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lotus_engine
Lotus is a game engine with the main focus of being easy-to-use and straight forward on developing 2D games
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memfd-exec
Run an executable directly from memory with a friendly interface
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chess_compression
A chess compression library
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queries
managing SQL queries easy
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geo-buffer
methods to buffer (to inflate or deflate) certain primitive geometric types in the GeoRust ecosystem via a straight skeleton
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koption_macros
Some macros that are useful for working with
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signed_distance_fields
SDFs (signed distance fields) and some operators to play with these SDFs
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fvm_ipld_kamt
Sharded IPLD Map implementation with level skipping
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rinit
The Suckless tools implementation of System V init, ported to Rust
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bertrand-tracing
A tracing subscriber for sending state changes to a Bertrand demo straight from your logs
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pkr
evaluating poker hands
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rick
A cross platform, general productivity tool that speeds up your workflows straight from the command line
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init_tree
initializing a series of singletons with dependencies on each other
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lotus_proc_macros
Lotus Proc Macros is a crate designed to store the 'Derive Macros' used in the Lotus project
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dubins_path
Dubins Path pathfinding algorithm
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libipld-core
Base traits and definitions used by ipld codecs
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rcurl
rust implemenation of the curl ternary hash function for IOTA
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queries-derive
managing SQL queries easy
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thalia
A quick and straight forward AI library written in Rust
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