One thing I see get misinterpreted is Grand Mother Silk’s relationship to the Citadel bugs. They don’t worship her, they worship silk production. The Citadel is not a religion with a god, per se.
They see your beauty, so frail and fine,
They see your peace, woven of faith and toil,
They forget your heart, bound in slumber and servitude,
When you wake they shall see your truth,
A beast's nature bare to all.
- From 'Pharloom’s Folly' by the Conductor Romino
Which to me reads as: the Citadel Bugs—not including the Leaders—don’t realize that the silk in the Cradle contains a “Beast” that slumbers. Instead, they see it as a vast source of silk that is holy and must be sung to. That silk then “blesses” the faithful with immortality, and also creates immortal servants which propagate the system they’re indentured to.
The great evil of the Pharloom is not just Grand Mother Silk herself, but industry and caste systems.
There’s something truly horrific about GMS’s chamber and the way she’s forced into slumber and then used essentially as a magic cow (zoomed out clip from Mossbags video):
To me this creates a constellation of evil in Pharloom that is: 1) Citadel Bugs, whose greed and hubris turned into a system that extracts a dangerous substance from a primordial being and who incidentally filled their bodies with a conduit for 2) Grand Mother Silk, who is incapable of understanding love beyond her total control and lives in pursuit of revenge against her daughters for both escaping her grasp and trapping her in what is honestly a nightmarish existence.
Based on Weaver lore, it’s obvious that the way Grand Mother Silk birthed and raised them was undeniably evil. But the game poses an interesting question by revealing that the Weavers plotted her death, but couldn’t succeed: how much punishment is too much? How do you punish something that will never change?
There’s a rune harp in the game that says, "Sisters, spiders, the burden is passed. These simple bugs shall bear it full. Never to cease. Never to silence. / We shall die, and wait, and pray, that one may come of silken strength enough to weave us free.” We could interpret it as saying, “we can’t kill her, hopefully one of our descendants can.” However, I’m not convinced. I think that this relic “Last Words of the Weavers” is an admittance of guilt. What they created is a “burden”, but what if that burden is the knowledge that the system of subjugation they created is evil but necessary because the alternative, Mother Silk’s awoken revenge, is impossible to permit. Why do the want to be woven free if this relic admits they’ll die before it will happen. I think that the thing they want to be free of is the guilt of what they built.
That is one of the reasons I love Hornet’s confused journey through Pharloom. It’s a nightmare of injustice with no explanation. Just systems on top of systems of horror. The judges job is to kill weak bugs because they’re weeding out the population before they enter the gate. The gate has no method to bring bugs to the citadel, its only purpose is to ferry pilgrims to the Underworks. They built a prison in a land of ice and filled its occupants with silk so they can’t die. They funnel noxious fumes into Bile Water. What else can Hornet do but free them in the only way she can: endless, merciful carnage.
In that way, Team Cherry created one of the most relevant dystopias I’ve seen. We too live in a dying kingdom whose systems of oppression and control seem disconnected from whatever purpose they may have once had. We worship a god we don’t understand and we serve a primordial power source that fills us up with cancer and boils our world and lines the pockets of some of us, but not all. We’re all Citadel Bugs.
If oil had a mind, a slumbering goddess beneath our oceans, would we hate her? Would we blame her for what we did? Grand Mother Silk, to me, is not a villain as much as she’s Silksongs most interesting tragedy: a beast desiring of love, whose mind does not permit it to work right. In her daughter’s rightful usurping of her they created a nexus of torment far beyond the crime, creating a world that subjugated bugs as much their Mother ever did. In the end, the only possible good outcome could be death. Hornet’s birth was always intended as a vain wish to end their nightmare.
The reason why I like the true ending so much is hidden in this crunchy, complex, gray area lore. If you think Grand Mother Silk is just the villain, it might seem odd that her final act is to free Hornet and Lace. But, if we see her as a victim as much as her victims were, then her final act being to grant Lace, this embodiment of eternal servitude and forced love, a chance at freedom, then it reveals something tragic and beautiful: did she perhaps have the ability to change? Does she have the right to after what she did, ensnaring the Weaver’s victims with her control of Silk in pursuit of her potentially just but impossibly cruel revenge? Does the Citadel, now missing the entirety of its purpose and built on the memory of its crimes, have the right to persist? In a world of endless revenge that warps under our senseless pollution and hatred, do we?
Also, it’s got bug yuri in it. So, it’s my game of the decade.