PRALINE
FAQ | Content
Where do you share your CC?
You can always find and download all of my items on my Patreon, for a better organized overview you can visit these ( #1 or #2 ) pages.
⚠️ If you, by chance, see my CC uploaded anywhere else, it is NO authorized download by me. Please refrain from downloading those, especially with the current malware issues (see *here*) going on in the Sims community at the moment.
→ All uploads by me personally, on my own Patreon or Tumblr page, are virus-free, and safe to download for your computer or game.
Is your CC free to download?
Yes, my CC creations are free! Donations are optional, but very much appreciated.
Do I need expansion packs to use your CC?
You do not need any. All of my CC is basegame-compatible, except if explicitly stated otherwise.
Is your CC HQ-compatible?
Mostly yes, except some older CC, or if it’s strictly maxis-match. You can use the HQ converter to make all CC compatible with HQ games.
The CC is not showing up in my game.
Update your game, or redownload the item. Also if it is a .zip package, don’t forget to unzip the file before putting its contents into your mods folder.
The CC makes my game crash/not start/etc…
None of my CC causes crashes or other bugs, there’s a huge chance that your file got corrupted during the download with an unstable internet connection, or if you left the mods folder in your game folder while installing updates. A simple redownload of the affected item will work wonders. If problems still persist, even after having no CC items at all in your mods folder, try to repair your game in the EA app.
FAQ | General
Do you take requests?
No. But I do accept suggestions.
Do you do commissions?
Depends. Please drop me an off-anon message, so we can discuss the details.
Are you WCIF-friendly?
Currently yes, so feel free to drop me an ask if you’re searching for a particular item.
What is your EA-ID?
@PralineCreations
Do you share your sims?
No.
FAQ | Creation deep-dive
Is your CC alpha or maxis-match?
I make content for each style, but most of my items tend to suit both aesthetics, and can be mixed and matched. Also, especially makeup can be nicely adjusted with the hue and opacity sliders.
What is the difference between overlays and other skins?
Overlay skins adapt the basic EA colors, they look a little bit flatter with details, as they have the same tone all over. Skin (masks) cover up the EA skin, they come with their own color palette. Most of my skins (overlay and mask versions) have a little bit of transparency, so you can change the color or depth with the base EA tones.
Which skins work with basegame makeup and tattoos?
All overlay skintones. Individual makeup or tattoo items have to be edited (set the CompositionMethod in Sims4Studio to 0) to be compatible with other types of skin CC.
Do your makeup or tattoo items work with all skins?
Yes they do, they’re compatible with any skin type, except if stated otherwise.
Why is some makeup blocky/pixelated looking around other makeup?
Use a skin mask that is covering with a texture all over (not overlays, which only adapt).
If you still want that particular item to work with an overlay skin without any pixelation, you have to set the composition method in Sims4Studio of each swatch to either 1, 2 or 4, instead of the 0 value that makes it compatible with skin masks. With this method, the item will only work with overlays, but it’s also the single possible way to stop the pixelation on overlay skins.
If you still want that particular item to work with an overlay skin without any pixelation, you have to set the composition method in Sims4Studio of each swatch to either 1, 2 or 4, instead of the 0 value that makes it compatible with skin masks. With this method, the item will only work with overlays, but it’s also the single possible way to stop the pixelation on overlay skins.
How do the heterochromia eyes work?
Choose the base color of the eyes at the eye color category, then the second, seperate eye color under facepaint.
The heterochromia eye color looks glitchy/is covered with something else
You’re using a piece of CC that shares the same texture space (usually bracelet textures). The game can only render one at a time, so it leads to conflicts. Remove the other piece of CC, then the eye will look normal. Also make sure you’re using the matching eyes in the eye color category.
Will you move your older nails CC to the new nails category?
Sorry, I won’t do that. As the majority of my nails have been created as ring type CC before the nails category even existed ingame, it would pretty much not fit my vision. The texture space of the default nails practically is non-existent, and if I’d move my nails into this category, I would also need to change the textures, which in the end would change their look. I’d very much rather not touch them, as they work and look perfectly fine.
If you want, you are free to move them via S4S for your own game into the nails category, though keep in mind that you won’t be able to use them together with some CC from the rings category, as they share the formerly mentioned texture space.
If you want, you are free to move them via S4S for your own game into the nails category, though keep in mind that you won’t be able to use them together with some CC from the rings category, as they share the formerly mentioned texture space.
I want a CC piece in another category. How do I change it?
You can reorganize most items with this method.
One example: for my personal gameplay, I put my facepaint eyes into an occult scar category, so that they will work like skin details do (automatically sticking to all outfits), instead of having to reapply them like makeup category items for every individual outfit.
Note that this will work with most makeup items, but if you change the placement of accessories, there’s bound to be conflicts with every shared origin the item has originally belonged to, because of the texture spaces. Change on your own risk & depending on your usage purposes.
One example: for my personal gameplay, I put my facepaint eyes into an occult scar category, so that they will work like skin details do (automatically sticking to all outfits), instead of having to reapply them like makeup category items for every individual outfit.
Note that this will work with most makeup items, but if you change the placement of accessories, there’s bound to be conflicts with every shared origin the item has originally belonged to, because of the texture spaces. Change on your own risk & depending on your usage purposes.
FAQ | Pictures
How do you take your screenshots?
With the highest graphics quality settings enabled + GShade.
How do you edit & crop your screenshots?
Usually with Photoshop. Sometimes on my tablet with Procreate, albeit rather rarely.
Do you use the HQ mod?
I used to, but not anymore.
Are your pictures renders?
No, all of the pics that I take & post are directly made ingame (or on rare occasions also in CAS).