I can finally start sharing some of the things I’ve been working on over the past two years. As I’m launching a mentorship program for designers aiming to enter the game industry, I decided it was time to update my portfolio. More work will be dropping soon — stay tuned! The project below focused on creating the visual identity, user experience, user interface, and overall creative direction for Obsidian — a mech extraction game set on a distant, resource-rich planet. The gameplay blended...