6 releases
Uses new Rust 2024
| 0.1.5 | Nov 12, 2025 |
|---|---|
| 0.1.4 | Oct 31, 2025 |
#856 in Data structures
Used in 3 crates
23KB
342 lines
image-ndarray
Zero-copy implementations for the Image crate to convert to and from ndarrays.
Working with ndarrays allows for easy manipulation of pixel values.
While there is another crate called ndarray-image, that works with dedicated types.
This crate does not and implements the methods directly onto the ImageBuffer objects.
Usage
Add the crate to your project:
cargo add image-ndarray
Then in your project, when you want to use the ndarrays on the images, make sure to add the prelude:
use image_ndarray::prelude::*;
Example
Adding a simple value:
#[cfg(feature = "image")]
{
use image::Rgba32FImage;
use image_ndarray::prelude::*;
let mut my_image = Rgba32FImage::new(1920, 1080);
assert!(my_image.to_vec() == vec![0.0; 1920 * 1080 * 4]);
let mut array = my_image.as_ndarray_mut();
array += 1.0;
assert!(my_image.to_vec() == vec![1.0; 1920 * 1080 * 4]);
}
Adding another image:
#[cfg(feature = "image")]
{
use image::Rgba32FImage;
use image_ndarray::prelude::*;
let mut my_image = Rgba32FImage::new(1920, 1080);
let second_image = Rgba32FImage::from_vec(1920, 1080, vec![1.0; 1920 * 1080 * 4]).unwrap();
assert!(my_image.to_vec() == vec![0.0; 1920 * 1080 * 4]);
let mut array = my_image.as_ndarray_mut();
array += &second_image.as_ndarray();
assert!(my_image.to_vec() == vec![1.0; 1920 * 1080 * 4]);
}
Dividing another image (just any math operation supported by ndarray):
#[cfg(feature = "image")]
{
use image::Rgba32FImage;
use image_ndarray::prelude::*;
let mut my_image = Rgba32FImage::from_vec(1920, 1080, vec![1.0; 1920 * 1080 * 4]).unwrap();
let second_image = Rgba32FImage::from_vec(1920, 1080, vec![2.0; 1920 * 1080 * 4]).unwrap();
assert!(my_image.to_vec() == vec![1.0; 1920 * 1080 * 4]);
let mut array = my_image.as_ndarray_mut();
array /= &second_image.as_ndarray();
assert!(my_image.to_vec() == vec![0.5; 1920 * 1080 * 4]);
}
Convert image to array:
#[cfg(feature = "image")]
{
use image::Rgba32FImage;
use image_ndarray::prelude::*;
let my_image = Rgba32FImage::from_vec(1920, 1080, vec![1.0; 1920 * 1080 * 4]).unwrap();
let array = my_image.to_ndarray();
assert!(array.as_slice().unwrap().to_vec() == vec![1.0; 1920 * 1080 * 4]);
}
Or just create an image from the provided array :
#[cfg(feature = "image")]
{
use image::Rgba32FImage;
use image_ndarray::prelude::*;
use ndarray::Array3;
let array = Array3::from_elem((1080, 1920, 4), 1.0);
let my_image = Rgba32FImage::from_ndarray(array).unwrap();
assert!(my_image.to_vec() == vec![1.0; 1920 * 1080 * 4]);
}
And convert an u8 image into a f32 array:
use image_ndarray::prelude::*;
use ndarray::Array3;
let array = Array3::<u8>::from_elem((1080, 1920, 4), 255);
let float_array = array.map(|f| f.to_f32_normalized().unwrap());
let max_value = float_array.iter().cloned().fold(f32::MIN, f32::max);
assert!(max_value == 1.0);
Dependencies
~9MB
~186K SLoC