3 releases
| 0.1.42 | Jul 30, 2025 |
|---|---|
| 0.1.41 | Jun 25, 2025 |
| 0.1.40 | Jun 1, 2025 |
#172 in Graphics APIs
Used in del-fem-cpu
430KB
12K
SLoC
del-msh
This is a static mesh processing utility library for computer graphics prototyping 🪚 and research 🧑🔬.
Originally, the code is written in C++ as DelFEM2, then it was completely re-written in Rust 🦀.
📔 See the documentation generated from code.
🐍 Python binding is available.
[!WARNING] del-msh is still in its initial development phase. Crates published to https://crates.io/crates/del-msh in the 0.1.x series do not obey SemVer and are unstable.
Features
- generating primitive meshes (sphere, cylinder, torus)
- load/save wavefront obj mesh
- unify indexes of texture vertex and position vertex
- one-ring neighborhood
- adjacent element
- Kd-tree
- Bounding Box Hierarchy (BVH)
- intersection of triangle mesh (intersection, proximity, CCD)
Dependencies
~3MB
~56K SLoC