Playing this in VR would be so exhilarating. Imagine the absolute terror of some of this game once immersed.
MochaStim
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This would be hilarious and it would be even funnier if "-1 they will remember this"
It is like taunting the mannequins. slowly making them angrier.
They are trying to murder you and you dabbing them up must be infuriating.
I would like to be able to dress them up. throw a mining hat on it so that I can literally announce itself.
If you need to roll back to get the keycard in the bunker or workaround other bugs this would be the tutorial for how you would do that more easily.
The 0.9.0_0015_1 has the use of the coffee machine, the bunker keycard is grabbable, the achivement for unlocking a setting option is play for 50 days instead of 99 days. There are other differences but I have not encountered them yet.
if the [potentially BROKEN and UNSTABLE shadow TEST for TESTING by TESTERS] Alpha09b_4 potentially broken and unstable and you want to go to the previous 0.9.0 build here is how you do it.
Go to the official website https://votv.dev and install the launcher

After you install the launcher go to install

Then select version

Select 0.9.0_0015_1 and then Install/Change to complete the change.

Now remember there is no crying in Alpha testing and enjoy the game!
Download VOTV launcher from the "Game Page"
download and install then open
From there you can go to install > Select Version > 0.9.0_0015_1 and maybe some of those problems go away.
You lose some things, but you get to use the coffee machine!
I get the frustration, but the point of the playtest is to find problems and will be issues.
The fact that there are problems is like complaining that the rain makes you wet.
I tried to grab the card by going to sandbox mode and then deleting the door and then mailing myself the key, but the mailbox function isn't working or something.
That option is out. I have seen that you might be able to do the chair glitch where you sit on a chair in someway and then when you exit it puts you on the other side, but I don't quite know how to do that one.
I tried grabbing an object, slotting it through the hole, going to the side of the building so that I am holding the object through the wall and knocking the keycard down the steps (which should teleport the key to the top to prevent softlocks). That didn't work so I tried to use explosions to dislodge it.
I found out that none of this worked because the keycard acts like the burgers where you have to (press E) on it before you can actually interact with it. It can't be knocked out of the way or interacted with unless there is some mechanic that I don't know about. I assume this is done so that random explosions can't softlock you out of the keycard or the keycard teleports on top of the bunker and then gets launched by another explosion. Making it impossible to find in those bushes.
If you have any other ideas let me know, but I am stumped.
This game is about trial and error and that is what is scary about it. Once you know how the mechanics of the monsters work, it becomes much less scary. You have a couple of options that aren't so bad.
one thing you can do is use the yellow Mailbox mechanic. place all the things that can be put into the inventory and start a new game with the gear you put in the mailbox.
I had a similar problem. I couldn't figure it out so I took all my stuff and threw it in the yellow mailbox out front and tried again while trying to avoid the triggers of that event until I am ready. Maybe it has to do with the number 66.6 and something about the time idk but my second playthrough hasn't had the event?
Small Hinty spoilers, there is a pipe in the vent in the work room that is slightly ajar. You can open by throwing some stuff at it. Just be careful when it drops ;)
The pipe has a slow attack speed, but does more damage.
Fair point about the AI, but I think AI is a good starting point to doing projects.
Getting new ideas on how to arrange songs or musical concepts.
Crunchy Spectrogram Instrumental Example
I actually posted this and opened up VOTV and realized that there was already musicians making stuff for the game.
I guess that is kinda lame of me, but it's too late to undo.
ATV audio for acceleration is wonkey, it should have a smoother transition. for example if you tap acceleration you can hear the start of the audio clip in a harsh way. The audio should have a rise to max rev. If that makes any sense.
Dr. Kel needs to have like a 6th sense instead of [save: NULL] indication. An audio cue or the character voicing that "something doesn't feel right."

Some examples could be:
Heavy breathing, breath fog , a quiet heartbeat, scratching noises, directional whisper that makes you turn in the direction of an entity you shouldn't look at [don't look reference], screen effects depending on the entity like tunnel vision, inverted colors, or vision like you are looking through a broken mirror with it's slightly off plain of view.

Making the moon bigger is a good idea.
You can put a Majoras Mask reference with this suggestion too. I never played it and yet the image still freaks me out.
It would be funny if you can change the moons reputation based on how much cheese you eat.
A Trip To the Moon reference possible (where the space ship crashes into the moon's eye).
Wallace and Gromit (a grand day out) references possible (which had a coin operated murder robot in it)

I think using AI music should be considered or even used as a starting place to add more music. Suno.com
ie use AI to create the song and then pay to have it recreated by a musician on fiver or something. I am sure Patreons have skills that can be donated.