Warlock

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Warlock
24 + 2.4
10 + 1
25 + 3.1
Grants the following bonuses per attribute point:
+22HP and +0.1HP regeneration
+0.17 armor and 1 attack speed
+12MP and +0.05MP regeneration
+0.1% base magic resistance
+1 Main Attack Damage
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2.67
Armor
(751.81 EHP)
27.5%
Magic Resist
(893.79 EHP)
1200
Projectile Speed
Melee Melee units have their projectile speed set to 900, if they should ever need it.
Base Attack Time Attacks per Second is defined as
ΣAS / BAT / 100
0.3 + 0.3
Turn Rate This unit takes 0.175s to turn 180°.
1800 / 800
Default
Gib Type
2011-11-11
Released
2006-08-25
(v[[]])
Competitive Span
Unavailable
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 [e][h]
Summons powerful demons to fight at his side.
In the endless pursuit of rare texts, Demnok Lannik found it necessary to learn the magics that would help him reach the most inaccessible tomes. In short time, his obsessive study made him the most powerful Warlock in the academy. As he whispers a versatile Shadow Word to heal fellow adventurers, or damage hostile creatures. Fatally Bindings his foes together forcing them to share their agony. Demnok Lannik brings a Chaotic Offering and Eldritch Imps to every fight. Mired in a dimensional Upheaval, not even an army can hold long against his dark spells, especially his Permanently Immolated Golems.
Fatal Bonds
Fatal Bonds
Shadow Word
Upheaval
Upheaval
Chaotic Offering
Chaotic Offering
Roles:Support Support Initiator Initiator Disabler Disabler
ComplexityHero Complexity
AdjectivesBearded, Cape, Red, Nose
Legs ( 2 )

Upgrades

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Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Chaotic Offering
Now summons an additional Golem.

Reduces the health, the attack damage and the bounty of these summoned Golems.
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Upheaval
Creates uncontrollable Minor Imps and chases the nearest enemy or prioritizes enemy units affected by Fatal Bonds.

Upon reaching the enemy unit, the imp explodes.
Eldritch Explosion
Increases the level of Eldritch Explosion and additionally bolsters the Minor Imps' level.

Bio

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Chaos comes at my command!
Warlock
Aliases:
Demnok Lannik, WL
As Chief Curator and Head of Acquisitions for the Arcane Archives of the Ultimyr Academy, Demnok Lannik was tireless in his pursuit of lost, rare and forbidden tomes. No cursed temple was so foreboding, no cavern path so treacherous, that any concern for his own survival could dissuade him from entering if rumors hinted that some pamphlet of primordial lore might still survive in its depths. However, so often did his investigations trigger the wrath of protector entities, that he finally found it necessary to master the arts of magic. He bent himself to learning sorcery with the same thorough obsessiveness that marked his quest for incunabula, becoming the most powerful Warlock of the Academy in less time than most practitioners required to complete a course of undergraduate work. Almost as an afterthought, he carved a staff of Dreadwood and summoned into it a captive spirit from the Outer Hells. And anticipating the day when he will have recovered every last lost spellbook, he has commenced writing his own Black Grimoire. It will undoubtedly be instructive.

Innate

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Eldritch Summoning
Neither affected nor disabled by Break.
Passive
Affects
Self
Whenever a unit dies under effect of any of Warlock's abilities, a Minor Imp is spawned in their place. Imps are uncontrollable and will run towards nearby enemies, favoring Heroes under the effect of Fatal Bonds. Upon reaching an enemy they explode, dealing damage in AoE. If there are no valid units nearby, they will attack buildings by hand, dealing minor damage. Imp Health: 50/130/210/290/370; Explosion Damage: 25/70/115/160/205; Explosion Radius: 400; Attack Damage (against buildings): 10/14/18/22/26; Imp Duration: 15s. Imp explosions cannot spawn Minor Imps. Aghanim's Shard improves values by 1 level
Details
30/80/130/180/280
-
These mischevious golem-look-alike creatures are uncontrollable.

Has the Eldritch Explosion ability.
10/12/14/16/18 ()
Attack Speed
1 Atks / s
Movement Speed
300/315/330/345/360 (100)
Lvl
1
1
Magic Resistance
0%
800
Melee
80 (1200)
XP
17
Gold
3 (x̄)
Minor Imp Eldritch Explosion
Minor Imp Eldritch Explosion
Deals damage to all enemies within the radius upon death. It is less effective on creeps.
Buildings Factor
Buildings Factor
Eldritch Explosion does not proc when the Minor Imp is attacking buildings.
Minor Imp Eldritch Explosion
Minor Imp Eldritch Explosion
Aghanim's Shard Upgrade
Aghanim's Shard Upgrade
Increases the level of Eldritch Explosion and additionally bolsters the Minor Imps' level.

Abilities

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Fatal Bonds

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Q
F
Fatal Bonds
<ab>Warlock Fatal Bonds 1.mp3</ab> <ab>Warlock Fatal Bonds 2.mp3</ab> Does not pierce Debuff Immunity sources. Partially nullified or conditionally bypasses Spell Block sources. This ability is nullified by Spell Reflection sources.
Affects
Units
Source
Binds several enemy units together, causing a portion of the damage taken to one of them to be felt by the others.
Cast RangeAffected by Cast Range increasing sources. 1000
Number of Bounces: 6
Damage Shared: 12%/16%/20%/24% (With level 10 Right Talent.With level 10 Right Talent. 16%/20%/24%/28%)
Duration: 19/21/23/25
Summons a Minor Imp from the corpse of the enemy unit that dies affected by Fatal Bonds.

These little-ones seek and attack the nearest unit within its search radius.
Imps per Death: 1
Attack Search Radius: 1200
Imps Duration: 15
The bonds are not fatal at all for the Immortal. Applies the debuff but does not affect Roshan.
36/30/24/18
Mana Cost
110/120/130/140
An ancient incantation that links the vital energies of multiple lifeforms into one collective body.

Shadow Word

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W
W
Shadow Word
<ab>Warlock Shadow Word 1.mp3</ab> <ab>Warlock Shadow Word 2.mp3</ab> Partially nullified or conditionally bypasses Spell Block sources. This ability is nullified by Spell Reflection sources.
Unit / Area
Affects
Units
Spell / Magical
Whispers an incantation, healing an ally unit or damaging an enemy unit over time.
Cast Animation: 0.4 + 0.6
Cast RangeAffected by Cast Range increasing sources. 600/700/800/900
Damage per Second: 15/25/35/45 (With level 15 Left Talent.With level 15 Left Talent. 30/40/50/60)
Heal per Second: Affected by Heal Manipulation sources. 15/25/35/45
Duration: 10
Shadow Word is now an area-targeted ability and applies the debuff and buff to all ally and enemy units respectively within the radius.
14
Mana Cost
120/130/140/150
Warlock arcane arts have a myriad of uses, allowing them to be powerful friendly enchantments or damaging curses.

Upheaval

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E
E
Upheaval
<ab>Warlock Upheaval.mp3</ab> Does not pierce Debuff Immunity sources.
Area / Channled
Affects
Enemies / Allies
Spell / Magical
A powerful current that grows stronger per channeled second. All ability effects lingers for a short duration after exiting the effect radius.
Cast RangeAffected by Cast Range increasing sources. 900
Effect Radius: Affected by AoE Radius increasing sources. 500/550/600/650 (With level 10 Left Talent.With level 10 Left Talent. 550/600/650/700)
Max Channel Time: 10/12/14/16
Damage Increment per Second: 10
Move Speed Slow Increment per Second: 11%/14%/17%/20%
Linger Duration: 3
Ally Attack Speed Increment per Second: (With level 15 Right Talent.With level 15 Right Talent. 10)
As Warlock channels up to a certain time, Upheaval reaches its max power and its ability values no longer increases.

All ability values stop increasing at the last 0.1-second of the channeling.
Max Damage per Second: 35/60/85/110
Max Move Speed Slow: 55%/70%/85%/100%
Ally Max Attack Speed Bonus: (With level 15 Right Talent.With level 15 Right Talent. 70)
Aghanim's Shard Upgrade
Aghanim's Shard Upgrade
Creates uncontrollable Minor Imps and chases the nearest enemy or prioritizes enemy units affected by Fatal Bonds.

Upon reaching the enemy unit, the imp explodes.
Number of Imps per Spawn: (Upgradable by Aghanim's Shard. 1)
Imp Spawn per Channel Interval: (Upgradable by Aghanim's Shard. 2)
35
Mana Cost
70/80/90/100
Demnok manipulates space-time, impairing entire armies.

Chaotic Offering

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R
R
Chaotic Offering
<ab>Warlock Chaotic Offering 1.mp3</ab> <ab>Warlock Chaotic Offering 2.mp3</ab> <ab>Warlock Chaotic Offering 3.mp3</ab> Pierces Debuff Immunity sources. This ability is not bestowed by Illusions. Neither affected nor disabled by Break.
Area / Passive
Affects
Enemies / Self
Spell / Magical
Summons a Golem from the chaotic depths and stuns enemy units within the radius.
Cast Animation: 0.5 + 0.7
Cast RangeAffected by Cast Range increasing sources. 1000
Effect Delay: 0.5
Stun Duration: 0.8
Golem Spawn Interval: (Upgradable by Aghanim's Scepter. 0.5)
The primordial golem conjured is partially immune to movement speed slow sources.
Number of Golems: 1 (Upgradable by Aghanim's Scepter. 2)
Slow Resistance: 60%
Golem Duration: 60
Aghanim's Scepter Upgrade
Aghanim's Scepter Upgrade
Now summons an additional Golem.

Reduces the health, the attack damage and the bounty of these summoned Golems.
Set Golem Health: (Upgradable by Aghanim's Scepter. 900/1700/2600)
Set Attack Damage: (Upgradable by Aghanim's Scepter. 80/125/170)
Bounty Factor: (Upgradable by Aghanim's Scepter. 0.5)
Passively summons a Golem on Warlock's death location, excluding Reincarnation sources.
Number of Golems: 1
Duration: 60
150
Mana Cost
200/400/600
Demnok unleashes the captive spirit in his Dreadwood staff, causing destruction in enemy ranks.

Talents

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80% Magic Resistance for Chaotic Offering Golems25+20 Chaotic Offering Golems Armor
+40 Upheaval Damage20Summons a Golem on death
+15 Shadow Word Heal/Damage15+10 Upheaval Attack Speed per second on Allies
+50 Upheaval Radius10+4% Fatal Bonds Damage
▃ ▃ ▃ ▃ ▃ ▃ ▃
+2 All / / Attributes

Recent Changes

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Main Articles: Changelogs, Old Abilities and Hero Lore
Description
7.36c
(2024-06-24)
7.36b
(2024-06-05)
  • Reduced Fatal Bonds duration from 19/21/23/25 to 18 on each level.
7.36a
(2024-05-26)

Equipment

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Trivia

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  • In DotA, Warlock's ultimate is named "Rain of Chaos" and the summoned unit was called an Infernal, a hulking golem with green-colored flames. Both names were changed in the transition to Dota 2 to avoid copyright conflicts.
  • <ab>vo_warlock_warl_death_11.mp3</ab> "Just for that, I'm unfiending you." when killed is probably a play on "Unfriending you" an action in the popular social network Facebook where a person removes another from their friend list.
  • <ab>vo_warlock_warl_respawn_11.mp3</ab> "Bloodied but unbowed" when respawning is a reference to William Ernest Henley's poem "Invictus".[1]
  • Fatal Bonds' sound effect is based on this <ab>vo_warlock_warl_incant_24.mp3</ab> otherwise unused voice line.
  • <ab>vo_warlock_warl_respawn_07.mp3</ab> "Dark interval"'", which is likely a reference to the song of the same name featured in the credits of Half-Life 2: Episode 2, another game by Valve. It is also a reference to the metaphor "interval of darkness" that the Vortigaunts of the Half-Life series use for death, which is implied to be temporary for them, hence the word "interval" to describe the period of death that comes after their reincarnation.[2]
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References

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