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crabslab
Slab allocator focused on GPU compute (rust-gpu)
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skeid
a linear algebra library for game graphics and physics
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kolor
Color conversions for games & interactive applications
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rafx-base
Rendering framework built on an extensible asset pipeline
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craballoc
Slab allocator with RAII
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raycaster
A multi-threaded raycaster engine for creating game graphics similar to Wolfenstein3D
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kolor-64
Color conversions for games & interactive applications
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renderling_ui
User-friendly real-time 2d rendering. 🍖
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ombre
Shadowy game and graphics library for Rust
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lueur
Shadowy game and graphics library for Rust
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renderling_build
Helper for compiling GLSL shaders for renderlings. To be used in build.rs files.
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open_ui
🕹 Build cross-platform GUI apps with Rust
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silver_animation
A basic animation system for quicksilver
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sprite-sheet-file-type
File Type that simplifies SpriteSheet creation
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rustic-mountain-core
emulating the physics and graphics of the 2015 game jam release of Celeste Classic
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bevy_smooth_pixel_camera
Smooth pixel-perfect camera for Bevy
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pretzel
2D rendering 🥨
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noises-and-patterns
A procedural creator library for 2D noises and patterns
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renderling_core
Types shared by renderling pipelines
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crabslab-derive
Slab allocator focused on GPU compute (rust-gpu)
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fere
A 3D rendering engine focused on simple use and realtime global illumination
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fere-resources
Various graphical resources for Fere
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fere-common
Common, essential data types and utilities for Fere
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