#parser #actionscript #flash #syntax-analysis

nightly oak-actionscript

High-performance incremental ActionScript parser for the oak ecosystem with flexible configuration, supporting modern ActionScript features and Flash development

1 unstable release

Uses new Rust 2024

0.0.0 Oct 20, 2025

#8 in #syntax-analysis

Download history 105/week @ 2025-10-19 12/week @ 2025-10-26

117 downloads per month

MPL-2.0 license

185KB
3K SLoC

Oak ActionScript Parser

Crates.io Documentation

High-performance incremental ActionScript parser for the oak ecosystem with flexible configuration, optimized for Adobe Flash and Apache Flex development.

🎯 Overview

Oak ActionScript is a robust parser for ActionScript 3.0, designed to handle both legacy Flash and modern Flex applications. Built on the solid foundation of oak-core, it provides both high-level convenience and detailed AST generation for ActionScript analysis and tooling.

✨ Features

  • Complete AS3 Syntax: Supports all ActionScript 3.0 features including modern specifications
  • Full AST Generation: Generates comprehensive Abstract Syntax Trees
  • Lexer Support: Built-in tokenization with proper span information
  • Error Recovery: Graceful handling of syntax errors with detailed diagnostics

🚀 Quick Start

Basic example:

use oak_actionscript::{Parser, ActionScriptLanguage, SourceText};

fn main() -> Result<(), Box<dyn std::error::Error>> {
    let parser = Parser::new();
    let source = SourceText::new(r#"
package com.example {
    public class Main {
        public function Main() {
            trace("Hello, ActionScript!");
        }
    }
}
    "#);
    
    let result = parser.parse(&source);
    println!("Parsed ActionScript package successfully.");
    Ok(())
}

📋 Parsing Examples

Class Parsing

use oak_actionscript::{Parser, ActionScriptLanguage, SourceText};

let parser = Parser::new();
let source = SourceText::new(r#"
public class MovieClip extends flash.display.MovieClip {
    private var frameCount:int;
    
    public function MovieClip() {
        frameCount = 0;
    }
    
    public function play():void {
        super.play();
    }
}
"#);

let result = parser.parse(&source);
println!("Parsed ActionScript class successfully.");

Function Parsing

use oak_actionscript::{Parser, ActionScriptLanguage, SourceText};

let parser = Parser::new();
let source = SourceText::new(r#"
public function calculateArea(width:Number, height:Number):Number {
    return width * height;
}
"#);

let result = parser.parse(&source);
println!("Parsed ActionScript function successfully.");

🔧 Advanced Features

Token-Level Parsing

use oak_actionscript::{Parser, ActionScriptLanguage, SourceText};

let parser = Parser::new();
let source = SourceText::new("public function test():void {}");
let result = parser.parse(&source);
// Token information is available in the parse result

Error Handling

use oak_actionscript::{Parser, ActionScriptLanguage, SourceText};

let parser = Parser::new();
let source = SourceText::new(r#"
package {
    public class Test {
        public function test( {
            trace("Missing closing parenthesis");
        }
    }
}
"#);

let result = parser.parse(&source);
if let Err(e) = result.result {
    println!("Parse error: {:?}", e);
}

🏗️ AST Structure

The parser generates a comprehensive AST with the following main structures:

  • Package: ActionScript package declarations
  • ClassDefinition: Class definitions with inheritance
  • FunctionDefinition: Function and method definitions
  • VariableDeclaration: Variable declarations with type annotations
  • Expression: Expressions including arithmetic, logical, and function calls
  • Statement: Control flow statements and assignments
  • TypeAnnotation: Type specifications and annotations

📊 Performance

  • Streaming: Parse large ActionScript files without loading entirely into memory
  • Incremental: Re-parse only changed sections
  • Memory Efficient: Smart AST node allocation
  • Fast Recovery: Quick error recovery for better IDE integration

🔗 Integration

Oak of actionscript integrates seamlessly with:

  • Flash Development: Build Flash applications and games
  • Code Analysis: Static analysis and refactoring tools
  • IDE Support: Language server protocol compatibility for ActionScript
  • Migration Tools: Convert ActionScript to other languages
  • Educational Tools: Build programming language learning environments

📚 Examples

Check out the examples directory for comprehensive examples:

  • Complete ActionScript class parsing
  • Flash API integration
  • Event handling and animation
  • Integration with development workflows

🤝 Contributing

Contributions are welcome!

Please feel free to submit pull requests at the project repository or open issues.

Dependencies

~4–5.5MB
~95K SLoC