I don't understand neither your objection to complexity, nor how to determine "the main part of mechanics" in a sufficiently complex game.
What's the main part of the mechanics in DF? I play it for 7+ years and I have no idea. Most likely, there isn't any.
Still I learned much - directly and by piqued interest - about geology - way before attempting to deliver magma to the surface. Years, in fact.
I feel that such focus on "main part of mechanics" is wrong.
It's like you'd accept a pool simulator because it's "main part" is the combination of perfectly elastic collision and conservation of momentum and reject KSP because "it's too complex".
Of course it's complex. How do you expect to learn anything if it's not?
I'd nominate Dwarf Fortress for the geology and anatomy bits, and all the rest, though I hesitate to classify that.