5 releases
Uses new Rust 2024
| 0.1.4 | Apr 26, 2025 |
|---|---|
| 0.1.3 | Apr 25, 2025 |
| 0.1.2 | Apr 21, 2025 |
| 0.1.1 | Apr 20, 2025 |
| 0.1.0 | Apr 20, 2025 |
#2473 in Game dev
40 downloads per month
Used in sustenet
49KB
947 lines
sustenet-master
sustenet-master is the authoritative server crate for Sustenet's networking solution. It manages client connections, authentication, and communication with clusters, acting as the central coordinator for distributed game server clusters. It's designed to accept cluster servers as well as clients and routes clients to clusters.
Sustenet is a networking solution for game engines. It's made to primarily be used for MMO or large-scale multiplayer games in Godot Engine but can also be used in Unity and Unreal Engine. Support for other engines will continue to grow over time.
Features
- Connection Management: Handles client connections, disconnections, and data transfer.
- Cluster Coordination: Manages clusters and distributes clients efficiently.
- Configurable: Reads settings from a TOML configuration file.
- Logging: Unified logging macros for debugging and monitoring.
- Security: Integrates with shared security primitives for encryption and key management.
- Extensible: Built to work with the
sustenet-sharedcrate for code reuse and consistency (not implmeneted, checking for user interest)
Modules
main.rs: Entry point for the master server, handles startup and main event loop.security.rs: Security primitives and helpers for loading keys and generating passphrasess.
Usage
sustenet-master is meant to be used as standalone CLI. You can build it with cargo build --release and running the executable in your terminal.
Configuration
The configuration file is Config.toml. Below is an example configuration:
[all]
server_name = "Master Server"
max_connections = 0
port = 6256
License
This project is licensed under the MIT license.
Dependencies
~9–19MB
~262K SLoC