Warlock
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(Redirected from Fatal Bonds)
Warlock
| Grants the following bonuses per attribute point: | |
| +22HP and +0.1HP regeneration | |
| +0.17 armor and 1 attack speed | |
| +12MP and +0.05MP regeneration +0.1% base magic resistance +1 Main Attack Damage | |
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1200 Projectile Speed
| ||
100
(1.7 BAT) | ||
0.3 + 0.3
| ||
0.6
| ||
1800 / 800
| ||
Default
Gib Type | ||
2011-11-11
Released | ||
2006-08-25
(v[[]]) | ||
Competitive Span
Unavailable |
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| Summons powerful demons to fight at his side. | |
|---|---|
| In the endless pursuit of rare texts, Demnok Lannik found it necessary to learn the magics that would help him reach the most inaccessible tomes. In short time, his obsessive study made him the most powerful Warlock in the academy. As he whispers a versatile Shadow Word to heal fellow adventurers, or damage hostile creatures. Fatally Bindings his foes together forcing them to share their agony. Demnok Lannik brings a Chaotic Offering and Eldritch Imps to every fight. Mired in a dimensional Upheaval, not even an army can hold long against his dark spells, especially his Permanently Immolated Golems. | |
| Roles: | |
| Complexity | |
| Adjectives | Bearded, Cape, Red, Nose Legs ( 2 ) |
Upgrades
[edit]Bio
[edit]Chaos comes at my command!
Aliases:
Demnok Lannik, WL
Lore:
As Chief Curator and Head of Acquisitions for the Arcane Archives of the Ultimyr Academy, Demnok Lannik was tireless in his pursuit of lost, rare and forbidden tomes. No cursed temple was so foreboding, no cavern path so treacherous, that any concern for his own survival could dissuade him from entering if rumors hinted that some pamphlet of primordial lore might still survive in its depths. However, so often did his investigations trigger the wrath of protector entities, that he finally found it necessary to master the arts of magic. He bent himself to learning sorcery with the same thorough obsessiveness that marked his quest for incunabula, becoming the most powerful Warlock of the Academy in less time than most practitioners required to complete a course of undergraduate work. Almost as an afterthought, he carved a staff of Dreadwood and summoned into it a captive spirit from the Outer Hells. And anticipating the day when he will have recovered every last lost spellbook, he has commenced writing his own Black Grimoire. It will undoubtedly be instructive.
Voice:
Innate
[edit]Passive
Affects
Self
Whenever a unit dies under effect of any of Warlock's abilities, a Minor Imp is spawned in their place. Imps are uncontrollable and will run towards nearby enemies, favoring Heroes under the effect of Fatal Bonds. Upon reaching an enemy they explode, dealing damage in AoE. If there are no valid units nearby, they will attack buildings by hand, dealing minor damage. Imp Health: 50/130/210/290/370; Explosion Damage: 25/70/115/160/205; Explosion Radius: 400; Attack Damage (against buildings): 10/14/18/22/26; Imp Duration: 15s. Imp explosions cannot spawn Minor Imps. Aghanim's Shard improves values by 1 level
This ability levels up with Chaotic Offering.
Details
These mischevious golem-look-alike creatures are uncontrollable.
Has the Eldritch Explosion ability.
Has the Eldritch Explosion ability.
Aghanim's Shard Upgrade
Increases the level of Eldritch Explosion and additionally bolsters the Minor Imps' level.
Increases the level of Eldritch Explosion and additionally bolsters the Minor Imps' level.
Abilities
[edit]Fatal Bonds
[edit]Binds several enemy units together, causing a portion of the damage taken to one of them to be felt by the others.
Cast Animation: 0.2 + 0
Cast Range:
1000
Bounce Distance: Affected by AoE Radius increasing sources. 700
Number of Bounces: 6
Duration: 19/21/23/25
Summons a Minor Imp from the corpse of the enemy unit that dies affected by Fatal Bonds.
These little-ones seek and attack the nearest unit within its search radius.
These little-ones seek and attack the nearest unit within its search radius.
Imps per Death: 1
Attack Search Radius: 1200
Imps Duration: 15
The bonds are not fatal at all for the Immortal. Applies the debuff but does not affect Roshan.
An ancient incantation that links the vital energies of multiple lifeforms into one collective body.
Shadow Word
[edit]Cast Animation: 0.4 + 0.6
Cast Range:
600/700/800/900
Shadow Word is now an area-targeted ability and applies the debuff and buff to all ally and enemy units respectively within the radius.
Radius: Affected by AoE Radius increasing sources. 40
Warlock arcane arts have a myriad of uses, allowing them to be powerful friendly enchantments or damaging curses.
Upheaval
[edit]A powerful current that grows stronger per channeled second. All ability effects lingers for a short duration after exiting the effect radius.
Cast Animation: 0.4 + 0
Cast Range:
900
Max Channel Time: 10/12/14/16
Damage Increment per Second: 10
Move Speed Slow Increment per Second: 11%/14%/17%/20%
Linger Duration: 3
As Warlock channels up to a certain time, Upheaval reaches its max power and its ability values no longer increases.
All ability values stop increasing at the last 0.1-second of the channeling.
All ability values stop increasing at the last 0.1-second of the channeling.
Max Damage per Second: 35/60/85/110
Max Move Speed Slow: 55%/70%/85%/100%
Aghanim's Shard Upgrade
Creates uncontrollable Minor Imps and chases the nearest enemy or prioritizes enemy units affected by Fatal Bonds.
Upon reaching the enemy unit, the imp explodes.
Creates uncontrollable Minor Imps and chases the nearest enemy or prioritizes enemy units affected by Fatal Bonds.
Upon reaching the enemy unit, the imp explodes.
Demnok manipulates space-time, impairing entire armies.
Chaotic Offering
[edit]R
R
Chaotic OfferingCast Animation: 0.5 + 0.7
Cast Range:
1000
The primordial golem conjured is partially immune to movement speed slow sources.
Aghanim's Scepter Upgrade
Now summons an additional Golem.
Reduces the health, the attack damage and the bounty of these summoned Golems.
Now summons an additional Golem.
Reduces the health, the attack damage and the bounty of these summoned Golems.
Passively summons a Golem on Warlock's death location, excluding Reincarnation sources.
Number of Golems: 1
Duration: 60
Demnok unleashes the captive spirit in his Dreadwood staff, causing destruction in enemy ranks.
Talents
[edit]| 80% Magic Resistance for Chaotic Offering Golems | 25 | +20 Chaotic Offering Golems Armor |
|---|---|---|
| +40 Upheaval Damage | 20 | Summons a Golem on death |
| +15 Shadow Word Heal/Damage | 15 | +10 Upheaval Attack Speed per second on Allies |
| +50 Upheaval Radius | 10 | +4% Fatal Bonds Damage |
| ▃ ▃ ▃ ▃ ▃ ▃ ▃ +2 All | ||
Recent Changes
[edit]Description
- Chaotic Offering
- Warlock Golem
- Rescaled health from 1400/2300/3200 to 1500/2250/3000.
- File:Dota2 Facet Summons icon.png Champion of Gorroth Permanent Immolation
- Reduced hero health regeneration as damage per second bonus factor from 1 to 0.9.
- Reduced hero mana regeneration as damage per second bonus factor from 1 to 0.9.
- Warlock Golem
- Reduced Fatal Bonds duration from 19/21/23/25 to 18 on each level.
- Minor Imp
- Reduced Eldritch Explosion from 25/75/125/175/225 to 25/70/115/160/205.
Equipment
[edit]Trivia
[edit]- In DotA, Warlock's ultimate is named "Rain of Chaos" and the summoned unit was called an Infernal, a hulking golem with green-colored flames. Both names were changed in the transition to Dota 2 to avoid copyright conflicts.
- <ab>vo_warlock_warl_death_11.mp3</ab> "Just for that, I'm unfiending you." when killed is probably a play on "Unfriending you" an action in the popular social network Facebook where a person removes another from their friend list.
- <ab>vo_warlock_warl_respawn_11.mp3</ab> "Bloodied but unbowed" when respawning is a reference to William Ernest Henley's poem "Invictus".[1]
- Fatal Bonds' sound effect is based on this <ab>vo_warlock_warl_incant_24.mp3</ab> otherwise unused voice line.
- In DotA, Fatal Bonds used to share the same icon as Veil of Discord.
- <ab>vo_warlock_warl_respawn_07.mp3</ab> "Dark interval"'", which is likely a reference to the song of the same name featured in the credits of Half-Life 2: Episode 2, another game by Valve. It is also a reference to the metaphor "interval of darkness" that the Vortigaunts of the Half-Life series use for death, which is implied to be temporary for them, hence the word "interval" to describe the period of death that comes after their reincarnation.[2]