • Vertex positions, normals, UVs
  • Vertex colors
  • Tangents

Materials

  • PBR materials (base color, metallic, roughness)
  • Texture mapping
  • Normal maps
  • Emission
  • Alpha blending

Animation

  • Skeletal animation
  • Skinning with bone weights
  • Transform animations

Scene Elements

  • Node hierarchy
  • Lights (directional, point, spot)
  • Cameras

Limitations

  • Requires FBX files to have been exported with triangulated meshes
  • NURBS and subdivision surfaces are not directly supported
  • Some advanced material features may not be fully supported

Examples

See the examples/ directory for more detailed usage examples.

License

Licensed under either of:

at your option.

Contributing

Contributions are welcome! Please feel free to submit a Pull Request.

Dependencies

~52–85MB
~1.5M SLoC