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Malia_Gede

162
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A member registered Apr 11, 2023

Recent community posts

I understand it's a creative process. And while I liked the first game, this one seemed even more interesting in its style (and maybe I've already played enough of the first one). And it's especially nice that they're on Steam, since payment system blocks in some countries make purchasing impossible. In any case, thank you for sharing your creativity.

Well, at least it's clear what's going on. I was already thinking about removing it from my Steam wishlist so I wouldn't be upset that another interesting project was frozen. Let's hope for the best again.

Links at the top of this page. Choose the ones that are suitable and work in your country. Steam | Patreon | Boosty | Sponsr | Discord | VK | Twitter

Great news! We'll be waiting with impatience!

Thanks for the reply and the quick response! I'd love to play again.

Since you didn't allow to leave comments after playing Your Feather, My Wing, I decided to write it here. This game is wonderful... simply amazing. The only thing I wish it had was the music.

Thank you for your understanding and quick response!

I just finished the game on Steam and wanted to report some bugs. I'm writing here because I noticed you're not paying attention to player questions on the Steam page.

The game has a number of issues related to the gallery and image viewing that really detract from the overall experience. This may be my subjective opinion, of course, but things like this don't contribute to positive reviews for a game you've paid for. Here they are:

1. The "H" key for hiding the text box doesn't work in the game, which is very annoying – it's standard for Ren'Py. One player pointed out which key to use for an Xbox controller, but it should obviously work with a regular keyboard as well.

2. During the initial installation (both the demo and the full game), the gallery is already a third full of images containing spoilers. These images aren't even used in the game (even though they would have been perfect for the epilogue). This is very strange and even annoying. I've never seen anything like this before. Why did you do this?

3. Images already unlocked in the game appear in the gallery only after restarting the game. If you want to view them immediately, you have to either rewind the game or restart the game.

4. All images in the gallery are highly zoomed in, and you have to move your mouse around the screen to view them. The images are quite simple, without excessive detail. Why are they so zoomed in?

I hope you'll find the time to improve the game's appearance someday. Until then, I'll refrain from rating it on Steam, as I liked the game overall, but I can't recommend anyone buying it in this state.

A wonderful novella. I just wanted to watch it for a minute, but I ended up spending a whole evening happily reading it. I don't know if I got double the enjoyment from the game as a married woman, but I think the concept and execution are very talented. Thank you for sharing your creativity!

Everything is clear. Thank you!

Could you please tell me when this game will be available on Steam? You might not know, but itch is blocked in some countries. Tracking games there, much less purchasing them, is nearly impossible. In this regard, perhaps you should start answering players' questions about the first Steam game to reduce confusion. It's rather odd that players have to explain things to each other when the developer is active here, yet buyers can't use it.

Hello Moka! As always, it’s nice to see your enthusiasm and impressively voluminous results). Unfortunately, itch (like Patreon) is now officially prohibited in my country for an excess of certain political activity. Well, I do not regret the prohibition because I share the indirectness of this activity. But I regret that I can’t follow some developments. Although if you choose between games and principles, the answer is obvious of course. Therefore, thanks for putting updates in Steam. Now I will be happy to follow the development there. In any case, as always, I wish you strength and creative inspiration!

It seems to me that instead of the whole game, only one launch file is attached.

As for Made Marion, apparently we have different ideas about what is normal. Development started in 2021. Pre-orders for over $30 opened in March 2023. Today, in September 2025, only 2 of the five routes are ready. As far as I know, buyers on Steam are not very happy either.

And I don't think it's weird to check trolls so as not to waste your time on them. By the way, no one invited you to this discussion either. But I completely agree with you on one thing - there are a lot of odd people in the world and some of them have finally found an audience for themselves. I just ask you to exclude me from this dubiously privileged category and close these pointless debates. I'll even put "like" to your comment since these childish habits of minuses and pluses are so comfortable. All I was interested in was when to buy the game now or at the next summer sale on Steam. But here everyone needs to chime in and put in their two cents. 

P.S. If some other people still have something to add here, they can continue themselves.

I finally bought the game on Steam and finished it twice in a row. I have played your small free games before and saw that you had potential, but still the result was more than a pleasant surprise. The game is completely finished and so quickly. But the main thing is that it is really good. This is one of the best games I have played this year! I just could not tear myself away. The style is perfectly maintained and everything is in its place. Every word, picture and sound.

Congratulations, this is a truly talented work! Now I will wait for Skin Tailor. Thank you for your creative work!

Honestly, I don't see the point in this discussion. I stand by my opinion as an experienced player with 30 years of gaming experience, if the game is free, then the developers can do whatever they want and whenever they can. If this is a product for sale, then the developers need to take responsibility. I worked with people for many years and none of them cared about my health, mood or whether I could do my job as if I had just come from a funeral. They came to me to receive services and they received them. This is professional. And this is real respect for people and your own work. And my work is very creative.

As for one brush, I only ask questions to developers of paid games. I have no questions or complaints about the rest. And I quite often praise them and morally support them. 

So let's stop there. In the end, I was addressing the developer, not you. Although it's funny that according to your posts, you've found time in the last three years to accuse other players of various forms of disrespect. And you haven't found time for so-called words of kindness and support for the developers. My posts look much more convincing in this light. Work on your ability to reason and conduct discussions before commenting on my words again.

They can talk about their problems as much as they want until they start collecting money. After that, it's just unprofessional. I've been involved in creative projects for many years and know the difference. Look what happened to Restart Heart. To deceive and disappoint so many people, that's really rude. 

In any case, as a future buyer, I can express my opinion since the developer has installed such an opportunity after posts. If people keep silent about their opinion, then in the end the developers will have no information at all about the reasons for the problems in promotion. Where creativity is complemented by business, you need to be more serious. The eternal search for comfort from strangers does not contribute to creative growth as much as many people think. Artistic growth is overcoming. Talent must be complemented by hard work, otherwise it will simply fade away.

Thank you for your detailed answer. To be honest, I'm just afraid of a situation like with the game Made Marion, which I fortunately didn't buy, unlike my less calculating friends) 

Then I think no one will stop me from buying a finished game in a year. In any case, I'm glad and grateful that you were able to effectively implement the development plan and write regular reports on real work, and not filled with whining that doesn't concern players and buyers. I wish you further creative success!

Did I understand correctly that the two remaining routes will be completed over time? And given the current speed, it will take about two years?

What I like about some games is that you learn something new about yourself more than anything else. I can't stand games in development when there is no firm certainty that one fine day everything will end (sometimes without warning). And I can't stand slobs. But this morning, having discovered a new chapter of Mori, I forget about business and sit at the computer until everything is read. I think this is the magic of talent - I look forward to each chapter with pleasure and Mori is my favorite (inexplicably).

What I am especially happy about and for which I am grateful as an experienced player is regular updates and the presence of the game on Steam. Many developers do not know (or are not very good at promotion), but due to blocking by payment systems of a number of countries, any transactions on itch are impossible. Accordingly, purchases. As far as I know, the official blocking of Patreon in some countries is also a secret for a number of people who live in their own magical world and do not know about world realities, but for some reason are not against financial support from this real world. Therefore, here we get acquainted with games and buy mainly in Steam and GOG (which are not so squeamish about money). So Tri City Monsters is a pleasant exception in many aspects and I wish you to maintain a good pace both in development and in promotion. Thank you for your professionalism!

I like your previous works and this little project is no exception. It's nice that each game has its own mood and it is completely sustained. Thank you for sharing your creativity!

Thank you, but we are fine. Visa, MasterCard and PayPal blocked us a few years ago. As a result, we have a new payment system of our own, which is accepted by our new markets. And the result is that we are a winner. Payment systems will not tell us how to live, and new economic ties stimulate the economy. Again, sellers in Europe and America suffered. As well as game developers. We use itch only in the free part and cannot help but support anyone or buy games here. That is why this whole story with payment systems seems so ironic to us. By the way, Steam believes that money has no smell and we buy games there just fine, which we learned about here.

As for platforms, besides itch, I only know of a couple of international forums (combined with platforms for posting content), but they only accept strictly adult content. I don’t think they will suit you.

In any case, this is just information. You should work where you are comfortable. Personally, your games are interesting to me, but no games are worth persuasion. I believe that blocking itch is only a matter of time. Nowadays, no one can hide in their own little world ignoring the situation in the world indefinitely. I think we all tried, but the time for change is coming.

So, excuse me for bringing up such topics in your post. But the truth is the truth. In any case, I wish you to continue your creative work wherever you are. You have obvious talent and it needs to be protected from stress.

Of course, your health and well-being, internal balance and mental stability are more important than any developments and especially other people's expectations. This whole situation is really unpleasant. However, I will not hide the fact that in countries that have long been completely blocked by these payment systems for several years now, people feel not only sympathy but also some satisfaction from this situation, seeing in it confirmation of the power of money, which is only covered by democracy. I also cannot help but notice (in case you do not know this) that Patreon is officially banned in a number of countries.

Just finished) First I replayed Crushed.

I have slightly mixed feelings... The game is very emotional and it perfectly complemented the first part of the story. The sincerity of the characters still wins me over. Frankly, the theme of American teenagers always causes some surprise among adults in Eurasia. And your games became an exception for me, because I finally saw real people and not the templates of American teenagers and their strange social interactions for us (all this obsession with popularity, etc.).

What I'm trying to say is that your games are very good and their unique style can attract a wide variety of players. So I congratulate you on the release and wish you further inspiration! And thank you for such an August gift!

Just replayed your game again. It's small, but the style and mood are very well maintained. I hope that you will continue to realize your creativity for the pleasure of players))

Well, the boundaries are clear. But perhaps every creator needs to come to terms with the fact that by releasing their creations into the world, they lose power over them. And especially over consumers. I am sure that compared to what Disney characters endure, all this is just trifles. If you also worry about this in addition to what creative people generally worry about in the process of work, then you can reach a nervous breakdown. You need to take care of yourself and understand your own boundaries as an artist who shares his creativity in this case. You express what you feel, and other people express themselves. That's all. You make games. People play them, feel what they want and express it. Ultimately, you are not only an artist but also a seller. If you sell your product to everyone, then come to terms with what will be done with this product next. I want to say that your emotional health and comfort should not suffer from such things as consumer comments or their content.

Finally! In some countries you can only buy games through Steam and GOG. I thought I would never see DLC. Thank you!

Free! I didn't realize that... Yes, we can download free games. The site itself is not banned. It's the payment systems that block our countries. In that case, it's even more noble of you to keep in touch with the players. Thank you for your work!

I couldn't reply to your post right away, but I think it's better now than never. It's amazing that responsible developers like you still feel the need to apologize and justify themselves. Especially next to those who spend years extorting money from players and then say - bye guys! (Or just disappear silently).

Obviously, there are creative people for whom trauma becomes a source of inspiration, but personally, it seems to me that this is more the prerogative of poets. For most creatively gifted people, this is just trauma, and with increased sensitivity, it's even worse. Of course, you should first pull yourself together again and only then look for new strength and inspiration. If this happens after the right time, it will be good. If not, then maybe a new project will come as a new beginning. All of us (who love your games) will support your decision in any case.

Indeed, how fortunate for KS backers. If I'm not mistaken, development began in the fall of 2021? The final version will probably exceed all expectations. 

Yes, the developer just publishes in other places

Here's what the developer wrote in January:

https://www.kickstarter.com/projects/scribble-games/in-blood-a-visual-novel-game...

This is a good game and it is worth waiting for. Thank you for not keeping players in suspense. Not all developers understand what professionalism and respect for the audience are, but you are doing a great job! I also hope to see the final product on Steam. Since purchasing through this site is not possible in some countries.

Не определен. Вводите имя и считаете девушкой, если хотите. Для этого сюжета абсолютно никакой разницы. 

It was simple and short, unexpectedly pleasent and fresh! A very suitable game for a summer evening. Thanks for sharing your creativity!

I must admit that in recent years I have almost stopped playing otome games because they all began to seem flat and one-sided to me. However, the cute graphics and summer mood prompted me to try this game. And I was more than pleasantly surprised. The game is simply lovely! It is cute and interesting. The plot vaguely reminded me of the game Scarlet Fate (in terms of the heroine's sacrificial role), but if that game was a complete disappointment in terms of romance, then in this game the balance of plot and romance is perfectly maintained. I want to congratulate you - this is a truly talented project and I wish you patience and inspiration for its completion!

You puzzle me more and more... Of course you have this sketch... Just use depack on the demo. As one of the developers you can safely use or any other similar utility. But ok I'll leave this topic. Apparently it's just not in demand.

Well, I could be wrong, but if I'm wrong, what is this? Right in the main menu of the demo version from jam?...

I'm also surprised that you left out the image that used to be in the main menu in older versions. The one where Violo and Vivere are walking along the beach together. It was a great GG that fits in perfectly with the end of the first beach scene. I apologize for my nitpicking, I just really love this game and the series as a whole.